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European PSP users explode with delight : Amiga Emulator...

Shompola said:
Who cares about these trackers and sampling capabilities. We are talking about MIDI here. About controlling several different kind of hardware with the help of the ST. It did it very very well... Amiga didnt come close to it in that regard...

Bars and pipes 2.5 begs to differ

Also, the STE revision had copper blitter scrolling and same colors as the amiga, but very few games took advantage of it.

All in all, the ST was a nice machine (I still have my STF) with the WORST PLACED controller/mouse ports ever...

I really miss my A1200... it's in paris right now, I think I'll bring it back with me in december, I miss it way too much!
 
Fularu said:
Bars and pipes 2.5 begs to differ

Also, the STE revision had copper blitter scrolling and same colors as the amiga, but very few games took advantage of it.

All in all, the ST was a nice machine (I still have my STF) with the WORST PLACED controller/mouse ports ever...

I really miss my A1200... it's in paris right now, I think I'll bring it back with me in december, I miss it way too much!

As far as I remember the STE upped the palette to 4096, and added a blitter and better sound, but it still lacked the Amiga's hardware sprites and copper. The original Amiga chipset was a beautiful bit of design, especially the copper. You could do so many tricks with the copper, far more than just changing colours each scanline.

The ST was rather unexciting compared to the Amiga ;)
 
Shompola said:
Who cares about these trackers and sampling capabilities. We are talking about MIDI here. About controlling several different kind of hardware with the help of the ST. It did it very very well... Amiga didnt come close to it in that regard...
Amiga could have done it earlier and did it eventually when the right music software came along.
As already mentioned, the MIDI interface could be bought very inexpensively (It was only a slight mod of the serial port IIRC).
The Amiga had real multitasking and a much niecer UI, which could could have benefitted ease of use and speed considerably.
But people weren't willing to invest the last few pennys in a MIDI interface. Shame really.

An nobody cares about sampling? With a large ram expansion and the right software Amiga made a great sampling-synth. Maybe not quite up to Synclavier or Fairlight quality but then those machines cost was 100x that of the Amiga.
 
Squek, granted the sampling abilities of the Amiga were rather good especially considering how much you payed for it.. I agree with that...

Also ST had cubase. Wich is pretty significant IMO and is one of many reasons of why ST was the better sequencer, atleast in my opinion.
 
Yep, the Amiga was one hell of an amazing system, ah the memories :) This is easily the best reason I've heard so far to buy a PSP.

As for games, well discluding ones already mentioned and off the top of my head, DarkSeed was excellent and Atoms was a fantastic party game.

Hopefully soon someone will bring an Amiga emulator to the DS though.
 
I've been testing this emulator for a while now, and it's just too slow for any decent game to be playable - much like on Amiga emulator for Pocket PC. On the other hand it's very early, it doesn't have multiple disk support and more importantly - no frameskip, which would certainly help.

Pretty much the only thing that worked fine was Beast 2 intro, everything else I tried seemeed to run too slow.

Amiga is just much more complex hardware than Atari. Atari ST emu on PPC was running full speed with almosrt all games, so here's hoping it gets ported.

Hopefully soon someone will bring an Amiga emulator to the DS though.
Don't get your hopes too high. Amiga just won't run fast enough on something with a CPU as slow as DS.
 
D-Generation is a great one to check out, especially if you missed the PC version. I just played the Amiga version (emulated on Xbox) for the first time in my life tonight, in fact, along with several others like GODS, Stunt Car Racer (awesome Amiga take on "Stunts"/Hard Drivin'), Another World, and several others. I can't wait to try them all out again on the PSP! :D
 
bobbyconover said:
D-Generation is a great one to check out, especially if you missed the PC version. I just played the Amiga version (emulated on Xbox) for the first time in my life tonight, in fact, along with several others like GODS, Stunt Car Racer (awesome Amiga take on "Stunts"/Hard Drivin'), Another World, and several others. I can't wait to try them all out again on the PSP! :D

no keyboard support yet, so Stunt Car racer is a nogo.
 
Just tried Deja Vu. Works great, speed is not an issue. Unfortunately, you cannot save, but that should be easy to fix. This emu is going to be great for all point and click adventure games. :)
 
. This emu is going to be great for all point and click adventure games.
True, once it suports multple disks (which I'm sure is trivial)

Still, I'd prefer a nice SCUMMVM port - PC versions of lucasarts games did have better graphics than Amiga version.
 
Hope it will have hardfiles so that you can boot Workbench 3.1 on it. Perhaps you can run a custom resolution to get full screen portable workbench (here is WB 3.9 in WinUAE 1920x1200, not exactly standard Workbench resolution http://hem.bredband.net/erkorh/temp/forum/wb.jpg ). Would be awesome to have a portable Amiga with Hippoplayer to run old chiptunes.

You could probably squeze a full Workbench with some custom installed apps down to less than 10 MB, a normal WB install is around five 720kb disks (around 4 MB). Add some modules and HD-installed games and were talking perhaps 20-25 MB. If the emu can be speeded up a bit to match WinUAE at its speed on a 200 MHz Pentium it will be very usable. Workbench is such a nice tight OS especially in its original 4 color form pre 3.5 and 3.9.

Time to go making the ultimate small Workbench 3.1 installation in WinUAE while waiting for my PSP :-)
 
Don't get your hopes too high. Amiga just won't run fast enough on something with a CPU as slow as DS.

The Amiga 500/600 used a 7Mhz 68000 CPU with some hardware 2D support though. DS is obviously a far more powerful system (the main CPU alone must be many many times more powerful then the 68000). So why would it be able to emulate the Amiga? I know its not running very fast on the PSP ATM but I assumed that was just because its a very early emulator. I don't know that much about the Amiga system technically so could you explain a little bit about how the system is so complex? How does it compare to the Sega Megadrive/Genesis? (also used a 7Mhz 68000 CPU). If somehow it is that complex a system and the PSP emulator is going for full system emulation then shouldn't high level emulation make it possible on DS?
 
Donnie said:
The Amiga 500/600 used a 7Mhz 68000 CPU with some hardware 2D support though. DS is obviously a far more powerful system (the main CPU alone must be many many times more powerful then the 68000). So why would it be able to emulate the Amiga? I know its not running very fast on the PSP ATM but I assumed that was just because its a very early emulator. I don't know that much about the Amiga system technically so could you explain a little bit about how the system is so complex? How does it compare to the Sega Megadrive/Genesis? (also used a 7Mhz 68000 CPU). If somehow it is that complex a system and the PSP emulator is going for full system emulation then shouldn't high level emulation make it possible on DS?


The copper alone would probably fuck up the DS.

The amiga was a surprisingly capable machine. hardware scrolling, bit blitter, sprites (not many, but still there), bitplanes. The copper could change stuff every 4 pixels or so if you were quick (eg colour registers etc). Its responsible for a lot of the demo scene - the famous rolling colour bars are a copper effect.

Basically it could dynamically update the screen on an almost pixel by pixel basis.





Please make the serial code work over wifi. Stunt Car multiplayer emulating null modem would be my equivalent of the Alba thread over in OT
 
Uridium 2 on the PSP widescreen would be brilliant :)
 
"Still, I'd prefer a nice SCUMMVM port - PC versions of lucasarts games did have better graphics than Amiga version."

Not to mention the GP32 (again) but it has a perfect SCUMM port.
"Stunt Car racer"

Everyone knows there's a remake coming right?
 
Donnie said:
The Amiga 500/600 used a 7Mhz 68000 CPU with some hardware 2D support though. DS is obviously a far more powerful system (the main CPU alone must be many many times more powerful then the 68000). So why would it be able to emulate the Amiga? I know its not running very fast on the PSP ATM but I assumed that was just because its a very early emulator. I don't know that much about the Amiga system technically so could you explain a little bit about how the system is so complex? How does it compare to the Sega Megadrive/Genesis? (also used a 7Mhz 68000 CPU). If somehow it is that complex a system and the PSP emulator is going for full system emulation then shouldn't high level emulation make it possible on DS?

Mainly because emulation is hundreds of times slower than the real thing. If you want an example of this, check out a SNES and/or Genesis emu for a modded Xbox. The run, and it is certainly acceptable (and great!!) but it is far from the real deal. And think about how much more powerful the Xbox is than a Genesis!
 
Oracle Dragon said:
Mainly because emulation is hundreds of times slower than the real thing. If you want an example of this, check out a SNES and/or Genesis emu for a modded Xbox. The run, and it is certainly acceptable (and great!!) but it is far from the real deal. And think about how much more powerful the Xbox is than a Genesis!

Turn off filters and I think the Xbox can handle SNES and Genesis better.
 
Mainly because emulation is hundreds of times slower than the real thing. If you want an example of this, check out a SNES and/or Genesis emu for a modded Xbox. The run, and it is certainly acceptable (and great!!) but it is far from the real deal. And think about how much more powerful the Xbox is than a Genesis!

Yeah I know that emulation requires the use of far more powerful hardware then the system your trying to emulate (though not hundreds of times, especially with high level emulation). What I'm asking specifically is what makes the Amiga so hard to emulate?

Also while some SNES/Megadrive emulators may have problems running on XBox there are N64 emulators (a much more powerful system then SNES obviously) that work at full speed. So I think that's more to do with the lack of 2D hardware support on XBox (meaning high level emulation of a 2D system is impossible). This is why we've never seen the Saturn emulated. Because unlike N64 and Playstation Sega went with extremely powerful 2D with the Saturn rather then powerful 3D. Current consoles have almost zero support for that kind of thing. So while PS and N64 are emulated easily with high level emulation (offloading 3D tasks to the systems graphics chip) the same systems have nowhere to offload 2D and the system CPU just can't handle it all on its own.

To my knowledge PSP has no or very little 2D hardware support. On the other hand DS has two GBA 2D graphics cores so it should be well suited for emulating 2D systems. That's not to say I think DS would emulate a 2D system better then PSP of course. After all PSP has a lot more raw CPU power on its side. But I think the hardware 2D support should certainly help DS a lot in this case.

mrklaw

Thanks for the reply. Though I think I'll have to find out more before I rule out Amiga emulation on DS.
 
:O


this has made me want to play rainbow islands and new zealand story... and turrican 2!!!

what was the one where you were in a blue plane taking off from islands and bombing/rescuing people?... wings of.. something
 
Shompola said:
Wings Of Fury!! Thanks for bringing it up! Forgot about that one!

I'm secretly hoping that Ubisoft game for Xbox is like a 3D remake of WoF. Loved that game. Also typhoon thompson, also by broderbund.



DCharlie, hate to burst your bubble, but I think the Stunt Car racer update got canned. ;_;

Well, not an entirely unexpected news story, but Stunt Car Racer Pro has now officialy been canned, at least according to Licoln Beasly who are the former PR company for Geoff Crammond's company Symergy.
 
Millennium 2.2 was nice, I played it a lot. Wings...IK+.... I could go on and on.

and yeah, who could forget Nuclear War:

nuclear_war_02.gif


:lol
 
Donnie said:
What I'm asking specifically is what makes the Amiga so hard to emulate?
Because HLE just isn't an option. If you want any sort of real accuracy for Amiga, you have to run the entire chipset in software, abstraction hacks just won't cut it.
Hence it requires a very fast CPU to run well.

So I think that's more to do with the lack of 2D hardware support on XBox
XBox doesn't lack 2d hw - the GPU can do everything and more those old blitters did, and also do it several orders of magnitude faster.
The problem is there's no direct mapping between the hacky solutions on those old chipsets and modern hw - games were often designed around quirks and oddities of the hardware right down to per-cycle behaviour, and if you don't emulate that stuff exactly the same, things just won't run correct.

Interesting question is whether NES/SNES hw could be decently mapped onto DS chipset. 2d stuff in DS is much more capable so I'm sure it covers all the functionality, but I'm not too familiar with SNES details.
 
"DCharlie, hate to burst your bubble, but I think the Stunt Car racer update got canned. ;_;"

oh no :(
thanks for the update though

*throws self under train*
 
mrklaw said:
I'm secretly hoping that Ubisoft game for Xbox is like a 3D remake of WoF. Loved that game. Also typhoon thompson, also by broderbund.



DCharlie, hate to burst your bubble, but I think the Stunt Car racer update got canned. ;_;

Here is a Wings of Fury remake for PC for ya. Its not nearly as great as the original but its ok.
 
PSP UAE 0.2 out. Has auto frameskip and the enabled sound. Of course, the enabled sound makes the frameskip too high (sigh) so the games run too choppy now and the sound is choppy as well.

Not to mention the GP32 (again) but it has a perfect SCUMM port.
I know, also Pocket PCs and Palms have obviously the best SCUMMVM port of all the handheld devices (due to touch screen support) but I think PSP port would be a close second given the analog pad that can be used for mouse movement.
 
JackFrost2012 said:
can you recommend some amiga games that would still be fun to a normal human being in 2005 who didn't play them back when they first came out 30-odd years ago?
Stunt Car Racer!

Oh, and what was that vertical shooter by the Bitmap Brothers? Xenon?
 
Dungeon Master on the fucking GO = HOT, OILY, GREASY, FRIED CHICKEN LICKIN' BUTT SEX WITH ONE DOZEN ORANGUTANS AT ROSCO'S CHICKEN AND WAFFLES!!!!!!!!!!!!
 
This thread, in all its smallness, encapsulates almost perfectly just how fucking old half this board is :D
 
Gen X said:
Stunt Car Racer!

Oh, and what was that vertical shooter by the Bitmap Brothers? Xenon?

they made 2 one was xenon the other was xenon 2 megablast ( the one with the bomb the bass music)

no ones remember persian gulf inferno?
 
Jonnyram said:
Super Cars 2, Blood Money, Leander, Seven Gates of Jambala, Cadaver, Gods, Magic Pockets, Heimdal, Exile, Arkanoid, Cannon Fodder, Lemmings (+a slew of sequels), Midwinter, Epic...
Thinking of Blood Money (and to a lesser extent the Lemmings series) conjures memories of the community computer lab I helped run as a volunteer, back when I was in HS a billion years ago... Good times.
 
man Blood Money

I remember the bitch fight that broke out over that.
The Amiga coder said it couldn't be done on the ST.
Then some leet haxxoror guy managed to put together a DAMNED fine ST version and was like "there you go beeeeatch!"

The st/amiga days were awesome.
 
"Why bother, when the BBC Micro kicked both their asses?"

... someones parents were teachers! ;)
 
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