Ever switch from inverted Y axis to non-inverted?

Slightly Live

Dirty tag dodger
I've been a Inverted Y axis player for as far back as I've had the option to use it, I can't even recall which game it was. Every game, I had to change the controller settings to inverted if it was available.

After years and years of doing this, I started playing the Uncharted 2 beta and for some reason the 3rd person camera worked better non inverted. Okay, I thought, an exception is fine, I mainly play FPS with my inverted controllers so a rare 3rd person game won't make much impact. After many a nigh until the beta ended, I went back to playing some other games, such as Halo, and I was tanking really badly. I couldn't aim properly, missing easy shots left and right. I chalked this up to just being plain old rusty. A few strategy games later, I went back to my FPS's and found that, after flipping the inverted controls back to normal, I could aim again. My precision and accuracy return to normal.

Now, I have known a few people that could use either normal or inverted, but most folks I know tend to be in one camp or another, and no one in my circle of friends has ever changed (we are forever changing profiles when hotseating some games).

Now, my inverted days are behind me, and even now I still don;t think I have the same mastery of controls as I did with inverted, but I can't play inverted anymore.

Anyone gone from one camp to the other? Did you return back after a while or did you decide to stick it out or did the opposite Y axis turn out better for you? Was the switch instant? I
 
I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...
 
I had a period when my preferences fluctuated on a daily basis, that was really fucking confusing. One session I'd play inverted just fine, the next I was flailing around like an idiot until I switched to normal. An equilibrium reset is serious business.
 
I have always stuck to inverted Y-Axis but since the PC release of GTA San Andreas, I use the external car view in racing games. Before it was always the internal view.
 
AceBandage said:
I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...

It's a see-saw thing. I'm pretty sure it means that us who prefer inverted are slightly better.
 
i can switch back and fourth and adjust pretty quickly, it's not that bad. all my friends play normal, so i sorta have to learn both, only cause they get pissy that i change their controls to inverted. :(

if i had to pick, i'd be all inverted.
 
Can't use anything but inverted for FPS/TPS on a gamepad. When I'm on the PC though, inverted drives me up the wall, standard all the way.
 
AceBandage said:
I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...

I think it may have been Rogue Squadron on the N64 that painted my outlook on controls. I played the game so much when I was younger, and since it's flight based, it was all inverted.

JdFoX187 said:
Can't use anything but inverted for FPS/TPS on a gamepad. When I'm on the PC though, inverted drives me up the wall, standard all the way.

That was how I was, I never played PC games much, and with the mouse being a completely differant interface to the gamepad, it never mattered to me.
 
I've made the transition probably twice in my gaming career.

Started out as a 'up is up' person when Goldeneye hit, but switched the 'down is up' because I started playing arcade flight games not long after. Stayed inverted for years, right up until the first until Halo, and now I've gone back to 'up is up' and haven't looked back.

Also, I'm playing Battalion Wars right now, and I have to turn off fucking inverted look every fucking time I load up the game. So fucking annoying- why can't it just remember?
 
Sometimes I find inverted to be confusing and non-inverted to be sluggish on controller... I have no idea why I think like that. The last game I switched around was with Resident Evil 5. It was confusing and I felt a little motion sick.

But I play inverted fine when using a mouse on FPS.
 
Interestingly enough, my preferences are the opposite for third person games. So I guess I'm just a highly evolved hybrid. Also, I'd never do inverted when using a mouse. That's for weirdos.
 
AltogetherAndrews said:
Interestingly enough, my preferences are the opposite for third person games. So I guess I'm just a highly evolved hybrid. Also, I'd never do inverted when using a mouse. That's for weirdos.

Speaking of such weirdo's, I knew someone who only played PC games with inverted mouse controls, but then handled the mouse upside down to compensate. Real odd.
 
I used to play a lot of flight games on the PC, so for some crazy reason playing Halo 1 inverted felt more natural. About a year later I taught myself to always play using the default camera. I adapted pretty quick and never looked back. So many years and console shooters later I'm not sure I could go back to inverted, though.
 
I used to ONLY be able to play if both axes were inverted, otherwise I'd get massive headaches and nausea and whatnot. I had to skip out on a lot of games that didn't offer X-axis inversion because offering that as an option is not a requirement of console manufacturers as Y-axis inversion is. I eventually got tired of skipping seemingly great games due to being a namby pamby cripple, so to prep for the GTA IV release I used the Metal Gear Online beta to wean myself away from X-axis inversion and ever since then I've been fine without it. Still need Y-axis inversion, though
 
Son of Godzilla said:
Inverted = Flight controls. Anything else and you are a lunatic.
Yep, I still stick with that.

Changed the controls to inverted Y-axis for Battlefield 1943. It melted my brothers brain and he just couldn't make the transition for something that came instinctively to me.
 
Inverted for flight, regular for everything else is how I've done it for years now. Back in the beginning I did inverted for everything but switched a long time ago.
 
Dani said:
I've been a Inverted Y axis player for as far back as I've had the option to use it, I can't even recall which game it was. Every game, I had to change the controller settings to inverted if it was available.
just change the preference in your xbox dashboard, there is a universal option of inverted Y for every shooting game
 
Same thing happened to me one day. I was playing Dead Rising for the first time and all of a sudden I realized inverted was starting to feel unnatural to my thumb. Weird happenings. I wonder if my age has anything to do with it.
 
AceBandage said:
I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...


It's kinda like tilting your head back to look up and then rocking it forward to look down.

Inverts are genetically superior.
 
Actually, when i started playing 3rd person fps I wanted to have inverted everything. It was like i was controlling a boom with the axis point being 6 feet in front of me. it was freaking weird. Since then I've switched back to standard.
 
Silent Hill Homecoming is forcing me to play non-inverted (how they left out the option to invert the controls is beyond me), but when I have the option I always play inverted. It just makes more sense to me.
 
I don't know why I play inverted. The only theory I have is that I view the game as if I were operating a camera that is rotating on a fixed sphere?

|-(_)-<
....|...........

Like the |- is the handle and the -< is the camera lense.
If you move the "handle" down you look up.
 
i cannot play inverted control schemes. Had no idea so many people would do so either. I guess its more popular than I imagined.
 
After 20 years as an inverted-player, I can never go back.

Played Mass Effect 2 at GamesCom 2009, where BioWare's demobuild had a broken inversion-option, man did I have to focus there :D
 
I used to do inverted thanks to Jedi Knight. I had to switch thanks to some games without proper control options. :/ JK taught me to use Mouse 2 for jump, too. I have to switch every PC game I play to use it instead of spacebar.
 
I'm pretty sure I played inverted when I played Goldeneye (which was my first FPS), but after that, I always remember having it set to standard. I think it'd be pretty cool to be able to use both.
 
AceBandage said:
I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...
For those of us who grew up playing all those flight sim games that came out in the 1980s and translated it over to the first FPS games that supported looking around, it's pretty much hard-wired for us.
 
My brain works differently for different games. Sometimes inverted comes naturally, sometimes it doesn't.

I don't bother trying to figure out why, I just change it to what I need and move on.
 
Inverted my entire life, people who use defualt are just weird. It does make sense I think, you press forward to tilt your face to the ground and back to tilt your head to the sky.
 
I don't mentally visualize a joystick as going up and down, I visualize it as forwards and backwards. It makes sense how a forward push could equate to down then.
 
In N64 games, usually up was down and down was up, like a flight stick.

For instance, when in "first person" camera mode in Super Mario 64, you "push his head forward" and "pull his head back" o look around. That's how I always saw it.

So... I actually think of that as non-inverted. It confused me when people started calling it "inverted".

It really annoyed my friends in Halo when I tried to switch the controls every time I played with them. I have no idea why, I was just setting them to the way I'm used to.
 
I am inversion agnostic...

Either my thumb is pushing around the view port of the camera, or my thumb controls the thumbstick which is stuck into the back of the character I'm controlling, or my thumb is controlling a mini flight stick.
 
As several people have said, the reason many of us prefer inverted is that in a 3D space, it corresponds more closely to how rotation works. An analog stick is a sphere, it isn't on a flat 2D plane like a mouse is.

"Up" on an analog stick isn't actually "up"--it's forward. In real life, when you move your head forward, you're looking down. When you pull your head back, you're looking up. Inverted controls map to that directly, and since the right stick controls camera in a third person game or your head in a first-person game, it makes perfect sense that many people would conceptually think of aiming that way.

SuperMattyFighter2T said:
With a controller I prefer the Y axis inverted. If I'm using keyboard and mouse I like it non-inverted.
I can't play games any other way than this.
 
Top Bottom