Ever switch from inverted Y axis to non-inverted?

if I use soutpaw (left stick aiming) i have to invert the y axis, but if I play with the aiming on the right stick, I cannot play with inverted controls. Maybe its because like a poster above showed, inverted controls would be 3d thinking complex thus leading my poor precision thumb (right one) to stick with the less complex 2d thinking
 
Inverted for third person, normal for first person. This used to be an industry standard up until recently and I sorely miss it. Third person shooters like Gears and the Batarang control in Arkham Asylum take me a while to get used to, as neither normal or inverted ever feel right.
 
boyshine said:
That's because they don't view it as moving the stick up, they view it as tilting it forward.

I made this illustration to explain:

web.jpg

That's correct. But I propose that people using "normal" should have to hold their controller as you illustrate here, as punishment for being wrong. ;-p
 
AceBandage said:
I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...

I can never understand how people can play with controls that make you move a stick forward to look up and move a stick backward to look down...

There is no up and down on an analog stick. It's forward and backwards. Lean foward right now and tell me what happens. Now lean back. Clearly, pressing forward to look down is completely natural.
 
boyshine said:
That's because they don't view it as moving the stick up, they view it as tilting it forward.

I made this illustration to explain:

web.jpg



Also if you look at the gun itself, you must tilt it back to aim up and tilt it forward to aim down.

So once again, inverts are genetically superior and have higher brain functions.

Non-inverts are limited to 2D thinking, because their brains can't process or think outside of 2D movement, up is up, down is down, etc. etc.
 
Son of Godzilla said:
Inverted = Flight controls. Anything else and you are a lunatic.

This. Flying games inverted, fps games normal. ALthough I think I played X (the first one) with my mouse and didn't invert it, so I probably never invert when using the mouse.
 
I hated playing FPS games because of the way the camera moved (non-inverted y axis.) So I missed out on alot of FPS games in the 90s. Then once I discovered that there was a function called the inverted y axis I just can't get enough of FPS games. So suffice it to say, I don't want to go back to non inverted because I wouldn't enjoy playing the game. If the game has no inverted y axis I simply don't play it.
 
It really depends on the game for me. Every third person shooter I'm playing with the controls until it feels right. FPS games I'm regular but my friend was inverted for awhile and could never play default (Halo). He actually became a default player because of all the switching of teams. It was to much work to constantly switch profiles so he just slowly became a default player after awhile.
 
Dandy said:
So why doesn't anyone play inverted on the X axis? Oh yeah, it's because inverted controls are dumb.
Up=Up FTW!


X axis doesn't apply because if I'm looking left, my head is left and vice versa. There's no way I can look to the right by turning my head left.

Just admit it. Inverts are superior.
 
I always invert the Y axis no matter what. You have to be a psychopath to play the other way.

I usually keep X on normal though, but I'll invert it if it's a third person game and the right stick is clearly controlling the camera.
 
LocoMrPollock said:
Also if you look at the gun itself, you must tilt it back to aim up and tilt it forward to aim down.

So once again, inverts are genetically superior and have higher brain functions.

Non-inverts are limited to 2D thinking, because their brains can't process or think outside of 2D movement, up is up, down is down, etc. etc.

I agree.
 
I invert my Y-axis, but what's considered inverted on the X-axis? Technically, moving the stick right and seeing to the right means that the camera has gone left. Whatever the one is where you move right and look right is what I prefer on that. FFXII pissed me off because it was the other way round and you couldn't change it.
 
Inverted since StarFox. I simply can't do it the 'normal' way, even if I'm just playing a 5 min demo of something the first thing I'll do is go to the options and make sure inverted is on.

bigcheese said:
Wow, this reminds why I love GAF. I thought we inverts were a dying breed.


There's been a couple of polls over the past few months on the ign Xbox board asking which method people used and the results were, quite surprisingly, about 70%-30% in favour of inverted so we're certainly not alone.
 
boyshine said:
That's because they don't view it as moving the stick up, they view it as tilting it forward.

I made this illustration to explain:

web.jpg
image 1 is the problem. you don't hold your controller like that.

and yes, we can get used to ANY control style. but inverted is the one that makes sense.
the best way to think of it is simple:
pick a toy gun, lay it on the thumbstick. done.
 
Always-honest said:
image 1 is the problem. you don't hold your controller like that.

and yes, we can get used to ANY control style. but inverted is the one that makes sense.
the best way to think of it is simple:
pick a toy gun, lay it on the thumbstick. done.

In the end. Does it matter?

The graphics, story, dress up, invert/standard, etc, is all irrelevant.

We're really just moving a crosshair, and then pushing a button when we center it on an enemy.

Forward on the right stick corresponds to the vertical inclination of the plane that is the screen. The reason the "inverted" logic doesn't really hold is because the game doesn't take place around you, it's stationary on a screen ahead of you. Fundamentally, you don't control a camera, you just point the cross hair.

Anyways, I don't see how one is superior over the other. It's all just based on varying levels of comforts and degrees of how natural the controls feel in the hands of the player, not any of this higher brain function mumbo jumbo. Just another pissing contest because god knows, no one can be at the same level, you always GOTTA be better than someone eh?
 
I use non-inverted, but it's probably b/c of my PC gaming background. I don't even know if you can use inverted aiming on a mouse.
 
Dandy said:
So why doesn't anyone play inverted on the X axis? Oh yeah, it's because inverted controls are dumb.
Up=Up FTW!
No, left and right are rotational movement in fps. You don't tilt your head to the side to look left or right, you rotate it.

I don't think of it as 'a joystick on top of a character's head', in fps you're controlling a combination of an arm (with a gun hand), head, body and eyes.

Wii remote pointing conquers all, it ends the argument because it's a more complete analogue.
 
Invert in flight games only..


The only exception for FPS's was GOLDENEYE only other than that up is up and down is down for me.
 
Inverted here, for reasons already stated. Can anyone think of a console FPS that doesn't give you the option to invert y? I remember running into some that didn't a long time ago but it seems like its pretty much set in stone now.
 
DrPirate said:
In the end. Does it matter?

The graphics, story, dress up, invert/standard, etc, is all irrelevant.

We're really just moving a crosshair, and then pushing a button when we center it on an enemy.

Forward on the right stick corresponds to the vertical inclination of the plane that is the screen. The reason the "inverted" logic doesn't really hold is because the game doesn't take place around you, it's stationary on a screen ahead of you. Fundamentally, you don't control a camera, you just point the cross hair.

But you are controlling the camera in most FPS games. The cross hair happens to be always centred in that camera but you're still controlling the camera directly. The exception are those games where you move the cross hair within the static frame of a camera view.
 
I switched with Ratchet UYA on the PS2. I'll never go back. My preference for non-inverted definitely stems from my PC gaming background.

As for the whole 3D thinking thing...wouldn't it carry over to the X-axis as well?
 
dejay said:
But you are controlling the camera in most FPS games. The cross hair happens to be always centred in that camera but you're still controlling the camera directly. The exception are those games where you move the cross hair within the static frame of a camera view.

But there's a difference between moving the camera around a central focus point, and moving with the camera as the central point. In an FPS, the camera is the central point of action, and thus inverting the X axis doesn't make sense. If you're in a third-person game where you fly the camera around the action, X-inversion can make sense.

Third Person shooters don't count, since moving the camera also moves the character, putting the camera back as the center of action. (i.e. you always see Marcus Fenix's back in Gears of War, you don't fly around him.)
 
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