Is that really not a thing?Have they enabled player collision in multiplayer yet?
Did you even play halo4 and 5? Infinite is way better than those two pos's.I don’t think I could ever trust the opinion of anybody who tried to convince me that Halo Infinite is a good game. I mean, I only paid the price of gamepass to try it and I still felt like I had been ripped off. How the fuck it got so many positive reviews is beyond me. Halo as a franchise is very close to a lot of peoples hearts and I get that, but to basically say to the devs that they have done a great job after spending 6 years on this rubbish is like shooting yourself in the leg.
Did you even play halo4 and 5? Infinite is way better than those two pos's.
343i are shit though and take months too long to update and add shit already in engine like different game modes lol.
Not having Forge is also a huge fuck up.
Halo4 is shit. It's the least halo game in the entire series. The only good thing about Halo4 is the lore.Halo 4 was the best thing that 343i has been able to produce. That isn’t to say the product is *good*, but that everything else has been shit. Infinite is by far the worst thing they have made. Just because they have a good gun feel does not make up for how terrible everything else is around it.
In the Prometheans, Halo 4 gives you bullet spongey enemies that teleport away as soon as you deplete their shield, with a practically undodgeable melee attack. Then it gives you severely limited ammo for the majority of the non-Promethean weapons, and balances the Promethian weapons so only the Light Rifle and Scattershot are useful and the Scattershot involves additional risk. So basically Halo 4 is "designed" around one weapon: the Light Rifle, and the "strategy" is to continuously spam enemies at long range with it until they die.Halo 4 was the best thing that 343i has been able to produce. That isn’t to say the product is *good*, but that everything else has been shit. Infinite is by far the worst thing they have made. Just because they have a good gun feel does not make up for how terrible everything else is around it.
The last Halo I played prior to Halo Infinite was Bungie’s Halo Reach and that was the last time I played a quality Halo game.Did you even play halo4 and 5? Infinite is way better than those two pos's.
343i are shit though and take months too long to update and add shit already in engine like different game modes lol.
Not having Forge is also a huge fuck up.
I'll try to stay as short and objective as possible, BUT THERE IS A LOT, and only throw in opinion points when necessary.
In the Prometheans, Halo 4 gives you bullet spongey enemies that teleport away as soon as you deplete their shield, with a practically undodgeable melee attack. Then it gives you severely limited ammo for the majority of the non-Promethean weapons, and balances the Promethian weapons so only the Light Rifle and Scattershot are useful and the Scattershot involves additional risk. So basically Halo 4 is "designed" around one weapon: the Light Rifle, and the "strategy" is to continuously spam enemies at long range with it until they die.
Halo 4 takes Halo's strategy and sandbox and guts it, turning it into a generic shooter. For more elaboration, see this video, which goes through what is wrong with Halo 4's campaign in painstaking detail:
(The main improvement to Infinite I would say is not "gun feel", but restoring the uniqueness and utility of the sandbox, and giving the player actual tactical options)
Ok, but Infinite addressed the majority of the issues I highlighted. So what makes Halo 4's campaign better than Infinite's?And you are right. Again, I am not saying Halo 4 is a good game. It's just better than the trash fire that was Halo 5 and Infinite. 343i has done a fucking piss poor job with this franchise from the outset.
Considering Halo 4's campaign is actually finished with a wide variety of locales and isn't a generic open world bland plateau with little to no visual variety? Yes.Ok, but Infinite addressed the majority of the issues I highlighted. So what makes Halo 4's campaign better than Infinite's?
Speak for yourself. I put well over 200 hours (conservative estimate) in to Warzone Firefight alone. It was probably much more. That’s without factoring in regular online play.Did you even play halo4 and 5? Infinite is way better than those two pos's.
343i are shit though and take months too long to update and add shit already in engine like different game modes lol.
Not having Forge is also a huge fuck up.
Well from what I remember Halo 4's campaign mainly takes place in Forerunner structures with some excursions outside to rocky grey/brown outdoor areas. So if it wins in variety, it is not by much. While it has arguably the worst combat of the entire series, compared with Infinite, which has received almost universal praise for its combat. (Even the thread starter doesn't criticise the campaign gameplay).Considering Halo 4's campaign is actually finished with a wide variety of locales and isn't a generic open world bland plateau with little to no visual variety? Yes.
Well from what I remember Halo 4's campaign mainly takes place in Forerunner structures with some excursions outside to rocky grey/brown outdoor areas. So if it wins in variety, it is not by much. While it has arguably the worst combat of the entire series, compared with Infinite, which has received almost universal praise for its combat. (Even the thread starter doesn't criticise the campaign gameplay).
So you can have a "completed" game that plays like a generic shooter, or a title with extremely polished and satisfying combat that feels like part one of a larger game.
I never said Infinite was an "insulting mess", and I don't see how you can describe the game that way either. The plot and levels all tie together in a self contained fashion, and the game follows the classic Halo formula of alternating "open world" exploration with combat in confined spaces. There is none of the monotony of Halo's library or Halo 2's Flood sections. There is no "Cortana" level from Halo 3.Yes, I would rather have a completed title that plays genericly or even slightly less than OK than an unfinished, insulting mess.
What kind of question is that?
I know you didn't. I did. The game is an insulting mess. You are also right that there is none of the monotony of LIbrary or Halo 2's flood, as the entire game is a monotonous slog. At least with Halo 1 and 2, they were relegated to only a couple levels. Not the entire "Campaign".I never said Infinite was an "insulting mess", and I don't see how you can describe the game that way either. The plot and levels all tie together in a self contained fashion, and the game follows the classic Halo formula of alternating "open world" exploration with combat in confined spaces. There is none of the monotony of Halo's library or Halo 2's Flood sections. There is no "Cortana" level from Halo 3.
What is missing is a "conclusion" to the ultimate threat, but that's no different to Halo 2 for example. And I think you could make a case that Halo 2 feels less finished due to the more inconsistent level design (see the first level), and the fact the ending is completely chopped off.
Edit: And what about Halo: Reach as a comparison point, which is just a collection of vaguely linked "missions" taking place during a war we already know was lost?
You've restated your position without providing any real evidence to support it. Take the Halo level Silent Cartographer. Is that an insulting mess? Well, if not, then consider that the basic structure of that level is a large outdoor LZ, and then a labyrinthian series of corridors to clear inside it. That’s exactly what Infinite emulates with the outdoor Banished encampments followed by indoor dungeons.I know you didn't. I did. The game is an insulting mess. You are also right that there is none of the monotony of LIbrary or Halo 2's flood, as the entire game is a monotonous slog. At least with Halo 1 and 2, they were relegated to only a couple levels. Not the entire "Campaign".
You've restated your position without providing any real evidence to support it. Take the Halo level Silent Cartographer. Is that an insulting mess? Well, if not, then consider that the basic structure of that level is a large outdoor LZ, and then a labyrinthian series of corridors to clear inside it. That’s exactly what Infinite emulates with the outdoor Banished encampments followed by indoor dungeons.
Oh, but the Infinite dungeons are longer? Well what about Cairo Station in Halo 2, or Sacred Icon, or the Arbiter or The Oracle or High Charity? What about Truth and Reconciliation in Halo 1 or Keyes or the Maw?
I could very well make an argument that the entire Halo series is an "insulting mess" filled with identikit corridors interspersed with some vehicular setpieces.
Imagine being able to substantiate your points without having to resort to strawmen and character attacks. Imagine that (like, Halo 1 & 2) a game can be unfinished but still have redeeming qualities.Imagine trying so desperately to defend a blatantly unfinished game that insults the players, fans, and has greedy MTX on top of all of that. You warriors never change.
You posted this in the wrong thread, but still a strong point. I hate when I miss any text.Paper Mario 64: the ability to press B to rewind text bubbles that you accidentally clicked through.
I can’t believe the only option to read some text you missed in 99% of games is to restart the whole game again. Wtf.
You think Infinite has a better campaign than Reach? Are you out of your fucking mind?Imagine being able to substantiate your points without having to resort to strawmen and character attacks. Imagine that (like, Halo 1 & 2) a game can be unfinished but still have redeeming qualities.
(I rank the campaigns in the order Halo 3 > Halo 1 > ODST > Halo 2 > Halo Infinite > Halo: Reach > Halo 5 > Halo 4).
Paper Mario 64: the ability to press B to rewind text bubbles that you accidentally clicked through.
I can’t believe the only option to read some text you missed in 99% of games is to restart the whole game again. Wtf.
You just perfectly described Halo 4 – only also with a broken sandbox and bullet sponge enemies – which was the point of comparison for the discussion, not the original Halo series. I never claimed Infinite could hold a candle to Halo 1-3; just that it had some redeeming qualities compared to Halo 4, which shipped with fundamentally broken gameplay.The problem is you can have the best feeling "core combat" ever and still turn out to be an awful, unfinished mess of a game. Where are the different exotic locales that were a staple of every Halo? 1 biome and 1 type of forerunner dungeon type area throughout the entire game is the biggest sin. Where are the amazing setpieces? Where is the story and structure that ties the open world together? Worst of all is the lack of combat variety. Despite having this huge open world, the entire game amounts to going from base to base and taking out waves of enemies. Each combat encounter plays out exactly the same.
Epic thread bump.
Halo Infinite is so bad, my man here would rather talk about Paper Mario 64 than this game.
Fair pointsYou just perfectly described Halo 4 – only also with a broken sandbox and bullet sponge enemies – which was the point of comparison for the discussion, not the original Halo series. I never claimed Infinite could hold a candle to Halo 1-3; just that it had some redeeming qualities compared to Halo 4, which shipped with fundamentally broken gameplay.
I put Reach in a different category because to me it felt even more disjointed than Infinite, consisting in a collection of loosely connected military objectives at different points in a sprawling war that was never well explained to the player. But you're entitled to like it if you want to, and since it's reasonable to prefer spectacle over cohesion I don't see any point arguing my case. It's just a subjective preference after all.