I used Joy2Key (for the 360 pad Button 1=Enter, Button 2=Tab, Button 4=Esc). On Twitter the devs said controller support is coming for the Windows version.
You don't have to attack them from a diagonal angle, you just have to attack them from any direction other than straight-on.
Also, is it weird that I think everyone should have joy2key or motionjoy installed if they're even remotely interested in gaming on their PC?
I mean, I've been doing it for years and years and years, and the very first time I thought "oh, this game totally needs controller support", it only took a 20 second search before I realised it was possible via a 3rd party program.
I finished it the other day. It's definitely all charm and not much substance, but it's perfect for chilling out with a smile on your face. The best part is probably the music, they hit VERY close to some classics.
As usual with these kinds of titles, you should buy direct from dev (http://evoland.shirogames.com/). You'll get your goddamn steam key + a DRM-free version and they'll get more money.
You don't have to attack them from a diagonal angle, you just have to attack them from any direction other than straight-on.
Also, is it weird that I think everyone should have joy2key or motionjoy installed if they're even remotely interested in gaming on their PC?
I mean, I've been doing it for years and years and years, and the very first time I thought "oh, this game totally needs controller support", it only took a 20 second search before I realised it was possible via a 3rd party program.
I just hate the idea of having to use joy2key because if it's a modern PC game, it should have support built in. It's not like we're living in the DOS era. Anyway, I've since configured joy2key for the game now. I just hate having to do this for something that is released in 2013. But I repeat myself.
And what do I see now when I open the Options screen? A greyed-out option for gamepad support. Hrm. Was that there before?
I played and beat this over the weekend, great concept, sloppy execution in many areas. In particular, the RPG sections are truly, mind-numbingly awful. It's astounding how much they bring the entire game to a grinding halt when the entire game is only a few hours long.
The graphical upgrades come too quick and frequent as well, you are given no chance to play around in black and white mode or low color mode. When you get to 3D, textures and HD textures are on the way to the next dungeon. The moment you unlock "prerenderd backgrounds," there's a chest on the next screen for HD upgrade.
Although most of those seemed optional chests, so we'll see how far you can take it on a replay.
It was cute enough though.
Except for basically leeching some parts of Final Fantasy VII, including the main characters (this is no homage).
And the constant memes, ugh. Is the target audience people that grew up with video games or sixteen year old 4chan/reddit users?
I played and beat this over the weekend, great concept, sloppy execution in many areas. In particular, the RPG sections are truly, mind-numbingly awful. It's astounding how much they bring the entire game to a grinding halt when the entire game is only a few hours long.
The graphical upgrades come too quick and frequent as well, you are given no chance to play around in black and white mode or low color mode. When you get to 3D, textures and HD textures are on the way to the next dungeon. The moment you unlock "prerenderd backgrounds," there's a chest on the next screen for HD upgrade.
Although most of those seemed optional chests, so we'll see how far you can take it on a replay.
It was cute enough though.
Except for basically leeching some parts of Final Fantasy VII, including the main characters (this is no homage).
And the constant memes, ugh. Is the target audience people that grew up with video games or sixteen year old 4chan/reddit users?
And because that is the whole intention of the game (as far as I can tell), then I can happily overlook any issues or problems that are present and say this is one of my favourite games of the year so far.
Just beat it a bit ago, got a few more extras (found the shrine I kept overlooking). The random battle rate is just a little too high, even as an old RPG homage, and it's odd how the sometimes-accessible Inventory screen is completely useless. You can't use any of your items, you can't use any of your skills (which makes Healing a bit tedious sometimes, since an enemy has to be there and swinging at you), you can't view what cards you have...
There is a lot of neat aspects to this. I wish it was a bit more consistent (some areas upgrade with you, some don't, which makes for some weird backtracking), and the weird thing is that some of the upgrades (music. scrolling, etc) look like, and are, skippable, but the game breaks if you actually skip them and try to keep progressing. I thought it would be an intentional challenge on replays, but people say the game dies in spots if you don't get them.
Oh, and the game really needed a Run button. It doesn't help that the 3D character's step sound effect sounds twice as fast as he actually animates.
Not really spoilery question: Is there any significance to
Nothing story related but a star or a card is inside. I forget which. See spoiler below for how to get inside. It's not hard though so worth trying to get in on your own.
Mega spoiler:
You can go behind the house to the right and enter the locked house from the back/right side.
I just wish it were a larger game. The concept lends itself well to a sprawling adventure, with, for example, the killing of each main boss -- sans perhaps the final one -- giving the game a visual overhaul. Obviously this would have required a lot more work, but it's a nice thought all the same.
Rather than starting a new thread, I thought I'd just bump this one. Finally bought this on a whim during one of Steam's flash sales. The nostalgia overload alone is making this game great.