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Ex-Starfield Developer Explains Major Reason for the Game's Missing 'Bethesda Magic'
An ex-Bethesda dev explains why some players may have felt that Starfield lacked the same magic as the studio's earlier titles like Skyrim.

A former Bethesda developer has explained that Starfield may have fallen flat for some users because of a lack of freedom in development. Like any major studio, Bethesda is no stranger to critical responses from players, despite, or perhaps because of, building a devoted fanbase through a history of strong releases. While Starfield was largely a success and received plenty of praise, some felt that it was missing something the studio's previous efforts shared, and now an ex-dev has given some insight as to why.
Despite losing some of its luster over time, Starfield was Bethesda's biggest-ever game launch, drawing over six million players in one day. Initial reviews were likewise positive, with many praising its environments, combat, and story. Still, its ratings started to dip after more people spent more time with it, and some fans have expressed that the game felt a little shallow and stale, especially in light of earlier fan-favorite works from the studio like Skyrim.
At a Game Developers Conference talk reported by PC Gamer, Nate Purkeypile, a former Bethesda dev, touched on the reason why Starfield may have felt this way. According to Purkeypile, Bethesda increasingly bogged developers down in meetings and limited their freedom as the studio got bigger. He reported that some aspects of Skyrim, like its werewolves and the entire city of Blackreach, came from devs' passion projects they pursued on the side, but that sort of experimentation wasn't possible with Starfield. However, not everyone felt that lack of creativity. God of War director David Jaffe said Starfield had one of the best narratives in modern gaming, but this more restricted development model could explain why the game fell flat for others.
Ex-Bethesda Dev Claims Starfield Did Not Give Developers as Much Freedom as Skyrim
Purkeypile clarified that his comments about a lack of developer freedom were not an attack on the studio but rather an inevitable consequence of large teams. He explained that it would be "a mess" if 500 people all broke normal workflows to experiment with their own ideas, but those sorts of risks are still reasonable in a team of just 100 people. Given how big Bethesda is now, it can't justify giving everyone unlimited freedom and still put out a complete game on time. This falls in line with previous comments from another Starfield dev who said game development is a series of tough decisions, which leads to a disconnect with players.Bethesda's increasingly corporate and meeting-heavy structure was enough to drive Purkeypile away from the company, but it's unclear how it might affect future titles. All eyes are now on the next Elder Scrolls and Fallout games, so it'll be interesting to see if they manage to re-capture the old Bethesda magic. Some rumors suggest the studio could offer the first real look at Elder Scrolls 6 by July 2025, but fans will have to wait and see to know anything more for sure.