SkylineRKR
Member
In terms of risk/reward he's technically correct. It doesn't really matter 90% of indies are trash either, there are many good ones too. They don't cost 79 bucks. And they usually don't take 6 years to complete. Usually.
Romero Games is still alive for now. They're talking with several publishers interested in getting their AAA FPS to market. Fingers crossed.
Hot damn you couldn't be wronger man.
JRPGs:
WRPGs:
Actual roguelikes:
Underrail is pretty good, tho. It's quite in the spirit of Fallout 1 and 2 but more focused on "build porn".Not even with your money would I play those "RPGs".
You do realize that the modern crafting mechanic in the TLOU series, and modern Tomb raider, got implemented partially due to Minecraft's popularity.Are we living in a the twliglight zone? Ok, lets slow down.... dont let your hate for western devs cloud your judgement. Not once have I played an Indie game and said "wow, I hope to see AAA devs copy this"...Its always been more like "oh, neat. Not bad for an Indie game". We're just now getting away from an era where you couldnt find an Indie horror game that didnt copy the Silent Hills PT demo.
This. Of course there are some indie games there aren't worth your time, but there's still plenty that are. I'd even argue the good ones outnumber the amount of good AAA games.In terms of risk/reward he's technically correct. It doesn't really matter 90% of indies are trash either, there are many good ones too. They don't cost 79 bucks. And they usually don't take 6 years to complete. Usually.
What you meant to say is "I don't like any of those genres".Majority of indie games are absolute garbage. This week about 20 indie games hit steam and none of them were good.
No, I meant I don't like most indie games. I'm not saying all indie games, but there's typically around 20-30 indie games a week that release. A lot of them are just flat out awful asset flips and almost unfinished garbage games. Yet for some reason, gamers love pretending indie is the way to great gaming and AAA is awful because they're low effort and unfinished. Maybe, just maybe, don't worry if it's AAA or indie and just play crap you like?What you meant to say is "I don't like any of those genres".
It's an indie game.There is another reason to prefer indie games.
Some genres only exist in the indie space. For ex. adventures games (and when I mean adventure games I mean adventures games with puzzles and not those "narrative" games with practically no gameplay)
AND STOP CALLING Clair Obscur: Expedition 33 an indie game! It's not an indie game! It's AA to AAA game that actually used the right amount of devs instead of those bloated teams that most AAA use.
For every success there are innumerous number of failures, it's just much less transparent than in AAA space. Nobody really care about hundreds and thousands indies/A or even AA games left to rot in oblivion.We have many examples of current successful games in the AA or even A budget spectrum to justify AAA gaming bloatness and predicament as something "inevitable".
I agree... and this dosent change the fact that it can be done and many of the most beloved games this gen are AA efforts... something very different from previous gens when AAA dominated the "talk" and rightfully so.Indies are typical accelerator - 99 dies for 1 to survive
And big AAA companies uses indies same way corp uses accelerators - they adopt ideas from survivors into their mainline AAA products
For every success there are innumerous number of failures, it's just much less transparent than in AAA space. Nobody really care about hundreds and thousands indies/A or even AA games left to rot in oblivion.
Steam has 100,000 games and nobody knows about 99,000 of them