TekunoRobby
Tag of Excellence
The purpose of this thread is to create a solid list of Game-related books that are highly recommended by users of this forum. We will divide all the nominations into categories in order to make the list easier to shift through.
I just want to let you guys know that all of the books that Ive recommend I have personally read and own each one. I feel that these are excellent books that no one should ignore; they've been listed in alphabetical order.
Some of them might skew towards complete beginners and others might skew towards masters of their trade but they are an excellent resource no matter where you are in the industry. Of course I do recommend getting more information on each title to see if they suit your particular tastes, this is sort of a massive list not geared to any specific skill level. A word of warning though, some of them might be dated by a few years so some theories and topics might be a bit dated, again I recommend to further study each title.
If any of you feel that any of my nominations don't belong on the list then please voice your opinion and explain why, then I'll promptly remove it.
Layout:
Name of Book
Author of book
ISBN Number
Game Design
Game Architecture and Design: A New Edition
by: Andrew Rollings, Dave Morris
ISBN: 0735713634
Game Design: Secret of the Sages
by: Marc Saltzman
ISBN: 1566869870
Game Development Essentials: An Introduction
by: Jeannie Novak
ISBN: 1401862713
Theory of Fun for Game Design
by: Raph Koster
ISBN: 1932111972
Industry History
Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic
by: Brad King, John Borland
ISBN: 0072228881
Game Over: Press Start to Continue
by: David Sheff
ISBN: 0966961706
High Score!: The Illustrated History of Electronic Games (Second Edition)
by: Rusel DeMaria, Johnny L. Wilson
ISBN: 0072231726
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by: David Kushner
ISBN: 0375505245
Power-Up: How Japanese Video Games Gave the World an Extra Life
by: Chris Kohler
ISBN: 0744004241
Supercade: A Visual History of the Videogame Age 1971-1984
by Van Burnham
ISBN: 0262524201
The Ultimate History of Video Games
by: Steven L. Kent
ISBN: 0761536434
Industry Information / How to get a job
Break Into The Game Industry: How to Get A Job Making Video Games
by Ernest Adams
ISBN: 0072226609
Get in the Game: Careers in the Game Industry
by: Marc Mencher
ISBN: 0735713073
Modelling / Texutring / Engines
Creating the Art of the Gamep
by: Matthew Omernick
ISBN: 0735714096
Mastering Unreal Technology: The Art of Level Design
by: Jason Busby, Zak Parrish, Joel VanEenwyk
ISBN: 0672326922
Modeling a Character in 3DS Max
by: Paul Steed
ISBN: 1556228155
The Dark Side of Game Texturing
by: David Franson
ISBN: 1592003508
Related Information / Analysis
Character Development and Storytelling for Games
by: Lee Sheldon
ISBN: 1592003532
Creating Emotion in Games: The Craft and Art of Emotioneering
by: David Freeman, Will Wright
ISBN: 1592730078
Mind at Play: The Psychology of Video Games
by: Geoffrey R. and Loftus, Elizabeth F. Loftus
ISBN: 0465046096
The Game Inventor's Guidebook
by: Brian Tinsman
ISBN: 0873495527
Trigger Happy : Videogames and the Entertainment Revolution
by: Steven Poole
ISBN: 1559705396
What Video Games Have to Teach Us About Learning and Literacy
by: James Paul Gee
ISBN: 1403965382
Future Categories:
3D Modelling Programs
-Guides to use 3DS Max, Maya, etc.
Animation Programs
-Guides to use popular animation software (includes Max, etc)
2D Art Programs
-Guides to use Photoshop, etc.
General Art Design
-Information to help you become a better artist
Audio Programs
- Guides to use popular audio software (
General Audio Design
-Information to help you become a better audio engineer
Programming
-All encompassing guides to become better programmers
AND WHATEVER ELSE YOU GUYS CAN THINK OF!
I just want to let you guys know that all of the books that Ive recommend I have personally read and own each one. I feel that these are excellent books that no one should ignore; they've been listed in alphabetical order.
Some of them might skew towards complete beginners and others might skew towards masters of their trade but they are an excellent resource no matter where you are in the industry. Of course I do recommend getting more information on each title to see if they suit your particular tastes, this is sort of a massive list not geared to any specific skill level. A word of warning though, some of them might be dated by a few years so some theories and topics might be a bit dated, again I recommend to further study each title.
If any of you feel that any of my nominations don't belong on the list then please voice your opinion and explain why, then I'll promptly remove it.
Layout:
Name of Book
Author of book
ISBN Number
Game Design
Game Architecture and Design: A New Edition
by: Andrew Rollings, Dave Morris
ISBN: 0735713634
Game Design: Secret of the Sages
by: Marc Saltzman
ISBN: 1566869870
Game Development Essentials: An Introduction
by: Jeannie Novak
ISBN: 1401862713
Theory of Fun for Game Design
by: Raph Koster
ISBN: 1932111972
Industry History
Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic
by: Brad King, John Borland
ISBN: 0072228881
Game Over: Press Start to Continue
by: David Sheff
ISBN: 0966961706
High Score!: The Illustrated History of Electronic Games (Second Edition)
by: Rusel DeMaria, Johnny L. Wilson
ISBN: 0072231726
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by: David Kushner
ISBN: 0375505245
Power-Up: How Japanese Video Games Gave the World an Extra Life
by: Chris Kohler
ISBN: 0744004241
Supercade: A Visual History of the Videogame Age 1971-1984
by Van Burnham
ISBN: 0262524201
The Ultimate History of Video Games
by: Steven L. Kent
ISBN: 0761536434
Industry Information / How to get a job
Break Into The Game Industry: How to Get A Job Making Video Games
by Ernest Adams
ISBN: 0072226609
Get in the Game: Careers in the Game Industry
by: Marc Mencher
ISBN: 0735713073
Modelling / Texutring / Engines
Creating the Art of the Gamep
by: Matthew Omernick
ISBN: 0735714096
Mastering Unreal Technology: The Art of Level Design
by: Jason Busby, Zak Parrish, Joel VanEenwyk
ISBN: 0672326922
Modeling a Character in 3DS Max
by: Paul Steed
ISBN: 1556228155
The Dark Side of Game Texturing
by: David Franson
ISBN: 1592003508
Related Information / Analysis
Character Development and Storytelling for Games
by: Lee Sheldon
ISBN: 1592003532
Creating Emotion in Games: The Craft and Art of Emotioneering
by: David Freeman, Will Wright
ISBN: 1592730078
Mind at Play: The Psychology of Video Games
by: Geoffrey R. and Loftus, Elizabeth F. Loftus
ISBN: 0465046096
The Game Inventor's Guidebook
by: Brian Tinsman
ISBN: 0873495527
Trigger Happy : Videogames and the Entertainment Revolution
by: Steven Poole
ISBN: 1559705396
What Video Games Have to Teach Us About Learning and Literacy
by: James Paul Gee
ISBN: 1403965382
Future Categories:
3D Modelling Programs
-Guides to use 3DS Max, Maya, etc.
Animation Programs
-Guides to use popular animation software (includes Max, etc)
2D Art Programs
-Guides to use Photoshop, etc.
General Art Design
-Information to help you become a better artist
Audio Programs
- Guides to use popular audio software (
General Audio Design
-Information to help you become a better audio engineer
Programming
-All encompassing guides to become better programmers
AND WHATEVER ELSE YOU GUYS CAN THINK OF!