Expedition 33 wins Gamespot game of the year of 2025.

Good on ya Sandfall. That 2nd game is gonna get some big money backing it.



Also the top 10 games according to Gamespot. Shocking list tbh. No nintendo representation has to be a first. And Silent Hill f over Death Stranding 2, Doom Dark Ages and Ghost of Yotei what in the delulu. Not in order:

* Clair Obscur: Expedition 33
* Hollow Knight Silksong
* Elden Ring: Nightreign
* Keeper
* Absolum
* Blue Prince
* Dispatch
* The Seance of Black Manor
* Silent Hill f
* Hades 2


 
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KCD2 just didn't exist in these journos eyes
It was divisive. I hated the banality of doing ordinary things in the game, so I get it. That said some elements were near perfect too so it's a more niche game but perfect for that niche. Man, the voice acting and story are perfect. The combat gimped the game.
 
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It was divisive. I hated the banality of doing ordinary things in the game, so I get it. That said some elements were near perfect too so it's a more niche game but perfect for that niche. Man, the voice acting and story are perfect. The combat gimped the game.
Yea the combat was the worst aspect, but as you say other ares, especially RPG elements are world class. I can't believe it didn't even get in their top 10
 
It was divisive. I hated the banality of doing ordinary things in the game, so I get it. That said some elements were near perfect too so it's a more niche game but perfect for that niche. Man, the voice acting and story are perfect. The combat gimped the game.
This was my experience as well. The highs were sky high, but damn most of the time it was just a slog.
 
It's the 2nd best RPG I've ever played after BG3.

The depth of its systems and player agency are a stratosphere ahead of E33 (speaking to RPG specifically). E33 is a really great game but it's not a better RPG. At all.
I didn't play E33 cus I don't like turn based. I liked BG3 but also didn't finish it for that reason (however it was the closest to a real D&D game in video game form I've ever played) - KCD2's combat is weird but it actually is quite fun once you level up and get used to it, more fun than simply clicking a button - makes you feel like you're actually fighting. It reminded me of a more grounded, evolved version of an old school Bethesda game. I think what hurt it is that it takes a sec to get into it.
 
I'm still playing my way through E33, I love the looks, characters, soundtrack and I'm a fan of turn based combat as well. My issue is I absolutely suck at parrying, so normal mode is too hard but story is too easy because you barely take damage.
 
I'm still playing my way through E33, I love the looks, characters, soundtrack and I'm a fan of turn based combat as well. My issue is I absolutely suck at parrying, so normal mode is too hard but story is too easy because you barely take damage.
Not to derail the thread, but don't feel like you have to always use parry. Dodge has more forgiving timing and is a perfectly viable option much of the time. If you start getting perfect dodges, that's the parry window.

If you suck even at dodge, my only advice is to trust your ears instead of your eyes. A lot of enemies have visual fakeouts, but the audio rarely lies.
 
Not to derail the thread, but don't feel like you have to always use parry. Dodge has more forgiving timing and is a perfectly viable option much of the time. If you start getting perfect dodges, that's the parry window.

If you suck even at dodge, my only advice is to trust your ears instead of your eyes. A lot of enemies have visual fakeouts, but the audio rarely lies.

Game is very heavily focused on the parry/dodge system, If you don't block dodge most attacks you die and you have to memorize the pattern of each enemy type to know the exact frame to push the button. I sincerely hope nobody copies this for future turn based games.
 
Game is very heavily focused on the parry/dodge system, If you don't block dodge most attacks you die and you have to memorize the pattern of each enemy type to know the exact frame to push the button. I sincerely hope nobody copies this for future turn based games.
I'm just saying dodge is more forgiving than parry (and certainly more forgiving than 'exact frame'). Some have the impression they have to use parry exclusively, which is not the case.

I can see why some would prefer pure turn-based ofc.
 
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