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Experience Inc. Community Thread: "Dungeons? Yeah we got Dungeons."

Parakeetman

No one wants a throne you've been sitting on!
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Welcome to the Experience Inc. community thread. This thread is dedicated to the Japanese developer Experience Inc. and all of their related titles. While for Western releases there are only 2 at the moment, we can hope for more in the future seeing how the DRPG genre has taken off once again in its country of origin the US. Feel free to ask any questions in regards to titles developed by Experience Inc. here.

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Before becoming Experience Inc. the members from the company Chikami Hajime and Motoya Ataka who were part of Team Muramasa the dev team, were working at a company called Michaelsoft and produced the PS2 Wizardry XTH series.

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After Chikami Hajime, Motoya Ataka left the company they went to form Experience Inc in April 2007. From there started on their first project on the PC which was the Generation XTH series as a new independent developer. There are a lot of design similarities between Wizardry XTH and Generation XTH itself. From there we lead up into what the company is today.

  • Generation XTH -CODE HAZARD- 04/30/2008
  • Generation XTH -CODE BREAKER- 11/30/2008
  • Generation XTH -CODE REALIZE- 05/30/2009

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Team Muramasa is the name for the development group within Experience Inc. Outside of that there is not exactly too much detailed information on them. From information avaliable the team consists of Chikami Hajime, Motoya Ataka, 一文字円 (Ichimoji Madoka)*Am unsure if this is 100% correct, Shin Hirowatari, Sakurako. Team Muramasa is responsible for the following titles listed below.
  • Wizardry XTH Academy of Frontier(PS2)
  • Wizardry XTH2 Unlimited Student(PS2)
  • GENERATION XTH-CODE HAZARD-(PC)
  • GENERATION XTH-CODE BRAKER-(PC)
  • GENERATION XTH-CODE REALIZE-(PC)
  • Students of Round(PC、Xbox360)
  • Labyrinth Cross Blood(PC)
  • Labyrinth Cross Blood Reloaded(Xbox360)
  • Students of Round The Eternal Legend(PSP)
  • Stranger of Sword City(Xbox360)
*Do imagine they worked on the PC / Vita versions also. This list is incomplete as thats all the data the JP site I pulled this from had. Though basically all Exp Inc titles include Team Muramasa is what I would imagine. Granted they do not seem to really use that name all that much anymore as Experience Inc. has taken over for the forefront name with their products and rightfully so considering it is the official company name.

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Experience Inc. is a small PC / Consumer game development company located in Tokyo, Japan. Their main focus is the development of DRPG (Dungeon RPG / Wizardry-like) type of titles which are either self published or joint projects with larger publishers such as Kadokawa Games / MAGES / Bandai Namco.

The following below is a list of titles they have produced during their lifetime as a company. Left out dates on purpose, also games do not appear in chronological order of release.
GENERATION XTH Series
  • Generation XTH -CODE HAZARD-(PC)
  • Generation XTH -CODE BREAKER-(PC)
  • Generation XTH -CODE REALIZE-(PC)
  • GENERATION XTH 1・2・3(PC、Publisher:Kadokawa Games)
  • Labyrinth Cross Blood(PC、2010年12月17日発売)
  • Labyrinth Cross Blood Premium(PC、Publisher:Kadokawa Games)
  • Labyrinth Cross Blood Reloaded(Xbox 360、Publisher:Kadokawa Games)
  • Labyrinth Cross Blood Infinity(PS Vita、Publisher:Cyberfront)
  • Labyrinth Cross Blood Infinity Ultimate(PS Vita、Publisher:MAGES)
  • Operation Abyss: New Tokyo Legacy(PS Vita、Publisher:MAGES.)
  • Operation Babel: New Tokyo Legacy(PS Vita、Publisher:MAGES.)

Students of Round Series
  • 円卓の生徒 Students of Round(PC)
  • 円卓の生徒 Students of Round Premium(PC、Publisher:Kadokawa Games)
  • 円卓の生徒 Students of Round(Xbox 360)
  • 円卓の生徒 -Students of Round- DRPG SELECTION (Xbox 360、Publisher:Kadokawa Games)
  • 円卓の生徒 The Eternal Legend(PSP、Publisher:Kadokawa Games)
  • Stranger of Sword City ~White Palace~(Xbox 360/PC、Publisher:Experience Inc.)
  • Stranger of Sword City ~Black Palace~(PS Vita、Publisher:Experience Inc.)

Demon Gaze(PS Vita、Publisher:Kadokawa Games)
Ray Gigant(PS Vita、Publisher:Bandai Namco Entertainement)

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The Generation Xth series is the very first series of games that Exp Inc. & Team Muramasa had produced as a small independent developer and were mostly sold out of doujin (indie) shops or online.

Generation XTH is set in a modern day setting and goes for a more "cyberpunk" type of angle with how your characters gain their abilities through technology, rather than magic. The reason why the series is broken up into 3 pieces, is due to each one being a "short" episode of the whole series which is based on Japan' school run on a trimester system. Therefore each game in the series represents the 1st, 2nd and 3rd term of the school year of your XTH team. Each of the games themselves were fairly short though as they were not full blown titles like Exp Inc. current stuff.

Unique features of Generation XTH would be first off the character avatar system, which allowed a fully customizable avatar via the use of various pieces which is can be adjusted during character creation. Also fully visible equipment on the avatar graphic. To put it into easier terms that folks may be able to understand imagine a paper doll system. Which is why all of the characters appear to have an odd post for their standard graphic. Its to allow for everything to be standardized with the equipment and such.

The other feature of the game would be the system involving item creation / breakdown and upgrading. In the game you will find a lot of unidentified items, from there they can become either actual usable equipment from the get go or be broken down components, which when combined at the lab become new pieces of equipment to use. From there the player can further upgrade the strength of their equipment by using resources which add the + numerical value to it. There are also plugins which can add effects to the weapons such as resistance, more damage to a particular enemy type etc. Finally already created items can be broken down into components to be used for making or upgrading other things.

The three titles in the series are titled as follows below. Also the remakes Operation Abyss and Babel are based off of the original 3 titles. Operation Abyss = Code Hazard and Code Breaker. Operation Babel = Code Realize. Clicking on any of the 3 images below will take you to the demo download page. Though it is in Japanese only.



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Labyrinth Cross Blood takes place after the events of the first 3 games. This game also includes the use of the sub blood system which was introduced in Code Realize. Outside of that everything else is quite similar to the previous titles in the Generation XTH series.

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Operation Abyss: New Tokyo Legacy is a remake of the Generation XTH series. Op Abyss uses content from the first 2 Generation XTH games, Code Hazard and Code Breaker combining both into a single title. Also the character artwork has been redone by the same team behind Demon Gaze Tetsu Kurosawa and Oxiji yen the 2 main character artists. The music is also done by Naoaki Jinbo who had done the music for the original series too.

In Operation Abyss, the player is able to select classic mode which allows the players to use the classic customizable avatars for their player characters.

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Operation Babel: New Tokyo Legacy continues on with the story of Operation Abyss, though this time you are starting off as a brand new XTH Special Operations Team. This title was based off of the third Generation XTH game Code Realize. In Op Babel the Sub-Blood system is introduced which is basically the ability to add a sub blood (job) to your character, though at the price of reduced exp gain for both bloods due to exp being divided. Also the ability to use skills / spells from other blood codes by equipping specific items.

As with Operation Abyss, Operation Babel also has classic mode available for those who want to use the fully customizable avatars for their player characters.

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Students of Round was Exp Inc's first major retail PC title. The game takes place in a fantasy setting and is the first game they did with a full pre-set cast that is more narrative heavy. Also started the whole system of specific preset points on the map for encounters with enemies that award the player with loot after the battle. Though in this particular game the "trap points" needed to be baited with food items that the monsters of the specific area preferred. After the bait was set, player moves away and comes back later to see if a monster was caught, then when the player touches the icon battle starts. This title also had a system to raise trust with the students under your care by having dinner with them or having conversations with them. Also taking them out in combat raises the trust rating, though if combat goes poorly or they fall in combat the trust rating will also drop. Can also be raised or lowered by story related events. Narrative wise was one of the better games in their series.

The world that this title is set in is the same one as Stranger of Sword City and Demon Gaze. Mainly with the races that populate the game world itself, Human, Elf, Migmy, Ney, Dwarf.

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While it is not directly stated as a continuation of Students of Round, due to plot related things in the game there most def is a connection between Students of Round and Stranger of Sword City. Its why some fans call it Students of Round 2. Though the title differes in how the player party is all characters created by the player vs. the pre-set party characters that Students of Round had, but the title is very much narrative driven also and has multiple endings depending on choices made in the game. The story setting is a bit different too in the sense of the main characters of the story are inhabitants of Earth who for whatever reason wound up in the world of Escalio.
*Have confirmed with Chikami-san that this title is connected to Students of Round.

This games unique feature is it has perma death for your characters if they lose all of their life points. Life points are governed by the age you set your characters. The older the characters the higher potential starting bonus roll you can get, but your life points will be lower. Once all life points are lost your character is lost permanently. It is possible to recover lifepoints but it takes either a good amount of time to heal for free or you can pay a high price to recover it instantly. Items are also available but quite rare.

Asides from the perma death, there is also a more flexible customization system which consists of each of your characters are able to class change up to 5 times. During that period of leveling a specific class, there are certain skills and perks that will become able to be equipped after reaching the level reqs. Along with opening up more skill slots to allow for more skills to be equipped. So basically you have the ability to mix and max traits to make your own customized characters. By far the most flexible and interesting character progression system Exp Inc. has done out of all their titles. As with Students of Round and Demon Gaze, this game is populated by the same Humans, Elves, Migmy, Ney and Dwarves.

Click on the image below to go to the Japanese PC demo download page.


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One of the first titles that Exp Inc. released on the Vita and best seller so far out of all the series they have made. This was the title that brought the company out into the spotlight in the West for those who play DRPGs. Supposedly its set in the same world as Students of Round, same races etc, though there is pretty much no connection to that story or series. Same goes for being connected to Stranger of Sword City. Outside of the races and general classes there really is nothing else that ties them together. This title also was the one that made the artwork by Tetsu Kurosawa and Oxiji yen quite popular for the character design & character portraits. Japan also got a rerelease of the US version called the "Global Edition" which included the exact same dual audio content as the US localized version.

The unique features about Demon Gaze would be the Demon System, which allows the player to summon any demon that they have defeated who show up as a 6th party member and is controlled by the AI. The other thing unique to the game is the summoning circles, where players use gems that determine what type of treasure will be gained after victorious in combat. This system is basically a simplified version of the bait & trap system found in the Students of Round series, though instead of a bonus being given for finding all the trap points, its an actual gameplay mechanic where the player has to suppress all of the summoning circles before being able to fight the demon of that particular dungeon.

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Demon Gaze also had 2 spinoff mangas, which were published by Kadokawa. The way they did the characterization was quite different from the main game and things progressed slightly differently also. Highly unfortunate that the manga ended with the 2nd book, as the writing was quite good and it actually gave personalities to the first 3 demons of the game too. Though would consider it to be spoiler territory therefore do not go purchasing the manga if you have not played the game before. Im curious who was responsible for the writing in the manga as would like them to do the writing for Demon Gaze 2. Think the game could highly benefit from it in terms of story and characters.

Demon Gaze 2 is currently in production also with Kadokawa Games.

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New IP which is a joint project between Experience Inc and Bandai Namco. Due to reaching the character limit for this post please refer to the following 2 links below that contain information about the title. 1 from Dengeki interview video and the other from my own hands on with the game itself at a demo event in Tokyo.
Dengeki Video Interview Summary
Demo Event Impressions

Visit the following Gematsu links below for more translated information.
Gematsu Link 1
Gematsu Link 2
Gematsu Link 3

Videos
Trailer 1
Trailer 2

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Also Ray Gigant has been confirmed for the West as a Digital Download title. So good news for those who were waiting!

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During a Cross News broadcast Experience Inc. also announced a new title for the Students of Round series, though it the setting will have to do with Samurai. Xbox One is going to be the current platform for development. It is still in the planning process and no actual development has started yet. So we can imagine it will be a good ways out before there will be any sort of visual materials for promotion of the title made.

As mentioned in the Demon Gaze section, Demon Gaze 2 is currently in production with Kadokawa and Experience Inc.

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The 2 titles that we do have localized for the West are done by Nippon Ichi Software America. With that being said as mentioned in the FAQ. Can imagine that next down the line will be Stranger of Sword City along with Operation Babel after that.

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#0:
Q: Which other titles do you think will be localized after Operation Abyss?
A: Right now I would imagine NISA will be doing Stranger of Sword City next, then from there Operation Babel. Bandai Namco would do Ray Gigant themselves if they decide to publish it in the West. Seeing as how they are trying to expand their library. But we will not know for sure since the game does not come out in Japan till July 30th.

#1:
Q: Im new to DRPGs but am interested in titles by Experience Inc. Which would you recommend first from the list if I am a one who enjoys import titles & or can read Japanese
A: For something easier to play and if you do not mind fanservice Demon Gaze would be a good start. If you would prefer something without fanservice for the most part Operation Abyss. If you want a bit more of a narrative heavy title Students of Round is also very good and personally for me outranks Demon Gaze and Abyss / Babel. Though the trap mechanic might be a bit of a pain for some players.

If you do not mind a bit more of a challenge I would suggest checking out Stranger of Sword City as that is a title which has a fantastic character customization system with how the class change / skill equipping system works. Though the game is the most difficult in the series, plus you have permadeath to worry about. But the title overall is very well done. Fantastic soundtrack also.

#2:
Q: Im new to DRPGs but am interested in titles by Experience Inc. Which English localized ones would you recommend between Demon Gaze and Operation Abyss?
A: Operation Abyss comes out next month and Demon Gaze is currently out and released. The main question here is do you mind fanservice or not? Since Demon Gaze has some story scenes which consist of "fanservice" type of scenes. The whole game does not revolve around fanservice though, so apart from those specific scenes you do not really have to worry too much. If you do not mind that aspect of the title, it is a good place to start and the gameplay mechanics are fairly straight forward same with dungeon progression.

If you want something without fanservice scenes for the most part, Operation Abyss would be the title to consider. Though since it is based off of their first series produced, it will feel dated in some ways in comparison to Demon Gaze, but offers a solid gameplay experience. Also for those who enjoy finding loot and such Id have to say that Operation Abyss has Demon Gaze beat in that aspect.

#3:
Q: How complex / difficult are their titles?
A: In terms of difficulty, the only one that stands out more than the others is Stranger of Sword City, but that more has to do with the permadeath system. Overall their games are quite approachable for most users. Though one thing to keep in mind is that for more "hardcore" fans who are looking for something like the more traditional Wizardry / Elminage type of experience might be a little let down in general as the games do not follow that type of design. For the average user who just enjoys DRPGs in general should find the titles enjoyable once.

#4:
Q: I really like the music in their games, is the OSTs available for sale?
A: It depends on the games, a lot of their older stuff its harder to find the OST still for sale, newer titles though you should be able to get it from the JP amazon for example or maybe CD Japan and such.

#5:
Q: Why do a lot of their games seem to share graphical and sound resources?
A: Experience Inc. is still a fairly small company, which is why to help reduce costs resources are reused in situations where it fits.

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Import
AmiAmi
Nippon-Yasan
CD Japan
HMV Japan

US
Nippon Ichi Software America Storefront
Amazon US

EU
Nippon Ichi Software Europe Storefront
Amazon UK

*Disclaimer: Neither GAF nor myself has any sort of affiliation with the following sites above. These are just the most common ones members frequently speak of when it comes to online import shops and these links are for the convenience of the members who are still interested in importing the Japanese version of the game or getting the localized version from their regional outlets. Mods if you feel this is inappropriate let me know and will remove this section.

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Thanks goes out to Experience Inc. for the resources used to make up the graphics.
Also special thanks to the various JP sites where information was collected.
 

Parakeetman

No one wants a throne you've been sitting on!
Most of the banners should lead you to the OTs here at GAF for a title if you click on it. Heres a list below of the ones that do that.








Any of these below will take you to the demo download page for the PC version of the 3 Generation XTH games. Though these are in Japanese only. Have not checked if the DL links still work either, but Id like to think so.
 

Hikami

Member
Great thread, shame only two of their games are/will be localized so far. Would love to try the other ones.
Thanks for the demo links, didn't know about those. My kanji isn't that great but I'll give them a try and see how it turns out.

edit: wow, first time reading up on Stranger of Sword City. A lot of those features sound really good, hope that one gets localized after Abyss.
 

Parakeetman

No one wants a throne you've been sitting on!
Great thread, shame only two of their games are/will be localized so far. Would love to try the other ones.
Thanks for the demo links, didn't know about those. My kanji isn't that great but I'll give them a try and see how it turns out.

Thanks!

Seeing how Exp Inc. has gotten more popular I would like to think that there are other companies curious about seeing what past titles can be localized. In particular would like to see the Students of Round series get localized. But might have to be for the PC version as do not see like NISA for example who has a working relationship with both Kadokawa and Exp Inc to go after a PSP title, even if it works on the Vita.

Really am hoping they are considering remaking that series similar to how they redid the graphics with the Generation XTH series turning it into Op Abyss / Babel. The PSP artwork already shows what it would look like with the redone "modern" designs lol.

Awesome thread!

Here's my small collection of Experience games


Need to get a copy of Students of the Round for sure.



Got other stuff all over the place. Since things are packed up here and there do not really have any complete photo unfortunately.

It most def is worth picking up SoR that is. If you do not want to bother with a physical PSP copy can always just go with a digital one via JPSN and load it up on your Vita. I have a digital copy on mine even though my PSP is perfectly functional.
 
I really need to play so many of their games, I can't wait for Operation Abyss: New Tokyo Legacy.

Hopefully we get more of their games(I really want Stranger of Sword City!), DRPGs getting released in the west will always make me happy.

*Subscribed to this awesome Community Thread*
 

CrovaxPSO

Member
Are all of their localized titles only on Vita?

Yes, Demon Gaze was the first of their games to be localized and Operation Abyss will be the second. There's a (probably very small) chance that Stranger of Sword City could get localized PC/360 releases, but it seems more likely that only the Vita version would get localized.
 

Parakeetman

No one wants a throne you've been sitting on!
Are all of their localized titles only on Vita?

Currently yes.

The future titles that possibly would be localized also are Vita titles. Not too sure if anyone is going to grab the PC rights for anything really. Do not imagine anyone would want the 360 rights at this point in time considering the situation of the last gen consoles in the West. lol
 

Parakeetman

No one wants a throne you've been sitting on!
Ok, thanks.

Been in a serious mood for dungeon crawling lately. Legend of Grimrock is currently scratching that itch.

Fantastic game that is. Really glad that they were able to make a second title too. The devs at Exp Inc are also familiar with that series I do believe.
 

CrovaxPSO

Member
Best developer ever.

Admittedly I haven't been following them for too long, but they really do seem like a developer that's in touch with their fans. Even as short as I've been playing their games I've seen them implement feedback they received from previous titles. And they're very active with livestreams leading up to a game's release, and responsive on Twitter. They genuinely seem to love the games they make.
 

Parakeetman

No one wants a throne you've been sitting on!
Admittedly I haven't been following them for too long, but they really do seem like a developer that's in touch with their fans. Even as short as I've been playing their games I've seen them implement feedback they received from previous titles. And they're very active with livestreams leading up to a game's release, and responsive on Twitter. They genuinely seem to love the games they make.

The Cross News stuff that they do is pretty good and if schedules match I try to watch it. As you said they are very well connected with their fans.

I should add that to the OP actually. Will do it later.

Whats cool about them is that they are more interested in creating games that they want rather than chasing after checking boxes to make titles for profit. While profit of course is important to any business, their desire to create games does most def come first.

Other small bit of info is after the Michaelsoft split / company went under happened another part of the team went and formed what is now Zerodiv the devs under Acquire who did the Class of Heroes series and Mind Zero. Its why the Class of Heroes series has similar mechanics to Wizardry XTH also, just like Generation XTH. Though apart from that am not too familiar with the exact history of Zerodiv and its team.
 

Dorarnae

Member
nice collection Parakeetman.

here mine.
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I don't remember much which game was the first one I played from them,probably wizardry xth 1 and 2 but that was a bit after I played Elminage Original(jp) on psp(which was in 2011).
 

Parakeetman

No one wants a throne you've been sitting on!
nice collection Parakeetman.

here mine.
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I don't remember much which game was the first one I played from them,probably wizardry xth 1 and 2 but that was a bit after I played Elminage Original(jp) on psp(which was in 2011).

Nice that you got the sound box since that thing is pretty rare. Had missed out on my chance to get it. That original version of Cross Blood you have for the PC also is quite rare.
 

Kudo

Member
Very nice collections above.

Is there any chances of Operation Abyss getting Asian, or maybe Global release like Demon Gaze with japanese voices?
 

Parakeetman

No one wants a throne you've been sitting on!
Very nice collections above.

Is there any chances of Operation Abyss getting Asian, or maybe Global release like Demon Gaze with japanese voices?

Not sure actually, considering Demon Gaze did not seem to have an Asian release? At least Play Asia did not show any Asian version when I checked. They just had the US and JP ones.

Since its NISA doing the localization am uncertain on what their stance is for Asian localizations. MAGES did not seem to do a version for Asia so am not too sure really. How is the DRPG scene in Asia anyways? Always been curious about that.

Just looked again and yeah Op Abyss only has the JP / US / EU versions listed at Play Asia. Same with Demon Gaze.
 

Kudo

Member
Not sure actually, considering Demon Gaze did not seem to have an Asian release? At least Play Asia did not show any Asian version when I checked. They just had the US and JP ones.

Since its NISA doing the localization am uncertain on what their stance is for Asian localizations. MAGES did not seem to do a version for Asia so am not too sure really. How is the DRPG scene in Asia anyways? Always been curious about that.

Just looked again and yeah Op Abyss only has the JP / US / EU versions listed at Play Asia. Same with Demon Gaze.

No idea about DRPG scene in Asia, I guess it should be there but not sure if enough to warrant special release with jp/eng.. Demon Gaze got japanese release with english text afterwards named "Global Edition" so I guess there is little hope here that I will get to play Operation Abyss too one day with japanese voices, slim but I want to believe.
 

Parakeetman

No one wants a throne you've been sitting on!
No idea about DRPG scene in Asia, I guess it should be there but not sure if enough to warrant special release with jp/eng.. Demon Gaze got japanese release with english text afterwards named "Global Edition" so I guess there is little hope here that I will get to play Operation Abyss too one day with japanese voices, slim but I want to believe.

http://nisamerica.com/forum/viewtopic.php?p=843502

found the post about the dual audio issue from the NISA forums.
 

Kudo

Member
http://nisamerica.com/forum/viewtopic.php?p=843502

found the post about the dual audio issue from the NISA forums.

Yeah, read that thread earlier still no idea what the real problem is as they don't really say anything other than it's not coming and NDA.
If one of the seiyuus doesn't want her voice abroad guess there is still (very low) chance for japanese release with english text.
That LE looks really awesome though so happy for people that get to enjoy it.
 

bobohoro

Member
Great, well-structured and informative thread!

Having only played Demon Gaze I'm still pretty fresh with Experience games, but I'm already pretty convinced by their skills and look forward to many more to come my way.
 
Exp Inc never had the rights to the Wizardry name, that was Michaelsoft which no longer exists.
And Michaelsoft simply obtained a non-exclusive license to use the property, which Sir-Tech was handing out as candy before they sold it to Aeria (
Haha, I almost typed Aeana
). Pretty much everyone who's doing their own Wizardry style games now had a background doing official ones before that.
 

Parakeetman

No one wants a throne you've been sitting on!
Nice thread! Here's to hoping that Experience maintain their quality output in the future.

Great thread, Experience Inc. deserved one :)

Great, well-structured and informative thread!

Having only played Demon Gaze I'm still pretty fresh with Experience games, but I'm already pretty convinced by their skills and look forward to many more to come my way.

Great thread, I loved Demon Gaze so any Exp Inc future PAL releases are definitely going to be on my radar.

Thanks!

And Michaelsoft simply obtained a non-exclusive license to use the property, which Sir-Tech was handing out as candy before they sold it to Aeria (
Haha, I almost typed Aeana
). Pretty much everyone who's doing their own Wizardry style games now had a background doing official ones before that.

Yeah here in Japan there has been a lot of Wiz titles for the longest period of time and like you said various companies had the license. Good times. Though am not certain who has it now. The last one I remember is the company who had done the Wizardry Online game as think its still active in Japan.

--------

There also is a demo for Stranger of Sword City for the PC. Will have to update the section with the link in a bit after doing some other graphical work. heres the link to the JP PC demo for now. Don't ask for tech support with it since I won't be able to help you as I never installed the demo. Though I think Crovax had tried out the demo.

http://ihoujin.jp/extra/trial.html
 
Splendid job on the OT Parakeet, you really didnt hold back on this one. Tons of good infobin here.

Huge fan of Exps work, and I cannot wait for Operation Abyss. Here's hoping we get more of their stuff after this one releases, I'm a sucker for DRPGs. Stranger of Sword City aligns with my preferences in theme and gameplay, Ray Gigant is looking awesome. I wish I could read Japanese, but I wouldn't even attempt to play one of these games in any other language than the ones I know. They are tough already as is lol!
 

Parakeetman

No one wants a throne you've been sitting on!
Splendid job on the OT Parakeet, you really didnt hold back on this one. Tons of good infobin here.

Huge fan of Exps work, and I cannot wait for Operation Abyss. Here's hoping we get more of their stuff after this one releases, I'm a sucker for DRPGs. Stranger of Sword City aligns with my preferences in theme and gameplay, Ray Gigant is looking awesome. I wish I could read Japanese, but I wouldn't even attempt to play one of these games in any other language than the ones I know. They are tough already as is lol!

Thanks man, it took a bit, since Im not exactly the type that follows up with the history and whatnots as Im more about game design than company history lol.

I still need to update some other stuff including the Xbox One project that is still on paper, but planned for the future. It was the one they had announced during one of their Cross News broadcasts which is supposed to be another title in the Students of Round series though the settings will be with Samurai and such. So that should be something interesting.
 

Kudo

Member
Thanks man, it took a bit, since Im not exactly the type that follows up with the history and whatnots as Im more about game design than company history lol.

I still need to update some other stuff including the Xbox One project that is still on paper, but planned for the future. It was the one they had announced during one of their Cross News broadcasts which is supposed to be another title in the Students of Round series though the settings will be with Samurai and such. So that should be something interesting.

Did they have NicoLive about the Xbox One project and asked what the fans would like to see in it etc. ?
Or am I remembering wrong.. I watched one live like that at work not sure if it was Experiences, it was last year.
 

cj_iwakura

Member
Nice OP, I respect the company, but I hope they stick to Xth and SoSC style DRPGS and stay away from that Idea Factory-esque Demon Gaze direction. Blech. Fun game, awkward awkward content. They're better than that.

Can we get some screenshots in here?

Also, how did they get the rights to the Wizardry IP?

I got some.

I know how PK feels about fan translations, but it really bears mentioning that Shram put MONTHS of work into fan translating Generation Xth and almost no one gave a damn, so I'm putting his work out there.


Free demo, maybe worth putting in the OP?

http://kudomuramasa.foramu.net/t4-releases-latest-english-demo-10

Enjoy.

http://www.mediafire.com/?4d4h3o48h93sy2p

Full release:

http://kudomuramasa.foramu.net/t57-final-final-release-full-version-099-10-2014
EsperKnight said:
I apologize for the delay for this. It's completely my fault as I kept forgetting. I've put together a (hopefully) 99% version of Generation Xth: Code Hazard. The only thing I'm aware of not translated is the default team names (one day I'll find them...). Everything else should be working. So consider this still a beta release.

Due to real life stuff on both sides, some work was lost which is why we're not completely sure this game is beatable. I'm 95% sure though Smile So please report any bugs here (I'll try to remember to check back here) or feel free to email me at esperknight at yahoo. Or PM me as well (which should message me... I think...)

Also, this is for the NON plus version. So the regular edition. I have no idea if this works with the plus edition. It may though so feel free to let me know Smile

So yeah... without further ado:

(Note: Adfly links aren't added by us... so if you don't want to use them just copy and pate the below)

Generation Xth: Code Hazard v0.99 INSTALLER patch
mediafire.com download/dclvamlhcj9x8x7/xth_code_hazard_english_v0.99.installer.rar

Generation Xth: Code Hazard v0.99 JUST THE FILES patch
mediafire.com download/0pbfcqv02zbkcqc/xth_code_hazard_english_v0.99.files.rar

Enjoy!

The game has aged somewhat roughly compared to the PSV remakes, but it's still very much worth playing. Also, it is liquid fast.

This is subjective, but I prefer the original's art style too.
 

cj_iwakura

Member
Maybe I'm weird but I prefer the style of the older games to the newer ones. Very SMT.

It's not weird at all. Exp obviously thought making the characters less realistic would sell more copies, and they're not wrong. That said, I love Stranger's art style. That's a much better balance.
 

Parakeetman

No one wants a throne you've been sitting on!
Maybe I'm weird but I prefer the style of the older games to the newer ones. Very SMT.

The older style did not age very well and why an art direction change was necessary to match current trends.

They are a lot more serious about the visuals these days since the Demon Gaze project. This is an actual stated fact.

Did they have NicoLive about the Xbox One project and asked what the fans would like to see in it etc. ?
Or am I remembering wrong.. I watched one live like that at work not sure if it was Experiences, it was last year.

Yeah that was during the Exp Channel program that they do on occasion.
 

Kudo

Member
I love the style in Operation Abyss/Babel, Demon Gaze and upcoming Ray Gigant so for me their direction is right, style-wise at least.
Not saying that their other games look bad though, Stranger has really unique art too.
 

cj_iwakura

Member
The older style did not age very well and why an art direction change was necessary to match current trends.

They are a lot more serious about the visuals these days since the Demon Gaze project. This is an actual stated fact.

It does have a low key charm to it, but the character portraits in Xth are pretty bad.


Any chance of putting Xth's English demo in the OP? I think it'd make it a lot more approachable.
 

Parakeetman

No one wants a throne you've been sitting on!
It does have a low key charm to it, but the character portraits in Xth are pretty bad.


Any chance of putting Xth's English demo in the OP? I think it'd make it a lot more approachable.

No because this is not a thread to support someones elses project. I left that type of content out on purpose and have zero intention to include it in the OT itself.

People are more likely to go looking for illegal downloads rather than actually trying to get their hands on the actual product itself, which the original copies are harder to find, just to play the "fan translation".
 
Yeah here in Japan there has been a lot of Wiz titles for the longest period of time and like you said various companies had the license. Good times. Though am not certain who has it now. The last one I remember is the company who had done the Wizardry Online game as think its still active in Japan.
Wizardry is owned by a Japanese company called IPM, who got it from the remains of Sir-Tech in 2006. They were originally established as a subsidiary of Free to Play giant Aeria, but is now owned by Gamepot (who made Wizardry Online).
 

cj_iwakura

Member
Wizardry is owned by a Japanese company called IPM, who got it from the remains of Sir-Tech in 2006. They were originally established as a subsidiary of Free to Play giant Aeria, but is now owned by Gamepot (who made Wizardry Online).

It was great how Wizardry turned into a free-for-all in Japan. It brought us some great DCs(and devs), especially Tale of the Forsaken Land, one of my favorite DCs ever.
 

Parakeetman

No one wants a throne you've been sitting on!
Wizardry is owned by a Japanese company called IPM, who got it from the remains of Sir-Tech in 2006. They were originally established as a subsidiary of Free to Play giant Aeria, but is now owned by Gamepot (who made Wizardry Online).

Interesting so they are the ones who still have the license then. Since for a while now do not think any other companies have made any more consumer titles with the Wizardry license. Am uncertain on the smartphone / tablet side of things though. Know companies like Acquire for example have the ios version of that Wizardry title they did for the PS3.

Starfish seems to have stopped doing Wizardry titles also 2007 I think. I think they were like the last ones to do titles with the Wizardry name in it along with the general gameplay style. Which is why in a different thread had mentioned due to not having the license anymore to use the Wizardry name, they went and created Elminage instead after that.

Wait no looks like Acquire had stuff back in 2011.

There was also the 2 Genterprise Inc. titles on the DS back in 2009 & 2010
 

cj_iwakura

Member
Interesting so they are the ones who still have the license then. Since for a while now do not think any other companies have made any more consumer titles with the Wizardry license. Am uncertain on the smartphone / tablet side of things though. Know companies like Acquire for example have the ios version of that Wizardry title they did for the PS3.

The Wizardry renaissance titles were fun, but still kind of threadbare, especially compared to TotFL. Fantastic art, though.
 

Parakeetman

No one wants a throne you've been sitting on!
I remember watching videos of Stranger of Sword City and it seemed pretty good.

Lots of folks are hoping that will be the next title which NISA will be bringing out after Operation Abyss.

Would have been nice if it was going to make a release this year if so, but since Op Abyss got delayed from April to June that might have changed things with the schedule if so? But still am hoping for the fans of the company that want to play a localized version it would still be on track for this year.

Op Abyss got released in Japan last year in July, though the publisher is MAGES, so that could have held things up a bit with the details and whatnots for localization, whereas Stranger of Sword City is published by Experience Inc. directly which cuts out a lot of the red tape i would imagine, which was another reason why I would like to think that the whole deal for localization would have gone much faster.

Guess we will find out soon enough!

------

Seems like Operation Babel placed 4th in download sales rankings, beating out the other DRPG title (banned at GAF so no discussion on it sorry folks).
http://www.inside-games.jp/article/2015/05/09/87451.html

Pretty impressive considering they had that pricing issue with the initial download version too which caused them to have to pull the title from the store front for a while.
 

Parakeetman

No one wants a throne you've been sitting on!
Fuck, I'm tempted to get a Vita just to play Stranger of the Sword City and Operation Abyss.

You could always get a Vita TV since they are cheaper than getting a vita itself. The import versions anyways work with the Vita TV.

Id like to say that the localized Op Abyss would also. But Id have to look up info if NISA confirmed that.

Though yeah if you want the Vita because its portable, then that would be the way to go.

Stranger really is a fantastic title and gameplay system wise with the character customization Id have to say its their best work.

So far nothing too big news wise seems to be coming out from this.
 
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