Kleegamefan
K. LEE GAIDEN
We talk exclusively with Dr. Richard Marks (the genius behind EyeToy) and creative director Ron Festejo about the power of PLAYSTATION 3.
So PLAYSTATION 3 was unveiled on Monday. What do you think of it?
Richard: Well I know quite a bit about it and... it's a monster! It's amazing. For a programmer, it's an absolute dream.
Ron: I agree with Rick; it's really, really amazing. Programmers may complain that PlayStation 2 is not quite there yet [in terms of ease of programming], but I was sitting with programmers at the unveiling, and they were like, "Oh my God! Sony have finally done it - they've given us something we can work with". So I'm very excited about its potential.
At the SCEI/SCEA conference you were using a standard PS2 EyeToy. What opportunities are there for using the current PS2 EyeToy with the power of PS3 behind it?
Richard: The PS3 has got so much more power than PS2. We could handle a lot more video [information] than the EyeToy has to give. The EyeToy puts no loads on PS3's system whatsoever, so you can imagine there could be more camera... er, stuff coming [laughs].
Ah, a careful political answer! So with the PS3's multiple USB slots, is it possible to utilise more than one EyeToy?
Richard: Yeah, there's already potential to use two EyeToys on PS2 already, so you could use multiple cameras on PS3.
Ron: All six of them?
Richard: You could use six! [laughs]
You could set up your own Big Brother house!
Ron: [To Richard] We'll have a chat later about what concepts we could come up with using multiple cameras!
Are you looking into creating a next-gen version of EyeToy?
Richard: EyeToy has been sufficiently successful on PS2 that we are definitely looking at its successor.
The EyeToy PS3 demonstration at the conference showed, among other things, a real use of depth of field. What do you think you could do with that in the future?
Richard: We were just using a regular EyeToy for that demo, and we can already know how far away objects are by how big they are, so we could definitely use that in the future.
Ron: We've already used it in EyeToy: Play 2 with the characters stood on the floating balls.
So do you think it's true Minority Report territory?
Richard: I think we can do what they did in Minority Report, for sure.
So PLAYSTATION 3 was unveiled on Monday. What do you think of it?
Richard: Well I know quite a bit about it and... it's a monster! It's amazing. For a programmer, it's an absolute dream.
Ron: I agree with Rick; it's really, really amazing. Programmers may complain that PlayStation 2 is not quite there yet [in terms of ease of programming], but I was sitting with programmers at the unveiling, and they were like, "Oh my God! Sony have finally done it - they've given us something we can work with". So I'm very excited about its potential.
At the SCEI/SCEA conference you were using a standard PS2 EyeToy. What opportunities are there for using the current PS2 EyeToy with the power of PS3 behind it?
Richard: The PS3 has got so much more power than PS2. We could handle a lot more video [information] than the EyeToy has to give. The EyeToy puts no loads on PS3's system whatsoever, so you can imagine there could be more camera... er, stuff coming [laughs].
Ah, a careful political answer! So with the PS3's multiple USB slots, is it possible to utilise more than one EyeToy?
Richard: Yeah, there's already potential to use two EyeToys on PS2 already, so you could use multiple cameras on PS3.
Ron: All six of them?
Richard: You could use six! [laughs]
You could set up your own Big Brother house!
Ron: [To Richard] We'll have a chat later about what concepts we could come up with using multiple cameras!
Are you looking into creating a next-gen version of EyeToy?
Richard: EyeToy has been sufficiently successful on PS2 that we are definitely looking at its successor.
The EyeToy PS3 demonstration at the conference showed, among other things, a real use of depth of field. What do you think you could do with that in the future?
Richard: We were just using a regular EyeToy for that demo, and we can already know how far away objects are by how big they are, so we could definitely use that in the future.
Ron: We've already used it in EyeToy: Play 2 with the characters stood on the floating balls.
So do you think it's true Minority Report territory?
Richard: I think we can do what they did in Minority Report, for sure.