• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

F1 2016 |OT| Daniil Kvyat Simulator

Fox Mulder

Member
I went years deep in the career mode until I got bored and played other stuff, but 2017 won't be out until the fall. I'll most likely pick it back up.
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
The PS4 Pro's boost mode has eliminated the tearing for me.
 

Zaru

Member
I went years deep in the career mode until I got bored and played other stuff, but 2017 won't be out until the fall. I'll most likely pick it back up.
I still enjoy playing it in chunks. A training session and qualifying here, a race there, and now that mid-session saves aren't bugging out the tyre wear anymore that's a fine option too.
After raging about the pad controls in my first hour I'm now loving them almost 100 hours later.

I'm actually worried about what Codemasters will do to the career mode to make it "different" from 2016, in the past they often went a step back for every step forward...
 

Randdalf

Member
I still enjoy playing it in chunks. A training session and qualifying here, a race there, and now that mid-session saves aren't bugging out the tyre wear anymore that's a fine option too.
After raging about the pad controls in my first hour I'm now loving them almost 100 hours later.

I'm actually worried about what Codemasters will do to the career mode to make it "different" from 2016, in the past they often went a step back for every step forward...

I really really wish we could have a career mode where the drivers moved around and new drivers came through. The F1 license is probably way too strict to allow anything like that thought :(
 

Watto

Neo Member
Hopefully the new regs mean Codemasters won't have time to mess around with the stuff that works,

Hopefully they sort out online and get rid of the bugs from that.
 

Zaru

Member
I really really wish we could have a career mode where the drivers moved around and new drivers came through. The F1 license is probably way too strict to allow anything like that thought :(
They will not allow drivers to drive under different teams. I just don't see it happening.
Hopefully the new regs mean Codemasters won't have time to mess around with the stuff that works,

Hopefully they sort out online and get rid of the bugs from that.
Well they must have been working on it for months and the new cars didn't even exist until 2-3 weeks ago, so they must have been doing SOMEthing other than scanning faces. It's not like the tracks really changed either.

My "realistically doable but probably still not going to happen" wishes (let's forget about stuff like feeder series, multiple seasons, driver changes etc.)

- More F1 fluff during career. Possibly stuff like interviews in F1 2010, just for the heck of it. A dynamically told story that actually pays attention to what you're doing (e.g. commentators talk about past races, rivalries, crashes, noticing when you're dominating or doing badly etc. even if that probably means more voiceover work for Crofty)

- Add a variety of scenarios, like in F1 2012, where you have a goal to reach under specific conditions (should be REALLY easy to implement), can be based on real situations or not

- Optional pre-season testing which can help improve your car (in 2016, upgrades could only be bought towards the second race which was silly)

- Photo mode

- Proper TV view with official graphics and layouts (there is NO reason they can't do this)

- Better telemetry and race statistics

And a little extra feature that they already had in Grid Autosport but somehow forgot afterwards: If you have a second screen, you can have the standings and a tv view on it. Man I loved that and it would be perfect for a dualscreen PC setup, but probably way too niche for them to care again...

I'm intentionally leaving out all the obvious fixes from broken or incomplete systems in the last game (like the AI not being affected by track evolution in the same way you are).
And I have no idea how they can fix R&D and online play.

R&D would need a much longer upgrade path to actually last that many seasons, which doesn't make sense if the upgrades are cumulative. By season 10 you'd have absurd lap times. The only solution I can think of is reducing lap times every season by a basic amount for all teams so that you can always keep upgrading relative to each other, but it's not perfect. Many people have tried coming up with better solutions but nothing makes me go "yeah that's it".

Online play suffers from the players this kind of game attracts, sadly. Unless you turn off all contact or drive in a league, these fucking idiots in every lobby are going to crash into you. Constantly. Every race. It's often impossible for the game to determine who is actually at fault so what can they do?
 

Fox Mulder

Member
R&D was fine for me, they could make upgrades cost more to take longer though.

I changed teams a few times and only maxed out Mercedes since they were already so far up.
 

Zaru

Member
R&D was fine for me, they could make upgrades cost more to take longer though.

The curious thing about R&D in career is that it's clearly broken for longer careers... but few people actually are affected by this. My career rank on PC is 3000 something after 3 or so seasons (about 100 hours), so the amount of players who are even affected by this is really small (but vocal)
 

Grassy

Member
F1 2016 is on sale for the next week for $23.99 on Steam. I got it this morning, any must-have mods or tweaks I should know?
 
So I went ahead and purchased this and I am having so much fun with the career mode. I find the racing very satisfying, "Hard" is a challenging enough level, where I still usually win.

Funny side note, it took me like 3-4 hours to complete Baku for a result I was satisfied with. A few Grand Prix later I finally discovered the "save" feature for saving in-progress races, haha.

Haven't tried multiplayer at all yet.
 
I wish they would take the Dirt Rally approach and give us the game early but with only half the content, then patch it in as development (and the F1 season) progresses on.

Nope we'll get another title in october cookie cut like the rest.
 

Shaneus

Member
I wish they would take the Dirt Rally approach and give us the game early but with only half the content, then patch it in as development (and the F1 season) progresses on.

Nope we'll get another title in october cookie cut like the rest.
I'd say that's probably a licensing thing. Maybe with Liberty at the helm it could be done, but I reckon they'd wind up getting less sales in total if they did the EA/DR thing rather than just one full-fledged release towards the end of the season.
 
Thinking of getting this in the current PSN sale. I've never played an F1 game before, never watched a race, know nothing about the sport, and haven't played a sim-y racing game since PS2-era Gran Turismo. Will there be too much of a brick wall/learning curve for a complete newcomer?

I don't usually like sim racers, but there's just something really appealing about this from what I've seen, that keeps drawing my eye. The sheer sense of speed and aggressive vibe of the racing, the crashes, the strategic aspect of needing to consider track and tires and pit stops, the immersive presentation and putting you control of all major aspects from start to off track.

This except from Gamespot's review sounds really cool
That's the core of what makes F1 2016 such an enjoyable experience. The balancing act between skill and race strategy feels right for the first time in the series. Maybe you've pushed too hard on a set of ultra-soft tires at the start of the race. Do you move to a strategy that incorporates an extra pit stop? Or do you attempt to wrestle the slippery tires around the track for a few laps? These are the decisions you have to make in F1 2016 while simultaneously trying to hit each apex, manage fuel, and steer clear of your competitors.

If you do collide on the track, crashes are more spectacular than ever. Suspension arms buckle as you shunt a wall at high speed, and shards of carbon fiber shoot up like confetti when your front wing clips another car. The replay system allows you to rewind time if you miss a corner and careen into a competitor, but you should get used to avoiding crashes. Big crashes are followed by a safety car that drives ahead of the pack, slowing it down, while the brand-new virtual safety car requires you to limit your own speed through areas of the track where stricken cars are being recovered. F1 2016 reflects the "anything can happen" reality of F1 racing. All of this combines to create an exciting experience where each lap around the track feels critical.
 

JDB

Banned
Thinking of getting this in the current PSN sale. I've never played an F1 game before, never watched a race, know nothing about the sport, and haven't played a sim-y racing game since PS2-era Gran Turismo. Will there be too much of a brick wall/learning curve for a complete newcomer?

I don't usually like sim racers, but there's just something really appealing about this from what I've seen, that keeps drawing my eye. The sheer sense of speed and aggressive vibe of the racing, the strategic aspect of needing to consider track and tires and pit stops, the immersive presentation and putting you control of all major aspects from start to off track.
As someone who hasn't played an F1 game in over 10 years and hasn't really played any sim racing games ever I'd say it's pretty easy to get into. When I started I had these assists that helped a lot:

Braking assist: Off
Anti-Lock brakes: On (This mean you can just hold down the brake button fully when slowing down)
Traction control: Full (This means you won't be spinning out of literally every corner
Dynamic racing line: Corners only (To give you an idea of when to brake)
Dynamic racing line type: 3D
Gearbox: Manual (Ain't got no time for automatic)
Pit assist: On (Will take over control in the pit so you can't mess it up)

Once you're comfortable you can see what kind of laptimes you can get and adjust the AI driver difficulty accordingly.
 
It's interesting, I was bitching a lot about the controller steering delay/pause near release date. Specifically, where the steering pauses in the center for a split second, whenever you would swing the steering from left to right or vice versa.

While they haven't solved this 100% and it's still there, fiddling around (increasing) the steering linearity and saturation made the situation a lot better. Linearity and Saturation at 75/50 makes it such that I can hack on the steering and correct as much as I want, without flying straight into a wall.

However as a pad user this makes me wary for F1 2017. I didn't do my research ahead of time for this game so while I'm having ok fun with it now I felt a bit burned the first time I got it. I've also been reading that this same issue didn't exist for all the prior F1 games, just this one.
 
So I finished the career mode in F1 a few weeks ago. I am thinking about jumping back into the game once I have finished Dirt 4. I seem to remember there was some kind of Pro Career mode. What is it, and how is it different from the regular career mode?
 

Zaru

Member
So I finished the career mode in F1 a few weeks ago. I am thinking about jumping back into the game once I have finished Dirt 4. I seem to remember there was some kind of Pro Career mode. What is it, and how is it different from the regular career mode?

Max difficulty, no assists, no HUD, 100% length, everything set to hardest basically.
Kind of masochistic if you ask me.
 

JDB

Banned
50% is exhausting enough as it is. Can't imagine 100%. I do feel like the longer race distances make the strategy part a lot more fun. Also more chance of rain changing the race.
 
Just got this game a few weeks ago, a bit late I know but man it's a lot of fun. Haven't played since F1 2010. What's really bugging me though is that I can get great laptimes around most of the circuits but practice and qualifying laptimes in Australia are horrible. I'm getting like 1:34 on average and it's supposed to be the easiest stage.
 

rainz

Member
Just got this game a few weeks ago, a bit late I know but man it's a lot of fun. Haven't played since F1 2010. What's really bugging me though is that I can get great laptimes around most of the circuits but practice and qualifying laptimes in Australia are horrible. I'm getting like 1:34 on average and it's supposed to be the easiest stage.

Man i just got it a week ago or so and I'm out here on 1:38 or something... So don't feel too bad lol... There is something wrong with my Renault or it is just slow or i really suck. Probably a combo of the 3. Have yet to actually complete a full race weekend as I keep re starting. Hopefully actually get the time to finish one this weekend.

Awesome game after getting the controller settings from here, so glad F1 is decent again..
 
Man i just got it a week ago or so and I'm out here on 1:38 or something... So don't feel too bad lol... There is something wrong with my Renault or it is just slow or i really suck. Probably a combo of the 3. Have yet to actually complete a full race weekend as I keep re starting. Hopefully actually get the time to finish one this weekend.

Awesome game after getting the controller settings from here, so glad F1 is decent again..

Haha I usually jump into racing games quite fine, like Forza and Dirt Rally, but man this game got me so frustrated I had to start with assists (racing line, traction control, etc.) just to prevent myself from freaking out :p.

Also, thanks for the mention of controller settings, thats definitely something I'm going to check out.
 
There are definitely some tracks that tend to be easier than others. Australia was pretty tricky to start with.

I've been doing 100% races and I definitely run into some spots where difficulty spikes but some of that is down to control settings I am thinking. For instance, got my way to Mexico and Sector 2 just feels incredibly tricky with whatever steering deadzones or sensitivity I have.
 

Fox Mulder

Member
Man i just got it a week ago or so and I'm out here on 1:38 or something... So don't feel too bad lol... There is something wrong with my Renault or it is just slow or i really suck. Probably a combo of the 3. Have yet to actually complete a full race weekend as I keep re starting. Hopefully actually get the time to finish one this weekend.

Awesome game after getting the controller settings from here, so glad F1 is decent again..

Just go with it. If you just started the career, your car is slow as a lower team. Driving a maxed out Merc later in my career was crazy.

The AI can suck at Bahrain for some reason so you might even win that one depending on the difficulty level.
 
The curious thing about R&D in career is that it's clearly broken for longer careers... but few people actually are affected by this. My career rank on PC is 3000 something after 3 or so seasons (about 100 hours), so the amount of players who are even affected by this is really small (but vocal)

Hold up, hold up.

Career rankings?

How do I find this info :eek:
 

JDB

Banned
There are definitely some tracks that tend to be easier than others. Australia was pretty tricky to start with.

I've been doing 100% races and I definitely run into some spots where difficulty spikes but some of that is down to control settings I am thinking. For instance, got my way to Mexico and Sector 2 just feels incredibly tricky with whatever steering deadzones or sensitivity I have.
For Monaco I might as well just preemptively DNF it. Impossible with a controller for me.
 

Zaru

Member
50% is exhausting enough as it is. Can't imagine 100%. I do feel like the longer race distances make the strategy part a lot more fun. Also more chance of rain changing the race.
100% is just really, really long and a season takes forever to complete.
50% is kind of the sweet spot for me because tyre/fuel strategies only really start working at that distance and you're missing out on that facet by doing short races.
Hold up, hold up.

Career rankings?

How do I find this info :eek:
Doesn't it tell you after every weekend? Right when it lists your career points...
 

Randdalf

Member
I used to do 50% on every circuit, but I've toned it down to 20% in Monaco and Singapore. The former I find really hard on a controller, and the latter is just a massive slog.
 

JDB

Banned
Unless you get pole or P2, you should be fine. Other than that it's just a mess haha
I dunno, I feel like with a tiny joystick I just can't be consistently precise enough which basically means a DNF at Monaco's high speed corners. Corners 12 through 15 are a nightmare.
 

Zaru

Member
For Monaco I might as well just preemptively DNF it. Impossible with a controller for me.

It's difficult around the casino corners but I've managed to adjust my steering to become smooth enough on a controller stick to enjoy Monaco, tight as it is.
 

Randdalf

Member
Does anyone here manage to play without traction control using a controller? I feel like the triggers on my steam controller aren't sensitive enough, or maybe I just haven't practiced enough with it.
 

JDB

Banned
Does anyone here manage to play without traction control using a controller? I feel like the triggers on my steam controller aren't sensitive enough, or maybe I just haven't practiced enough with it.
I use medium traction control and dabbled around with it off, but it's very hard to get a good feeling of when you start going full throttle again. Like with the joysticks I feel like there's just not enough precision to really pull it off very well. With a steering wheel and pedals you can be a lot more precise.
 
Does anyone here manage to play without traction control using a controller? I feel like the triggers on my steam controller aren't sensitive enough, or maybe I just haven't practiced enough with it.

I use medium traction control and dabbled around with it off, but it's very hard to get a good feeling of when you start going full throttle again. Like with the joysticks I feel like there's just not enough precision to really pull it off very well. With a steering wheel and pedals you can be a lot more precise.

It is possible to pull off, but honestly, I don't feel that it's enjoyable as there's just not enough feedback. You could be over conservative to compensate but at that point it's detrimental to the laptimes.

I'll accept a little traction control with increased tyre wear,for some fun and better laptimes.
 

JDB

Banned
It is possible to pull off, but honestly, I don't feel that it's enjoyable as there's just not enough feedback. You could be over conservative to compensate but at that point it's detrimental to the laptimes.

I'll accept a little traction control with increased tyre wear,for some fun and better laptimes.
That's pretty much how I feel. I enjoy medium the most, but I do wish I could do a quick donut to turn around sometimes. :p
 
Probably no greater kick to the balls than being deep into a race (only 25% (or 20 not sure)) and being knocked out by your own teammate with no flashbacks :p
 
Top Bottom