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"Fable 2 First Details for Xbox 360"

Much like Morrowind, Fable sucked.


Much like Oblivion, Fable 2 will suck. NO MORE BEING BURNED BY HYPE FOR ME!
 
Azih said:
Much like Morrowind, Fable sucked.


Much like Oblivion, Fable 2 will suck. NO MORE BEING BURNED BY HYPE FOR ME!



i have to say Fable was way better than jade empire tho. Atleast the combat wasnt pure button mashing.
 
Jade Empire combat also sucked. But it wasn't Fable level button mashing. At least you had to switch to Magic styles sometimes!
 
Weird. I was playing FFVI last night when it occured to me that an RPG with a dog protagnist might work really well in the story so long as the dog dies in a sad way. I prophecize doom for this poor mutt.
 
Borys said:
In before blind Prine.

And they better:

- dump the shitty tiny-ass maps or should I call'em - corridors.
- make Fable 2 longer than 10 hours.
- make everyone age not only your main char.
- dump the "main hub where you pick quests" idea.
- give players some real choices. Old 2D Fallout 1 & 2 did, Fable failed so hard it ain't even funny.
- put back all those features cut from Fable during the development time (I can't name them cause I didn't follow Fable's dev.)

So here's a question, Xbox GAFers:

what was missing from Fable - I heard only about growing trees, anything else?

I wasn't too impressed with Fable myself. I hated the "corridors" as you put them so eloquently. :lol
 
Foil said:
What kind of crap do you like then? Do tell.
Fallout series, Baldurs Gate series, Really liked Earthbound, Chrono Trigger and FF6 back in the day. KOTOR 1 was good. I finished KOTOR 2 but man did that game fall apart near the end. Vampire: The Masquerade recently was very very good. Too bad it killed Troika :(. And how could I forget Planescape: Torment?

You think these games are crap. YOU SIR, ARE NOT A GAMER. GOOD DAY!
 
Prine said:
They had the right idea with the combat, i like the fact experience was allocated depending on how you approached a particular situation. If i use my arrow then yellow orbs would drop from downed enemies, red for using melee and blue for magic. You could use the orbs as currency to spend on special attributes. Id rather control my growth then the computer randomly calculate what it percieves to think what skills im elegible for.

But yeah, they need to sort out the kentic movement and hit detection of swinging weapons. After watching House of Flying Daggers i was filled with ideas for what the next Fable can achieve. Jumping from tree to tree in the woods, stalking enemies would be so much fun
I liked the experience system of Fable. I actually think that is one of only two major gameplay mechanics that they got right (the other being the basic idea of boasting). Otherwise, the gameplay of Fable was not good. I like the basic "style" of the gameworld (not necessarily the level design, but the world itself), but I really hated the actual combat.

As much as I would like BBB to have intelligent combat in their game (similar to the combat in House of Flying Daggers), I don't think that they will. They seem to believe that they have to make their game ridiculously easy. Making players jump between trees or fight enemies that use advanced teamwork would be too hard for Fable. *sigh*
 
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