kpopSuperstar
Member
They have a lousy testing process and rely on patching it after release.Why are remasters/reissues/whatever this is so goddamn hard? I don't care if you're trying to shop these projects out to some F-tier interns in India, these companies need to do a better fucking job. I'm sick of the "ohhh gamedev is hard and expensive and takes too long" whining from the PR shills. There's no valid excuse for this.
They measure the cost of polish vs lost sales. They rather lose some sales than spend 6 months polishing.