Fallout 4 PC Ultra screenshots

Where does this narrative that Bethesda games have never been graphical showcases come from? Going all the way back to TES:Arena and Daggerfall (for all of their bugs)- they were pretty damn amazing from a graphical standpoint compared to their peers. Morrowind was also a huge step up as well compared to its contemporaries (really only Gothic was remotely comparable). Oblivion looks insanely rough now but at the time there were tons of "yes, this is really a screenshot" type posts. Vanilla Skyrim running on a PC was looked great on release as well.

Fallout 3 is really the only kind of "Eh" game they have put out graphically.

It's mostly about perspective. Their games can look impressive in places when people are subjected to fairly new visual tech and novelties they're not yet familiar with. Like the water shader in Morrowind, which could make up for stuff like the character animations which I flat out laughed at when I first saw them. Oblivion was also the introduction to distant LoD for many people, but I just noticed how shoddily executed it was since I had seen other games implement it more tastefully years before.
 
Cant decide whether to get XBox One or PC version, I'm running a 3rd gen i5 with a GTX 670 and 8 gigs of ram, any advice on which will run it better?
I'm pretty sure a 3rd gen i5 + GTX 670 will smash anything the XBOX can deliver. Or the PS4. Assuming it's an above average port at least and not a completely shitty one.
 
Cant decide whether to get XBox One or PC version, I'm running a 3rd gen i5 with a GTX 670 and 8 gigs of ram, any advice on which will run it better?

PC version should easily match console settings for you, likely higher (or 60fps at console settings at least) and you can always upgrade to a GTX 970 later to max the game out at 60fps.

Why? Both are open world games with big maps and lots of foliage.

The explanation for this question has been given so many times it's not even funny. NPCs are all unique in Beth games (except bandits and the like) with their own clothing separate from their character models unlike the Witcher 3 with repeating NPC faces when you look for it and clothing a part of the character models; every item can be interacted with (whereas in the Witcher they're usually cemented to the environment or bulk meshes rather than individual items); and in Fallout 4 you can literally pull buildings apart and rebuild them elsewhere, creating your own settlements. It's just a much higher hardware overhead on world interaction than the Witcher 3 has, so less juice left over to dedicate to visuals.
 
Where does this narrative that Bethesda games have never been graphical showcases come from? Going all the way back to TES:Arena and Daggerfall (for all of their bugs)- they were pretty damn amazing from a graphical standpoint compared to their peers. Morrowind was also a huge step up as well compared to its contemporaries (really only Gothic was remotely comparable). Oblivion looks insanely rough now but at the time there were tons of "yes, this is really a screenshot" type posts. Vanilla Skyrim running on a PC was looked great on release as well.

Fallout 3 is really the only kind of "Eh" game they have put out graphically.

I'd argue TES is their peacock to show off tech. There's only been one Beth Fallout and another with the same engine, both are reletively fugly. So that's the precedent
 
Why? Both are open world games with big maps and lots of foliage.

Well for one, Witcher has static NPCs as far as I could tell. Also no random encounters (I think). Also no radiant quests in which there are population shifts following quest completions.

To be fair, no-one has played Fallout 4 so we don't really know what it will achieve. It could be a giant turd for all we know. I know for a fact though, save it being beyond terrible, I will likely spend at least 3 times the hours in Fallout than I have Witcher. I genuinely couldn't muster the desire to finish Witcher and I was a good 40-50 hours in. Hell, I put more time in Dragon Age: Inquisition than Witcher, but I know Witcher is an excellent game, just not to my tastes in the end
 
im excited. will call in sick that day. those screen shots do not look that great

Same lol

Im only participating in the discussion out of boredom at work

Im sure the vast majority of fallout fans will play the game and have fun. Plus its been so long since the last fallout that we HAVE to scratch that itch
 
One thing I hope mods do rather quickly is increase the number of lights that are actually shadow casting (aka ticking the flag in the editor).

All the stuff I have seen of indoor sections so far just has tons of non-shadow point lights.... which just does not look good.

Something like this right? http://www.nexusmods.com/skyrim/mods/27043/?

We'll get them eventually.

Just checked around the ENB forums and you're right, there is an ENB for GTAV in DX11, and more importantly Boris (the developer) said this in response to a Fallout 4 ENB question a couple of weeks ago:

"I'm waiting for Fallout 4 as next project for modding and hope to do something similar to Skyrim version. I hope Bugthesda will not bring any surprises like Rockstar did."

So brilliant news for PC gamers =D

Damn, that's awesome.
 
When they are completely separate objects, use their own draw calls, and also cast their own separate shadows, etc. It will. Then there's the physics and collision on top of that. I don't really know which eats more resources but I'm going to guess the latter.

Morrowind had interactive objects that you could pick up and place down, just without collision (most of the time I think) or havok physics. Arguably, I would say that's a more balanced approach that is even better for purposes like vainly decorating your house, cause you don't have to worry about the ultimately wonky and imprecise physics to mess everything up or just awkwardly hover over surfaces. I don't expect them to ever use that method again though since the physics seem like a pandora's box thing, however poor it might actually be in practice.

That seems like just an excuse. Tons of games that look better than Fallout 4 have debris/other objects that are affected by physics. And Bethesda games don't have that many interactive objects on screen at once when you come down to it. Maybe an average of 20-30 when you're inside a building.
 
FalloutNV2010-10-2312-37-32-64.png

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Yeah I completely agree................. /s
He didn't say a last gen Bethesda game did he.
 
I'm not seeing an overwhelming difference from the PS4 thread, but if GAF tells me they look better then I'll believe 'em.

Either way, the game looks plenty good for me regardless of platform. I'm excited.
 
Gosh, I'm so conflicted. Go with PC, force 30 fps lock and hope I can run the game stable with my GTX 660, or go with Xbone and don't worry about anything until I pick up the PC GOTY edition after I've upgraded. Have both pre-ordered right now, will have to make a choice soon. Currently leaning towards the latter option.

dont be so certain that console versions will be trouble free... Remember Skyrim on PS3? Or Fallout 3 console versions? (bugs glitches etc)

True enough, I suppose. Way to make the choice even more difficult. :lol
 
I'd argue TES is their peacock to show off tech. There's only been one Beth Fallout and another with the same engine, both are reletively fugly. So that's the precedent

Eh, I doubt it. FO3 was an eyesore because a couple of the key visual things that Oblivion really impressed with (trees and foilage) weren't present for obvious reasons. They just really had time realizing their concept art (which was quite pretty) in the engine at that time.

Bethesda, the developer, is the crown jewel of Bethesda the publisher and this is their first release in 4 years. It's too financially important to the company to have any sort of "Oh, this is just Fallout. No reason to put too much effort into this. We'll save that for TES 6".
 
Let's not forget that the people who complain about watered down graphics are the same people who complain about poor performance when their PC or console can't handle the load.
 
Gosh, I'm so conflicted. Go with PC, force 30 fps lock and hope I can run the game stable with my GTX 660, or go with Xbone and don't worry about anything until I pick up the PC GOTY edition after I've upgraded. Have both pre-ordered right now, will have to make a choice soon. Currently leaning towards the latter option.

dont be so certain that console versions will be trouble free... Remember Skyrim on PS3? Or Fallout 3 console versions? (bugs glitches etc)
 
I'm not getting all worked-up over Fallout 4's graphics specifically, but these comments saying it looks in line with last-gen games sound insane to me.

Try to find an open-world PS3 or 360 game that looks better than Fallout 4.
 
I have an i5-4690K & 290X...I know I would run this on PC better than the PS4 but would that do Ultra settings considering an i7 is "Recommended"? Again, I'm not worried about if I could run the game I'm just wondering at what level I could do it.

Your i5 is surely more powerful than some i7s out there.
 
The Witcher 3 has got good looking environments because everything else is static. You have the same NPC standing around doing the exact same thing and saying the exact same thing over and over. It gets damn annoying. ( probably the biggest gripe I have with the Witcher Cuz everything else in it is amazing) while Bethesda's games have a level of freedom unparalleled so far where NPC are unique and run on a system that the reacts to the player.

Witcher 3 is more of a set piece kind of game while Fallout is a sandbox in a more true sense. The update in visuals still massive compared to F3 and NV with even more systems at work.

P.S every game company takes down footage of their games if it's released before the release date and it's probably more to do with contracts and people signing nda's and breaking them rather than hiding what the game looks like

"You know what's wrong with Skyrim these days?"

Sorry - that comment really stood out to me.
 
What's changed in Gamebryo whatever the version is now:

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edit: better image

2015 and we still have games where the graphics options can't be changed INSIDE THE GAME. I hate this external config window bullshit. Especially since that usually means you can not change the resolution in-game.
 
Let's not forget that the people who complain about watered down graphics are the same people who complain about poor performance when their PC or console can't handle the load.

Quality of graphics and quality of optimisation don't always go hand in hand. Game can look bad, but also run like utter dogshit at same time even if rocking latest HW. If game is well optimised and looker then people are fine with "poor performance" on older HW.

Personally I would say RDR and GTAV.

Not seeing in personally. RDR and GTAV are quite rough looking games now days, imo.
 
Quality of graphics and quality of optimisation don't always go hand in hand. Game can look bad, but also run like utter dogshit at same time even if rocking latest HW. If game is well optimised and looker then people are fine with "poor performance" on older HW.

I hope Bethesda is looking to shake things up on the engine side going forward.
 
Your i5 is surely more powerful than some i7s out there.

well they say an i7-4790 is Recommended so that's what I was going by. I know that people think those requirements are completely ridiculous but until any sort of benchmarks (or people with those specs get the game early) it's all just a big question mark.
 
Gosh, I'm so conflicted. Go with PC, force 30 fps lock and hope I can run the game stable with my GTX 660, or go with Xbone and don't worry about anything until I pick up the PC GOTY edition after I've upgraded. Have both pre-ordered right now, will have to make a choice soon. Currently leaning towards the latter option.

Honestly? The Xbox ONE isn't quite a powerhouse when it comes to graphics. Your GTX 660 is a bit more powerful than the 'famous' 750Ti and for sure more powerful than Xbox ONEs GPU. So normally I'd at least expect a similar experience on similar settings. Of course there are other limiting factors one being your CPU/RAM and the other FO4's VRAM requirements.
 
2015 and we still have games where the graphics options can't be changed INSIDE THE GAME. I hate this external config window bullshit. Especially since that usually means you can not change the resolution in-game.

agreed. This all needs to be done in game. I don't understand why they wouldn't keep it in there.
 
i think it looks great and has some very nice colors

okay i need someone to tell me what to do, I have a 4790 and 16gb of ram but a pure dogshit 745 gtx (don't even know if it can run it) do I buy the ps4 version because i can't afford a new vid card for about a month or 2 or do i buy pc version and play on like low settings for a month and pickup like a 960 gtx or something later on
 
I learned a new big word today... at this forum, actually... I'm going to use it now... it might not be right because I'm still struggling with the word... but I'd say these screenshots are... egregious.
 
Very happy seeing these new screenshots. I've had good luck so far at 1080p with most of the recent games I have played, maxed out on a GTX 960 (4gb) ...so here's hoping for some ultra lovin in F4. I'm not so much concerned about maintaining 60fps, as it being relatively smooth (~30 fps?).

CANNOT.WAIT. 1 more week! I haven't been this hyped since Mass Effect, and I was pretty darned hyped then.
 
I get the compromise in graphics... Large open world game with many interactive elements, and that you'll get worse graphics, but some of those screenshots... Particular the Diner and the one in Concord look pretty bad. Really muddy blurry textures even close up. That air conditioner is just a blurry muddy red color and the details around the rest of this image are pretty poor... The quality of the texture and geometry on the door is lackluster.

qSEoZnU.png


Really doesn't compare well to other open world games released in the last couple years.

Grabbing from the screenshot thread in GTAV PC, the details of GTAV, another open world game, are considerably better to my untrained eye:

http://abload.de/img/gta52015-04-1323-02-5zxuij.png
 
i think it looks great and has some very nice colors

okay i need someone to tell me what to do, I have a 4790 and 16gb of ram but a pure dogshit 745 gtx (don't even know if it can run it) do I buy the ps4 version because i can't afford a new vid card for about a month or 2 or do i buy pc version and play on like low settings for a month and pickup like a 960 gtx or something later on

Should be fine. That cpu should coast you easily (on reasonable settings, of course)
 
i think it looks great and has some very nice colors

okay i need someone to tell me what to do, I have a 4790 and 16gb of ram but a pure dogshit 745 gtx (don't even know if it can run it) do I buy the ps4 version because i can't afford a new vid card for about a month or 2 or do i buy pc version and play on like low settings for a month and pickup like a 960 gtx or something later on

Depends how long you plan on waiting to upgrade? You might be okay with your GPU on console quality settings anyway - I'm not sure how that card performs. I can highly recommend a GTX 970 though: amazing bang for buck.
 
I get the compromise in graphics... Large open world game with many interactive elements, and that you'll get worse graphics, but some of those screenshots... Particular the Diner and the one in Concord look pretty bad. Really muddy blurry textures even close up. That air conditioner is just a blurry muddy red color and the details around the rest of this image are pretty poor... The quality of the texture and geometry on the door is lackluster.

qSEoZnU.png


Really doesn't compare well to other open world games released in the last couple years.

Oh dear god, here we go with the zoomed in screenshots from the game that hasn't even been released yet.
 
I get the compromise in graphics... Large open world game with many interactive elements, and that you'll get worse graphics, but some of those screenshots... Particular the Diner and the one in Concord look pretty bad. Really muddy blurry textures even close up. That air conditioner is just a blurry muddy red color and the details around the rest of this image are pretty poor... The quality of the texture and geometry on the door is lackluster.

qSEoZnU.png


Really doesn't compare well to other open world games released in the last couple years.

Yup

that kind of stuff is everywhere and I am almost conditioned to expect it in every open world game

I mean what developer painstaking gives amazing lifelike detail to every single individual asset in the game?

None that I know of. That said there are clever ways to make things blend well together to avoid having eyesores in plain sight to the player
 
Where does this narrative that Bethesda games have never been graphical showcases come from? Going all the way back to TES:Arena and Daggerfall (for all of their bugs)- they were pretty damn amazing from a graphical standpoint compared to their peers. Morrowind was also a huge step up as well compared to its contemporaries (really only Gothic was remotely comparable). Oblivion looks insanely rough now but at the time there were tons of "yes, this is really a screenshot" type posts. Vanilla Skyrim running on a PC was looked great on release as well.

Fallout 3 is really the only kind of "Eh" game they have put out graphically.

I agree with most of this post, except Skyrim. It was an improvement of Fallout 3, but mainly because the art was better, more polished. A example was the faces, for the first time they weren't horrendous.
 
Textures are the easiest fix ever. This really isn't worrying for PC gamers.

Do we know if hair moves yet though? Please tell me it isn't STILL 100% static? Vagrant Story on the PSOne had moving hair...

Textures arent the only issue

Look at Geometry. WAY too many simple shapes used for everything.

They design a lot of building, furniturem and other straight edged objects this way

reminds me a lot of the simplifications that hit Dark Souls 2 so hard
 
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