Hellshingu
Member
What platform is that?
Based on the PC screens and the graphics options menu I don't really think it matters what platform it's going to be on. I am sure they will look relatively the same on PC and consoles from what we've seen.
What platform is that?
Based on the PC screens and the graphics options menu I don't really think it matters what platform it's going to be on. I am sure they will look relatively the same on PC and consoles from what we've seen.
People are free to compare what they want, but PS3 references, references to different genres, etc, are stupid and a waste of time arguing over.
Based on the PC screens and the graphics options menu I don't really think it matters what platform it's going to be on. I am sure they will look relatively the same on PC and consoles from what we've seen.
Fallout 3 to Fallout 4 is a bigger jump than Witcher 2 to Witcher 3, and I can back that up with visual examples if you'd like. Shit, I've got three out of four of those games installed, right now. I could take the shots myself.
Just meh? We are talking of Ultra setting. It's quite horrible frankly to my eyes see such stuff.
I am also of the opinion that Fallout4 looks quite shit. Look at the original Metro 2033 released almost SIX YEARS AGO and compare it to this shit.
I still remember the first time I entered the Super-Duper Mart in Fallout 3 because each and every little back room had a self contained little 'story' to tell, through the placement of many little individual objects and assets in each scene, often further contextualized through my ability to pick them up and use or equip them myself.
Of course my specific example of people goofing off isn't the reason Bethesda accommodates for the possibility of a bunch of individual physics objects. But it does illustrate the sort of emergent gameplay that's only possible when such a thing is allowed for.
Ghost Recon Wildlands. So far 5 years of dev time iirc.
Metro is a fairly linear shooter. FO4 is an open world RPG. You can't honestly compare the two in terms of graphics because they set out to do different things.
I'm fairly certain that textures will see a noticeable improvement on PC, but we have nothing to make any direct comparisons with yet.
And for the record that's what a lot of games of this nature look like when you get up close and personal with assets.
I just took these shots in Witcher 3, PC Ultra textures (alongside two I took earlier today, click for full size), and the game's got a fair amount of standard-res textures. The game benefits pretty greatly from having a sizable FOV, a further out third person viewpoint (that pretty aggressively keeps you from getting close up looks at most things), and lots of foliage.
This is a webm from Metro redux.I am also of the opinion that Fallout4 looks quite shit. Look at the original Metro 2033 released almost SIX YEARS AGO and compare it to this shit.
I am also of the opinion that Fallout4 looks quite shit. Look at the original Metro 2033 released almost SIX YEARS AGO and compare it to this shit.
So we should be talking about modded PC then right? Very few PC players would run Bethesda games unmodded if they were worried about graphics.You also see that this is from Xbox360 right? Are we talking about PC in this thread or console?
Please do.
I think it looks plain no matter what you compare it to. Probably the worst looking AAA game I've seen this gen.By this example, we should not accept any game looking less visually pleasing to you, Koryuken, than Metro 2033. So that means even games which offer completely different gameplay, and options must still look like Metro. Minecraft? Metro. Life is Strange? Metro. Bioshock Infinite? Metro.
How about we stop comparing games to other genres? Why aren't you in the Street Fighter threads, screaming at how using a simplified art style is their way around making the game look as good as Metro?
Why don't we compare games to Crysis 3? Or Battlefield/Battlefront?
I have NEVER seen someone who plays Elder Scrolls or Fallout games excited for either game for their graphics, ever. Hell, I almost throw up whenever I have to re-install my mods for Skyrim and see the way it looks vanilla. I know that isn't something everyone can agree on, but I don't expect everyone to agree with me.
Considering all versions of the game will support mods, there's no reason not to believe that everything or close to everything you dislike can and will be changed by modders who are of like mind. But for those who actually enjoy the way the game looks and plays, there's no reason to assume it should be changed for you specifically.
I haven't played the game, but so far I feel good to meh about most of the gameplay changes. Visually I was worried but as soon as I saw the trailer and the E3 presentations, I felt like it looked fine, if not pretty good. At least now it doesn't look like green everywhere with everything completely low-res rusted. But some people liked that style, and there will assuredly be mods to get it back.
Long post, but I like to come in here and rage sometimes.
Oh and stop comparing apples to oranges please.
PCYou also see that this is from Xbox360 right? Are we talking about PC in this thread or console?
It's a shot from a few pages back, my guess ps4 considering the female protagonist who also is in the ps4 shots, but just a guess.What platform is that?
Don't make excuses for big corporations. They can hire anyone they want, the modding scene for bethesda games is huge, all of them would likely want to work there at some point. If they needed more people, they could hire them. That is, if more people would save it. We all know the 'Mythical Man Month' from mr. Brooks, don't we?Bethesda is a relatively small studio despite its major successes. They're only ~100 or so people, which is pretty minuscule for an AAA developer. And that hasn't changed much since Oblivion or even Morrowind I think. For reference CDPR is over 200 people. Bethesda have a huge budget most likely but money only goes so far when you have a fixed dev team and you're making a huge ass game. I don't think people realize just how massive these games are and the amount of stuff that is in them. You may question the quality, but quantity and shear magnitude should not be up for discussion and takes a crazy amount of time to put together.
Others did too, and didn't suffer from it. They made a decision which had its side effects, as in: lower quality assets and the like. Nothing wrong with that in theory, but they shouldn't sell it as an AAA title with a premium price.Not to mention they are making the game for three systems. That probably means the weakest link sets the pace and they likely don't have time or manpower to duplicate resources and assets to push more capable hardware as much as it can. So we get flat geometry, low res textures in less important areas.
What I always wondered is why they didn't move the subsystems that make the RPG into another 3D engine. Apparently they think it's not worth it. Which is precisely why we shouldn't make excuses for them.Gamebryo/Creation Engine is probably becoming a liability at this point, but a new engine isn't going to fix everything. They've likely handcrafted so many tools and systems into it over the last decade and half using it that it's hard to just recreate that from scratch. A new engine would be very disruptive as some things won't make it into it and a lot time will be needed for them to get back into an efficient work flow as they learn the new tools and differences, which will either mean a game coming out later, or more likely a game coming out with reduced features. Cut what isn't essential and add that in at a later date for a future title.
So you're going to argue that it isn't? It's last gen then? I should be thanking them for making the best looking PS3 game ever then.This is seriously an Emperor's New Clothing moment. Anyone who thinks that Fallout 4 looks like a AAA current gen game is just lying to themselves. Bethesda is more shameless than Telltale.
By this example, we should not accept any game looking less visually pleasing to you, Koryuken, than Metro 2033. So that means even games which offer completely different gameplay, and options must still look like Metro. Minecraft? Metro. Life is Strange? Metro. Bioshock Infinite? Metro.
How about we stop comparing games to other genres? Why aren't you in the Street Fighter threads, screaming at how using a simplified art style is their way around making the game look as good as Metro?
Why don't we compare games to Crysis 3? Or Battlefield/Battlefront?
I have NEVER seen someone who plays Elder Scrolls or Fallout games excited for either game for their graphics, ever. Hell, I almost throw up whenever I have to re-install my mods for Skyrim and see the way it looks vanilla. I know that isn't something everyone can agree on, but I don't expect everyone to agree with me.
Considering all versions of the game will support mods, there's no reason not to believe that everything or close to everything you dislike can and will be changed by modders who are of like mind. But for those who actually enjoy the way the game looks and plays, there's no reason to assume it should be changed for you specifically.
I haven't played the game, but so far I feel good to meh about most of the gameplay changes. Visually I was worried but as soon as I saw the trailer and the E3 presentations, I felt like it looked fine, if not pretty good. At least now it doesn't look like green everywhere with everything completely low-res rusted. But some people liked that style, and there will assuredly be mods to get it back.
Long post, but I like to come in here and rage sometimes.
Oh and stop comparing apples to oranges please.
This is a webm from metro redux.
This is a webm from Metro redux.
Most pre-pbr games don't.PC
Materials still don't look like they should.
Fucking terrible. The end result is just increased LOD.
This is what their game looks like until the community updates their 20th century textures. Bethesda are such a shit company
Oh well... in the end it will likely turn out well, but the beginning (read: right after launch) it will likely be a tough nuclear winter.
So they shouldn't sell this huge open world RPG from a long running series at full price after overhauling a shit ton of things and spending 4-5 years in development. Wtf am I reading?Others did too, and didn't suffer from it. They made a decision which had its side effects, as in: lower quality assets and the like. Nothing wrong with that in theory, but they shouldn't sell it as an AAA title with a premium price.
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Ofc they don't which is why I can't stand the "last gen games looked better" hyperbole. Plus are we sure that the PC version doesn't have indoor lighting? Even if FO4's implementation of PBS isn't as good as some other games this gen, it's still better than some games that don't have it altogether. A large majority of things actually look convincing up close, (i'm talking about in focus shots not pictures where a gaffer zoomed in on a picture). POM being absent is a bit disappointing tho as that would help immensely with the buildings.Well one thing that I have seen so far that is rather inescusable given rendering is the distinct lack of shadow casting lights in-doors. Whether in the house in the beginning or in the vault.
Also, it is still depressing when a game does not use POM for flat surface texturing. No matter the game.
No shadows (LATE 2015)
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Real time shadow maps and POM (2007)
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Most pre-pbr games don't.
It is not as if the materials in FO4 are super great inspite of having a PBS workslow apparently.
So they shouldn't sell this huge open world RPG from a long running series at full price after overhauling a shit ton of things and spending 4-5 years in development. Wtf am I reading?
I mean have you ever played or seen Witcher 2?
It should be $40 tops.
It should be $40 tops.
Is this real life? What the fuck is going onIt should be $40 tops.
Don't make excuses for big corporations. They can hire anyone they want, the modding scene for bethesda games is huge, all of them would likely want to work there at some point. If they needed more people, they could hire them. That is, if more people would save it. We all know the 'Mythical Man Month' from mr. Brooks, don't we?
Others did too, and didn't suffer from it. They made a decision which had its side effects, as in: lower quality assets and the like. Nothing wrong with that in theory, but they shouldn't sell it as an AAA title with a premium price.
What I always wondered is why they didn't move the subsystems that make the RPG into another 3D engine. Apparently they think it's not worth it. Which is precisely why we shouldn't make excuses for them.
Oh well... in the end it will likely turn out well, but the beginning (read: right after launch) it will likely be a tough nuclear winter.
Based on?
It should be $40 tops.
It looks like Fallout 3 which looked kind of janky like 7 years ago. Whatever. I'll buy it with all of the DLC for $20 in a Steam sale a year from now.
It should be $40 tops.
It looks like Fallout 3 which looked kind of janky like 7 years ago. Whatever. I'll buy it with all of the DLC for $20 in a Steam sale a year from now.
Undertale looks worse than that copy of ET I got out of the landfill. They should pay me to play that shit. Jesus christ do you even read what you type? Fallout 4 is going to be a massive open world with hundreds of hours of content, but it should be cheaper because it doesn't have as many shiny effects as other smaller games.It looks like Fallout 3 which looked kind of janky like 7 years ago. Whatever. I'll buy it with all of the DLC for $20 in a Steam sale a year from now.
You shouldn't forget everything else a game offers.
The background simulation and AI complexity compared to Fallout 4 isn't even close here. As Crossing Eden said, underlying tech is the big difference here.