Fallout 4 PC Ultra screenshots

I generally hold graphics and looks pretty high up in video games but I know what to expect from certain games. Fallout 4 looks on par on what I am expecting from it. Dunno why people are freaking out that it doesn't have the best looking things ever. Its a Bethesda game and it has a ton of shit to account for.
 
I mean to me it's not even about graphical fidelity, that just looks like a boring ass warehouse level that they added a crane arm and a car to and called it a day.

I have no idea about the context of the building, but are you suggesting they spend a ton of time on something that only serves a minor purpose in the game because. . .realism?
 
F that. I switched to the ps4 version and only because the original was free with my 970. Got two copies of MGSV from newegg though as compensation so it wasn't too bad lol.
I tried to get a replacement for Bats(MGSV) but Amazon and EVGA essentially told me too bad. It was free with my 980Ti. I did buy the season pass which was a waist. Even more so at the time.
I'm waiting for impressions on GAF.
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I'll admit, this is nitpicky/OCD as fuck considering things would function the same regardless but the whole UI is just the console one but with PC icons and no regard for the fact that the buttons are laid out differently on KB+M than the visual representation of the inputs in the interface (crosses instead of bars, etc). Crosses and circles are good for consoles because that's how the buttons are laid out and how the sticks move, similar to how bars, grids and lists work well for keyboard and mouse. I mean, with a mouse pointer, you can move and select things in any shape and direction but all they did was change the icons and kept the controller face button layout. Sorry, I'm just weird about user interfaces and their visual representations and interactions behaviours with input devices. I'd get equally OCD about using UIs built for keyboard and mouse with a controller. The Pipboy menus seem to be fine though.

Fortunately, mods!

Christ.

I hope they catch some flak for this. The responsibility should not fall on modders to fix the basic inferface of a game.
 
I generally hold graphics and looks pretty high up in video games but I know what to expect from certain games. Fallout 4 looks on par on what I am expecting from it. Dunno why people are freaking out that it doesn't have the best looking things ever. Its a Bethesda game and it has a ton of shit to account for.

Oh enough of that. I don't care who makes it, if I think it looks basic, then that is that (for me). If you're fine with it cool, but don't pass off that weak justification to why others should be cool with what we've seen, as if it's a crazy concept to expect a bit more improvement from Bethesda. It's been said a hundred times here and it isn't changing anyone's mind. At this point, probably best to just wait and see.

So instead of a cross you want rows?

I wouldn't mind rows myself tbh. But that's a petty complaint (personally).
 
Oh enough of that. I don't care who makes it, if I think it looks basic, then that is that (for me). If you're fine with it cool, but don't pass off that weak justification to why others should be cool with what we've seen, as if it's a crazy concept to expect a bit more improvement from Bethesda. It's been said a hundred times here and it isn't changing anyone's mind. At this point, probably best to just wait and see.

No I get you. It's fair to always expect more improvement from them and any other dev. It just feel like some of the complaints are a bit too hyperbolic? I dunno. The game doesn't look bad. And the screenshots that have had little compression and showcase some of the better looking scenery in the game, look pretty nice. There are a lot of potato quality screenshots that are making the meh looking areas look even worse.
 
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I'll admit, this is nitpicky/OCD as fuck considering things would function the same regardless but the whole UI is just the console one but with PC icons and no regard for the fact that the buttons are laid out differently on KB+M than the visual representation of the inputs in the interface (crosses instead of bars, etc). Crosses and circles are good for consoles because that's how the buttons are laid out and how the sticks move, similar to how bars, grids and lists work well for keyboard and mouse. I mean, with a mouse pointer, you can move and select things in any shape and direction but all they did was change the icons and kept the controller face button layout. Sorry, I'm just weird about user interfaces and their visual representations and interactions behaviours with input devices. I'd get equally OCD about using UIs built for keyboard and mouse with a controller. The Pipboy menus seem to be fine though.

Fortunately, mods!

I don't think that's very nitpicky

It does look stupid
 
No I get you. It's fair to always expect more improvement from them and any other dev. It just feel like some of the complaints are a bit too hyperbolic? I dunno. The game doesn't look bad. And the screenshots that have had little compression and showcase some of the better looking scenery in the game, look pretty nice. There are a lot of potato quality screenshots that are making the meh looking areas look even worse.

Oh yeah, if definitely way too crazy in some cases (saying it looks like x360ps3). I just hate the idea of not always expecting more from a company. Not expecting the anything crazy by any means (witcher 3), because I certainly understand the differences between games. I just feel like they could have pushed it just a tad bit more in the graphical department. Of course I could be wrong and this could be all that was possible, but I kind of doubt that.

Sorry, if I came off annoyed. I just think we need to always hold these game companies to a certain standard of excellence (within reason) or we'll never see progress. I just ignore the extreme hyperbole myself. In any case, I'm sure I'll enjoy the game anyhow.

I like how the streamer ended up becoming Revolver Ocelot

Lol, now he's got a greaser jacket. His character is something else.
 
I was holding out hope, but these streams look terrible. I'll wait for the reviews, but the urge to request the Steam refund is growing.
 
Damn the hat, the suit and the skin of the character all share the same shader probably. The guy doesn't even have self shadows.

I'm pretty sure that they definitely don't but okay
I mean I was watching the stream and the skin, hat, and suit are all their own materials, and they're visibly different in that shot.
 
I generally hold graphics and looks pretty high up in video games but I know what to expect from certain games. Fallout 4 looks on par on what I am expecting from it. Dunno why people are freaking out that it doesn't have the best looking things ever. Its a Bethesda game and it has a ton of shit to account for.

I think people are freaking because it's starting to feel like it's the same old song and dance with these Bethesda RPGs. Oh, it doesn't look good but look at all the POIs on this map!!! People have been leveling these criticisms at them for their last 4 games. I know I'M getting a little tired of them not at all prioritizing presentation... Especially today, where Bethesda is far from the only developer producing huge, sprawling worlds. They just seem to be the only ones who can't create those worlds on visual parity with the rest of the industry.
 
I'm pretty sure that they definitely don't but okay
I mean I was watching the stream and the skin, hat, and suit are all their own materials

Maybe not, but the character sure looks like it.

Then again I don't know why I'm whining about this, I played FO3 and the last thing I cared about in that game was character models. I'm gonna be out in the wasteland, not talking to NPC:s.
 
It's weird that some people are okay with the game looking like it does because "mods will fix it."

For the record, I don't think this game looks that bad. Underwhelming, maybe. But when lots of people are going into the game knowing that they'll have to install mods to make the game have the graphical fidelity and playability it should be with Bethesda's size and budget, I think Bethesda deserves to be criticized for it.
 
I'm believing more and more that FO4 was originally targeted as a crossgen title. There are just too many overlooked details for me to think otherwise.

However, I'm not about to say dumb shit like "looks just like New Vegas lolol", and I'm still planning on playing it, but it doesn't look like Bethesda was making a concerted effort to truly take a next-generation leap over Skyrim's technology. There IS a leap, mind you, albeit incremental and definitely not for one across a console generation.

I really do wish they would ditch Gamebryo already. That thing is ancient and was badly showing its age even since Skyrim.
 
I think people are freaking because it's starting to feel like it's the same old song and dance with these Bethesda RPGs. Oh, it doesn't look good but look at all the POIs on this map!!! People have been leveling these criticisms at them for their last 4 games. I know I'M getting a little tired of them not at all prioritizing presentation... Especially today, where Bethesda is far from the only developer producing huge, sprawling worlds. They just seem to be the only ones who can't create those worlds on visual parity with the rest of the industry.

Why does visual fidelity seem like it's become the primary metric by which we judge these games? Watching these leaks I've seen all sorts of varied locales packed with content that I personally can't wait to dive into myself, but it seems as though it's okay in here to let the visuals alone speak for the entire product - underwhelming visuals apparently merit sweeping generalizations about Fallout 4 as a whole - it's a half-assed game, or a low-budget game, or a product that must be 'fixed' by modders, etc. regardless of the game's particular merits or unique experiences, or the amount of work the devs may have put in elsewhere in order to achieve their specific vision for the game. I'm not saying that criticism of the visuals is invalid, so much as I'm saying that I really think some people have taken their criticisms way over the top, particularly without considering that even AAA games can be about more than just their visuals.
 
No thanks

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That's some shitty animation, the worst part is that clipboard.Modders definitely have their work cut out for them.

Why does visual fidelity seem like it's become the primary metric by which we judge these games? Watching these leaks I've seen all sorts of varied locales packed with content that I personally can't wait to dive into myself, but it seems as though it's okay in here to let the visuals alone speak for the entire product - underwhelming visuals apparently mean a half-assed game, or a low-budget game, or a product that must be 'fixed' by modders, regardless of the game's particular merits or unique experiences, or the amount of work the devs may have put in elsewhere in order to achieve their specific vision for the game. I'm not saying that criticism of the visuals is invalid, so much as I'm saying that I really think some people have taken their criticisms way over the top, particularly without considering that even AAA games can be about more than just their visuals.

For me the simple graphics is just salt in the wounds.Bethesda have been watering down their games with each iteration, and personally graphics were one of the only boons the series might have had left.
 
God, I'm dumb sometimes. Came in expecting to see 4k screenshots, and thought "looks just like 1080p at max settings or something".

I think people are freaking because it's starting to feel like it's the same old song and dance with these Bethesda RPGs. Oh, it doesn't look good but look at all the POIs on this map!!! People have been leveling these criticisms at them for their last 4 games. I know I'M getting a little tired of them not at all prioritizing presentation... Especially today, where Bethesda is far from the only developer producing huge, sprawling worlds. They just seem to be the only ones who can't create those worlds on visual parity with the rest of the industry.

Total PC bias here, but Skyrim was anything but ugly. Even the default, non modded version looked nice when it arrived, even though it clearly wasn't pushing "graphics". With mods however, Skyrim was one of the most beautiful games of last gen, and still holds up fairly well today. I honestly don't care that Bethesda isn't pushing graphics harder, because show me a single game that has the scope of most of their games that actually has phenomenal presentation.

No, TW3 does not count, it's something else entirely, and it barely had anything resembling indoor environments or dungeons.
 
The gap is just too wide now. They may not literally be a generation behind visually, but having waited so long for a new game from Bethesda, it doesn't meet my expectations of graphical advancement within that timeframe.
 
Damn the hat, the suit and the skin of the character all share the same shader probably. The guy doesn't even have self shadows.

not sure... there was a nice writeup over on beths site though:

https://bethesda.net/#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45

The player can go anywhere in the world at any time of day, so we added dynamic post-process techniques that enhance the vibrancy and color of our scenery for maximum emotional impact. Our virtual cameras received a major upgrade as well. We’re not going to spoil every improvement we’ve made, but for those of you who enjoy the technical details, here’s a sampling of what we’ve added to the latest version of the Creation Engine:

Tiled Deferred Lighting
Temporal Anti-Aliasing
Screen Space Reflections
Bokeh Depth of Field
Screen Space Ambient Occlusion
Height Fog
Motion Blur
Filmic Tonemapping
Custom Skin and Hair Shading
Dynamic Dismemberment using Hardware Tessellation
Volumetric Lighting
Gamma Correct Physically Based Shading

so id say it is in fact different for hat, suit and skin for sure...
 
Fallout New Vegas is a really good video game and it looks awful too.

What I'm trying to say is the heaviest criticism you can hurl at Fallout 4 is that it's not written by Obsidian, not that it looks ugly.
 
I'm sure they are different, but the shaders look pretty similar in that particular pic

I saw it on the stream and they're different for sure. And tbh I don't even think they look that similar in that picture. Far as I can tell the skin is distinct from the leathery hat which is distinct from the silky looking dress shirt which is somewhat distinct from the velvety looking suit. The skin is definitely distinct in motion from the rest of the shaders as pores and shit show against the lighting as the character moves.
 
Why does visual fidelity seem like it's become the primary metric by which we judge these games? Watching these leaks I've seen all sorts of varied locales packed with content that I personally can't wait to dive into myself, but it seems as though it's okay in here to let the visuals alone speak for the entire product - underwhelming visuals apparently merit sweeping generalizations about Fallout 4 as a whole - it's a half-assed game, or a low-budget game, or a product that must be 'fixed' by modders, etc. regardless of the game's particular merits or unique experiences, or the amount of work the devs may have put in elsewhere in order to achieve their specific vision for the game. I'm not saying that criticism of the visuals is invalid, so much as I'm saying that I really think some people have taken their criticisms way over the top, particularly without considering that even AAA games can be about more than just their visuals.

Most of it is stemming from the way Bethesda is trying to present this as a more cinematic game. The addition of a voiced character, fewer dialogue options, and over-the-shoulder camera during conversation implies that they are trying to achieve a tighter narrative (be it the main or any of the side narratives), as well as pursue the Bioware audience. This is completely fine. There is nothing inherently wrong with change.

However, the inconsistencies with graphical fidelity and jarring animations completely break the immersion. If Bethesda wish to draw in the audience and make them care about the main character's backstory (which is predetermined) and his/her fate, then they need to prioritize those elements first. Instead, they focused on establishing a new setting and improving gameplay mechanics while leaving most of the polish out.
 
I just feel like they could have pushed it just a tad bit more in the graphical department. Of course I could be wrong and this could be all that was possible, but I kind of doubt that.

I'm sure they would make the game look nicer if they could, especially given the competition released recently, so what do you think is this thing holding them back from doing that?

What your supposition suggests is that all companies have a bar of graphics that they all know they must reach, even in games with different scope and perspective, and it even applies to games that were already years in development when that bar was raised. It also suggests that Bethesda are either incompetent developers for not reaching that bar, or they've purposefully gimped the visual quality of one of their flagship titles for absolutely no reason other than to see how much they can screw consumers and still win game of the year.

I do not think them either malicious nor incompetent based on how well received every one of their games are, to the bewilderment of many on gaf. Their design is the epitome of greater than the sum of its parts, so even though people can point out single bad textures in areas, the time spent looking at that texture is less than half a second before moving onto the hundreds of others in adjacent rooms. In return for that bad texture, you get those adjacent rooms, and the ability to go anywhere at anytime, and blah blah all of the other things people include in what Bethesda games have to offer. That single texture was not a priority because it will quickly be forgotten in the moment to moment gameplay, or perhaps not even noticed at all, something that I think screenshots and looped gifs don't get across.

(For instance, the animation issues people are speaking of with the Vault-tec door salesman above this post occur as the player already has the door halfway closed. The player would normally never see that animation, which is why it's not picture perfect, because focusing on it would be a waste of time and resources. I find the scrutiny of that particular animation to be unwarranted and unrepresentative of animation quality elsewhere in the game.)

I believe that Bethesda did the best they could with what they had in their four year time frame, all of their decisions for what to focus on made with deliberate reason and purpose because they are professionals and veteran game designers, and that there are already clear and significant improvements in almost every aspect, including graphics, from their previous titles. Not much more to ask from them than that.

I guess what I meant to say with all of that is I'm sure there's probably a series of very good of reasons Bethesda didn't "push it just a tad bit more in the graphical department" because Bethesda is a competent developer, and that they've already pushed a fair bit even when they didn't have to to get sales.
 
I'd rather Bethesda focus on ambience, world building, and creating a fun open world over prioritizing graphics. I think they're engine is garbage, but all I know is is that they've made really good games over the years
 
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