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FANTASIAN Neo Dimension | Review Thread

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
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You better put that digital drawing down or else!

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Lokaum D+

Member
Don't sleep on this one people, I played the whole thing on Apple TV and for those of you who have been waiting forever for Final Fantasy to go back to it's roots, THIS is the game you've been asking for.

Turn Based Battle System ✅
Story by Hironobu Sakaguchi ✅
Music by Nobuo Uematsu ✅
PS1 Pre-Rendered backgrounds ✅
Old School FF Character Archetypes ✅
glad this is a "indie" game, if this was a SE main release it would never met sales expectation for sure.
 

Davevil

Late October Surprise
Don't sleep on this one people, I played the whole thing on Apple TV and for those of you who have been waiting forever for Final Fantasy to go back to it's roots, THIS is the game you've been asking for.

Turn Based Battle System ✅
Story by Hironobu Sakaguchi ✅
Music by Nobuo Uematsu ✅
PS1 Pre-Rendered backgrounds ✅
Old School FF Character Archetypes ✅
No multi language localization 🚫
 
thicc_girls_are_teh_best thicc_girls_are_teh_best , probably worth noting for physical collectors that this seems to be a limited release.



NGL amid everything this game kind of drifted from my mind, I needed the reminder. Thanks! 👍

It looks like you've tagged the wrong thick* user :messenger_grinning_sweat:, but yeah, good shout on that.

I've already secured my physical pre-order. :messenger_sunglasses:

I'm glad they screwed up the tag; reminded me about the game and you got the heads-up all the same. Win-win 😁
 
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Alexios

Cores, shaders and BIOS oh my!
Wtf @ the price, Square sabotaging Sakaguchi for making a better JRPG than FF's been in aeons despite a far lower budget and smaller studio or what?
 

Punished Miku

Human Rights Subscription Service
It definitely feels like old school Final Fantasy. The dialogue is simple and short with Nintendo style red text highlights on key words. Font is quite large. Gives everything a very relaxed and easy to play vibe. Battles have nice shortcuts on LT and RT buttons so that also feels quite cozy. Music is definitely simplistic so far, nostalgic. Graphically looks interesting. Character models are nicely animated 3d set over pre-rendered backgrounds. Some broader shots look bland but interiors can be detailed. Only weird element so far is the camera angle hops around a lot between static shots. A minor annoyance but not a deal breaker. Not much story yet but they already dropped a few breadcrumbs that could be interesting.
 

nikos

Member
Lack of ultrawide support is mind boggling considering this launched as an Apple Arcade game.

Holding off or now. At least it's Steam Deck verified.
 

RavageX

Member
Sounds too old school for me. Not really a bad thing, but not good for me right now.

Might tinker with it and put it on the back burner.
 

Punished Miku

Human Rights Subscription Service
The Demengion is crack for JRPG fans. What a simple but fantastic quality of life feature. Skip the crap battles constantly in your face, but give you much larger, more difficult battles instead that are more interesting. And you get to manage the meter and turn it off or on and stay in control of it.

Clearly some Lost Odyssey influence as well with the story delivery being in text / visual novel format.



The trees look cool up close. Like a model train set.







FFX vibes.
 
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Punished Miku

Human Rights Subscription Service
Switching to hard mode. The game has all the status effects and elemental weaknesses you'd expect and monster scanning. So far been a bit too easy on normal to where you can ignore most of it.
 

Punished Miku

Human Rights Subscription Service
10 hours gone and it was effortless. I don't say that about JRPGs too much these days. Feels like this is the closest we'll ever get to a spiritual successor to FF VIII, IX or X.

Pre-rendered is clearly still the way to go for some of these games. I wonder if this hitting console will convince some indie devs to try and mimic this style. 30 people made this in 3 years.

I didn't realize how smart the camera pans were as well. It preserves the ability to have set cinematic angles but allows you to make bigger areas instead of a load screen every 3 seconds like it used to be on PS1 or PS2. They really put a lot of thought into making this game.
 
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Merkades

Member
I utterly hate the movement in this game. It does not jive with how I want to control it at all, and the camera is constantly shifting screwing up my directional inputs. I actually hate that far more than the massive amount on DoF that you can't turn off.

Baring these two things, I mostly like it, but nothing special I would say. I am ~20hours in. My next game is Trails through Daybreak and I am finding my desire to finish the game so I can move on increasing. For me 6/10, ok but just that (so far).
 

Punished Miku

Human Rights Subscription Service
Some of the dialogue is pretty funny. I genuinely like all the characters. Cheryl is hilarious.

P.S. game just dropped some great story in a big chunk. It just keeps getting better.
 
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