Fantasy Games are just an amalgam or "Vouge" of European Mythology (Celtic, Slavic, Norse, German, French). Makes the genre oversaturated.

Well, those are the most popular settings. Some have tried some other settings which are not as popular and failed to make significant money. Sadly, if you work with others you are here to make money. I work kind of alone but still thinking if I can make some money...Well, I know the first real "game" made was sent to die, and the second one may also die without making anything at all, but I am here for the fun.

Those "original", less used settings are not that commercial, or at least I think they aren't. They won't be until a big company makes a hit, or someone makes a splash in the world.
 
Western audience is attracted to western themes and western culture, shock. European mythology is diverse, multi cultural, thematically rich and its aesthetics are proven winners.

It's up to game studios in the Middle East, Africa, China, India, Japan, to effectively explore different mythologies and raise their popularity.
 
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Western audience is attracted to western themes and western culture, shock. European mythology is diverse, multi cultural, thematically rich and its aesthetics are proven winners.

It's up to game studios in the Middle East, Africa, China, India, Japan, to effectively explore different mythologies and raise their popularity.
I was wondering when someone would bring that up, however, though you are somewhat right, Asia, specifically Korean have been very attractive to European Mythology with games like Vindictus and Black Desert.

I say this to mean western studios are just as capable in making non Europeans fantasy games.
 
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I think one of the reason to the popularity of "western fantasy", is that it's more "uniformed" for lack of a better word. the general medieval setting, knights, wizards, prince and princess etc. all of those are kinda imprinted into the general public's mind. even D&D fantasy settings are getting more and more wildly accepted now a days. but on the other hand, Asian fantasy settings varies a lot depending on the region. Japanese, Korean and Chinese mythos alone differes widely, let alone Southeast Asia, Mongolia/Nepal, India and Middle Eastern ones. and while I'm not familiar with African and South American mythos, I imagine the situations are similar. so unless you have a great interest in those regional settings, chances are they won't be all that popular to the market which translates to low sales, which means less exposure.
 
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Welcome to life 2k+ years after we started recording history, broski. After a point (probably like 1900 years ago) new ideas reach a singularity and there's nothing new to be said. People have to take old ideas and twist them into new takes. New perspectives.

Same with music. Same with Hollywood's endless reboots. It's not a good thing. But conversely, it's not necessarily a bad thing either. It's just kind of...a thing.

It's the tip of a deep ass ocean of philosophy, but it kind of brings up the question about sentience and personality and agency, because everything we think, do, and interact with has been thought of, done, and interacted with by someone before, as per the law of averages. I think information and creativity is a lot like any other sign of life on this planet. Like water. It goes through different forms, it gets recycled and put into new formulas but at the end of the day it's a part of everyone and it's the same shit the ancient Roman's were bathing in.
 
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