Far Cry 3 PC performance thread

What exactly do the different levels of PostFX do?

I'm not sure what the various stages are, but overall it adds FXAA, motion blur, and the DOF filter that makes far off areas look coated in vaseline. The game looks far cleaner without it.
 
I saw many suggestions for PostFX at Low or Medium, from my own comparisons, Geometry at just Low, Shadows at Low, yet at the tribe's main town, the one you awake at in the tutorial, I can't get 60fps overlooking it. I thought shadows were being culprit, there's a huge amount of them in there, I turned them to low, nothing. Geometry, nothing. PostFX, heh, nothing.

I put my i7 920 back at stock speed (2.8GHz). Is my CPU holding me back? I'm running my 660ti at 1267MHz boost, memory at 7GHz. That's +300MHz on core clock and 1 full GHz on memory clock. It's 60fps pretty much everywhere else, only rare dips to 56-57 for 1 second or two.

It's not bothering me that I don't reach 60fps there, it's always at 50-55, constantly, it's bothering me because I don't know what's going on. Turning down settings is not helping. I'm running DX9 with HDAO with Alpha Coverage Enhanced.

Seriously, it's like my CPU is bottlenecking me...


Edit: 1680x1050
 
Wow the performance in this game is seriously all over the map. Yesterday I was getting locked 60fps DX11, everything on Ultra at 1080p, today I am getting 30fps at those settings.
 
Wow the performance in this game is seriously all over the map. Yesterday I was getting locked 60fps DX11, everything on Ultra at 1080p, today I am getting 30fps at those settings.

The game settings don't take effect until you at least quit out to the main menu I think. So some people might think they are running the game at max settings even though they are not.
I don't know if that's the case for you, but I have mostly given up on using the ingame menu and just change all of the settings via the .xml file.
 
The game settings don't take effect until you at least quit out to the main menu I think. So some people might think they are running the game at max settings even though they are not.
I don't know if that's the case for you, but I have mostly given up on using the ingame menu and just change all of the settings via the .xml file.


They definitely do change in game. I did my video comparison without ever leaving to the main menu and the differences were there.
 
Wow the performance in this game is seriously all over the map. Yesterday I was getting locked 60fps DX11, everything on Ultra at 1080p, today I am getting 30fps at those settings.

I had an issue with the game when I had vsync set to 1-frame, it was dropping the framerate straight to 30 whenever it dipped under 60. It would persist until I switched vsync to some other setting and then put it back to 1. This was happening every time I started the game up, so I just started using D3DO for vsync/triple buffering after that
 
Turn off post FX, game looks a lot better with that crap off, also runs much better.

weirdly enough I disagree, even the FXAA implementation seems to be pretty vaseline-free, and the other "FX" are pretty good on their own. Far away areas some bad lod bugs and such that the DOF takes care of.
 
The game settings don't take effect until you at least quit out to the main menu I think. So some people might think they are running the game at max settings even though they are not.
I don't know if that's the case for you, but I have mostly given up on using the ingame menu and just change all of the settings via the .xml file.

I quit out of the game at least once or twice (to enable DX11) and my framerate stayed at 60.

This game is trolling everyone.

I think this is the most accurate response.

Whatever the case, 30-35fps is great on Ultra, 60 was better, but I'll take it.
 
adding in "maxfps=60" in the profile xml file seems to help

^^^ this and the 'GPU Max buffer frames' (I have it set to 3) really did help...also make sure it's in fullscreen mode. The file he's talking about is in your documents > FarCry3>gamerprofile.xml.

Have these been posted yet?

No HUD files, I know the youtube was linked but these should save people some time
http://forums.steamgames.com/forums/showthread.php?t=3023873

Scanned it with MES, Spybot, MWB and it's clean...now to see if it really works. Thanks man!
 
Well all my hard work to get this game together worked... for about 20 minutes. I said fuck it and put it on medium. At least I can enjoy the game now.
 
maxfps=60, disabling depth downsampling, 3 frames rendered ahead, vsynch forced through drivers, everything else on max = 60fps all the time and the hitching is gone, fantastic!
2 x 7950OC.

edit: and as I restart it, it's hitching again, nothing has changed, nothing! I will not play this anymore without a fix for this, ugh.
 
I saw many suggestions for PostFX at Low or Medium, from my own comparisons, Geometry at just Low, Shadows at Low, yet at the tribe's main town, the one you awake at in the tutorial, I can't get 60fps overlooking it. I thought shadows were being culprit, there's a huge amount of them in there, I turned them to low, nothing. Geometry, nothing. PostFX, heh, nothing.

I put my i7 920 back at stock speed (2.8GHz). Is my CPU holding me back? I'm running my 660ti at 1267MHz boost, memory at 7GHz. That's +300MHz on core clock and 1 full GHz on memory clock. It's 60fps pretty much everywhere else, only rare dips to 56-57 for 1 second or two.

It's not bothering me that I don't reach 60fps there, it's always at 50-55, constantly, it's bothering me because I don't know what's going on. Turning down settings is not helping. I'm running DX9 with HDAO with Alpha Coverage Enhanced.

Seriously, it's like my CPU is bottlenecking me...


Edit: 1680x1050

It's not your CPU. I have the exact same one, granted mine is OC a bit(4.2Ghz) but even when I was running at 3.8 I didn't notice a difference between the clock speeds. Even the benchmark froma page back has a test with the i7-920 at stock speeds and it really didn't make a difference.

It must be something else.
 
They definitely do change in game. I did my video comparison without ever leaving to the main menu and the differences were there.

They change in game but only in the main menu. You can't change settings during gameplay, they won't take effect until you quit to the main menu. So I'm guessing some people experiencing sudden performance drops simply haven't been playing with the settings they thought they were, then when they quit out and resume playing later the settings will be in effect and their fps plummets.
 
They change in game but only in the main menu. You can't change settings during gameplay, they won't take effect until you quit to the main menu. So I'm guessing many people experiencing sudden performance drops simply haven't been playing with the settings they thought they were, then when they quit out and resume playing later the settings will be in effect and their fps plummets.
MOST of the effects change immediately, but there are some that require a restart. I think this is why there is confusion.
 
Gezz guys I was all set to jump on this game but with so many having issues, I think I'm going to hang tight for a few weeks and see how things shake out.

I'm glad the community figured out how to kill the hud but honestly, I'd prefer if anything, just a smaller map and all the XP/headshot/notifications to be removed.

I guess it's all or nohthing right now.

I'll check back after christmas to see how things have turned out.
 
The game settings don't take effect until you at least quit out to the main menu I think. So some people might think they are running the game at max settings even though they are not.
I don't know if that's the case for you, but I have mostly given up on using the ingame menu and just change all of the settings via the .xml file.

Settings do change immediately because Ive taken several screenshots comparing settings and I never restarted the game.

IMO the problem is triple buffering randomly not being enabled when launching the game which is why it would seem to run great one day and not the next, If im stuck at 30fps I can exit / reload the game and i'm back to 55-60fps without changing anything.

Just use D3DOverider to force Triple Buffering and problem solved.
 
Happens with an unmodded game as well. Wonder what's causing it.

Never had it in my game, though I'll be on the lookout to see if I'm wrong.

I think I've got my game looking good finally, and a nice balance between performance.

farcry3_d3d112012-12-qpjit.jpg
 
My copy is likely to arrive today. Before digging through this thread, are there any essential tips and tweaks for performance?
 
the ubishop download was awful...terribly slow and it seems the game was downloaded in parts (13 in total) I want to extract it but it's auto extracting to my C drive, which is a 40 GB SSD with only a few gigs left :/

anything I can do about this?
 
^^ You're not still using 8xaa right? And what are you downsampling from? Will you post your xml because it looks significantly better than my game on Ultra @ 2560x1440 2x SGSSAA

the ubishop download was awful...terribly slow and it seems the game was downloaded in parts (13 in total) I want to extract it but it's auto extracting to my C drive, which is a 40 GB SSD with only a few gigs left :/

anything I can do about this?

Once it's tied to your UPlay account can you download it from there? The game store said I only had 30 days to access the files from the web store...
 
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