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Far Cry 3 With DirectX 10 Preview

Borys said:
AFAIK DX10 isn't and won't be available on the consoles for quite some time (next-next-gen).

next-next gen consoles, such as Xbox1080 and PlayStation4, will be way beyond DX10.


Kleegamefan said:
Xenos hardware is very close to being DX10 complient IIRC...

I am sure there are some things X360 and PS3 will be able to do in hardware that are even beyond DX10 spec....such are the advantages of a closed architechure.....



true
 
Borys said:
When (and if) PPU accelerators for the PC will catch on you'll still try to downplay them?

Let me give it a shot. ;) Im a PC gamer but Im not really buying the PPU prospects. Even if a "helper chip" like the PPU eventually hits retail for PC, developers that really take advantage of them will likely be few and far between. Its just the nature of an open platform. Meanwhile these floating point heavy console chips like Cell (and to a lesser extent Xcpu) will have the added value of being within a closed platform, getting turned inside and out. I think PC games over the next 5 years will still for the most part be dedicated to the median of their general processing cores, which will be very fast in certain areas to be sure, but much slower in others. Namely floating point. So personally Im more excited for the advances in game physics on the console end then I am the PC end for those reasons.

The open platform always has the advantage in the technology curve over the static one. But something interesting has happend in one area, a paradigm shift in CPU power. Is general processing really the ideal for whats going to be needed in game processing in the very near future? We're gonna find out.
 
The collision and physics on the fern, and the building demolition were very nice. Shadows, and lighting were about what you'd expect. I'm burning out on shaders, but the improvements in interaction with the environment are getting me all excited again.
 
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