Far Cry = KILLED

Rhindle

Member
*gulp*

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Whew... For a minute you had me going there. My pc can't possibly run this game decently,I thought you were going to say that the Xbox version was cancelled.
 
In terms of what exactly Rhindle? Vegetation variation? I assume you've never played Far Cry on its highest settings I take it? This does look good but let's not go overboard, the characters however.......
 
aww man, i enjoyed playing far cry too

i guess i'll have to throw my copy away now that screenshots from an unreleased game which exemplify a slightly superior foliage engine have been revealed
 
Error Macro said:
There's no way that's running on actual Xbox hardware.
true enough, especially since it's clear (see hud and logo) that the screens have been resized to 640x480 from a much bigger resolution.
 
Li Mu Bai said:
All XBW grabs are doctored, it doesn't appear to be software that can't run on the Box at 30fps, with drops.
I would not call that "doctored", they just resize everything to 640x480
 
Going by these pics it could easily run on xbox hardware: Argentina's forest in RSC2 is definately not worse than this.

Looks good, but all we see here is relatively narrow rock corridors with limited draw distance; it's a far cry from Far Cry's incredible draw distance and huge open areas.
Which is what makes Crytek's game impressive : it's not the amount of trees and blades of grass surrounding you, it's the way the engine handles and draws everything in a several miles range.
 
thorns said:
It only says PC CD-ROM on the web page so big thumbs down to Xboxworld for fake pics/news.

Heh, they also tried to pass off the PC version of Splinter Cell 3 as the XBOX version.
 
so then what is it? a pc port of the xbox version?

i haven't finished it yet, so i don't know if this bridge is in the game.
 
Anyway, if you read the last EGM, they saw the game running and said it needed immediate attention from Ubi. They said the game was really not feeling like Far Cry anymore.
 
The Bookerman said:
Does it have a 1km draw distance?

No?

I rest my case.

Farcry still owns.


1.6km, no?

and yeah...Far Cry looks better IMO...just look at the lighting and everything but the foliage
 
I don't get why it's even being discussed wether these screens are doctored (except for the obvious removal of aliasing through downscaling hi-res framegrabs), this doesn't look special to me... It doesn't touch MGS3 so why couldn't it be running on the XBox?
 
cybercrash said:
I don't get why it's even being discussed wether these screens are doctored (except for the obvious removal of aliasing through downscaling hi-res framegrabs), this doesn't look special to me... It doesn't touch MGS3 so why couldn't it be running on the XBox?

From an artistic POV, you are right, this doesn't touch MGS3. However, it clearly stands ahead of MGS3 from a technology standpoint.
 
Nice shots but Far Cry is still graphically superior from these meager screens that were released.

I'd definitely would be impressed if this were Xbox and so far there doesn't seem to be anything graphically that would imply that it can't be done.
 
dark10x said:
From an artistic POV, you are right, this doesn't touch MGS3. However, it clearly stands ahead of MGS3 from a technology standpoint.

I agree with you dark environmentally speaking, except regarding the character models used in this game & the water looks inferior to MGS3's IMO.
 
Shompola said:
artistically it doesn't touch MGS3? what is so special about the forest in MGS3 that is'n't present here?

It isn't just about the forest, though...

The overall look is just so incredibly beautiful to behold and should easily crush whatever this game is in terms of artistic merit.

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tenchir said:
Heh, they also tried to pass off the PC version of Splinter Cell 3 as the XBOX version.


Yeah, the credibility of xboxworld.nl is about zero for me right now. I haven't seen a screen cap from them yet that actually looks like it came from an XBox!
 
if only Konami was making MGS3 on the Far Cry Engine.....
God no... Far Cry is slightly less generic/fugly than this, but still, hell no...

If you want to see how a Far Cry -like engine looks on PS2 play first level of Transformers. Would you trade that kind of graphics for that of MGS3? I know I wouldn't.
 
Marconelly said:
God no... Far Cry is slightly less generic/fugly than this, but still, hell

Far Cry's environments are generic? or even slightly fugly? I'm sorry but I just don't see it...before Far Cry, I'm at a loss when it comes to giant island sized levels filled with white sands, clear water, blue skies, and metric tons of grass and greens being anything near the norm in FPS games...as for it being fugly, only if you ignore it's levels and just concentrate on it's robotic inhabitants
 
I might have misunderstood the post. The engine tiself in Far Cry is actually very good, it's just that I don't think it's used particulary well beyond showcasing the engine. That goes even more for this game, where everything looks very complex but also flat at the same time.
 
Why are you showcasing the second game Rhindle? Aside from the complex geometry of uninhabited building render, it's not at all impressive. Certainly not anything the GC/PS2 couldn't pull off IMO. And stop using XBW for your screen captures.
 
Marconelly said:
God no... Far Cry is slightly less generic/fugly than this, but still, hell no...

If you want to see how a Far Cry -like engine looks on PS2 play first level of Transformers. Would you trade that kind of graphics for that of MGS3? I know I wouldn't.
It's whoever that uses the engine that matters not the engine itself. It's just an enabler to allow you to create the imagry within it's technical confines.
 
TekunoRobby said:
It's whoever that uses the engine that matters not the engine itself. It's just an enabler to allow you to create the imagry within it's technical confines.

I wouldn't say that...

A lot of games used the Quake engine, for example, and all of them fell within the constraints OF that engine. There are limitations present in all engines, and some of those limitations aren't exactly easy to work around. MGS3 is doing a LOT of the things that CryTek was likely NEVER designed to do. At the VERY least (ignoring the gameplay difficulties), do you REALLY think CryTek could handle a convincing cinematic display as we see with MGS2 and 3? I really don't...

The engine isn't designed for an MGS style game and any attempt at making one work would reveal the roots of the engine. KCEJ writes their graphics/game engines SPECIFICALLY for the type of game they are making...and that is, IMO, the best way to go about it.
 
Marconelly said:
God no... Far Cry is slightly less generic/fugly than this, but still, hell no...

If you want to see how a Far Cry -like engine looks on PS2 play first level of Transformers. Would you trade that kind of graphics for that of MGS3? I know I wouldn't.

the tech not the style ;)
 
lordmrw said:
I like this shot the most. Looks a little too real. The environments look damn good, its when you see people and physical objects that the illusion is destroyed.

Actually there's something really good about the second batch of screens.
The lightning, both in and outdoors has to be the most realistic i've ever seen, especially in those first 3 pictures.
I don't buy it though, these must be renders of ingame scenes with some kind of simple radiosity turned on; it's obvious from the way those walls are lit that this is not a simple 1, 3...7 points lightning setup.

Btw, the 'green' that they (and almost all western developers) are using is terrible.
 
eso76 said:
Actually there's something really good about the second batch of screens.
The lightning, both in and outdoors has to be the most realistic i've ever seen, especially in those first 3 pictures.
I don't buy it though

That's because the first 3 pictures are not in-game...just look at the last 3 to see what in-game looks like
 
I look forward to seeing what this game is capable of, but to call it a 'Far Cry killer' based upon some very strategically placed screenshots of an incomplete game...I think not.
 
dark10x said:
From an artistic POV, you are right, this doesn't touch MGS3. However, it clearly stands ahead of MGS3 from a technology standpoint.
Eh... aside from some bump mapped water it just seems to push a lot of polys. MGS3 has fancier post-rendering filters and projective texturing to simulate light passing through the trees. It may very well be more advanced but I don't think you can declare a winner between those two games just looking at screenshots.
 
cybamerc said:
Eh... aside from some bump mapped water it just seems to push a lot of polys. MGS3 has fancier post-rendering filters and projective texturing to simulate light passing through the trees. It may very well be more advanced but I don't think you can declare a winner between those two games just looking at screenshots.

I suppose you are right...I kinda jumped the gun on the assumption that this game could stand up to Far Cry from a tech standpoint. However, those later shots are unimpressive...
 
Actually that shot from mgs3 with snake dressed up like an alligator stomps all over el matador forest BOTH technically and artistically. Those trees are gorgeous.
That has to be the most beautiful forest i've ever seen.
 
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