Error Macro said:There's no way that's running on actual Xbox hardware.
true enough, especially since it's clear (see hud and logo) that the screens have been resized to 640x480 from a much bigger resolution.Error Macro said:There's no way that's running on actual Xbox hardware.
I would not call that "doctored", they just resize everything to 640x480Li Mu Bai said:All XBW grabs are doctored, it doesn't appear to be software that can't run on the Box at 30fps, with drops.
thorns said:It only says PC CD-ROM on the web page so big thumbs down to Xboxworld for fake pics/news.
The Bookerman said:Does it have a 1km draw distance?
No?
I rest my case.
Farcry still owns.
cybercrash said:I don't get why it's even being discussed wether these screens are doctored (except for the obvious removal of aliasing through downscaling hi-res framegrabs), this doesn't look special to me... It doesn't touch MGS3 so why couldn't it be running on the XBox?
dark10x said:From an artistic POV, you are right, this doesn't touch MGS3. However, it clearly stands ahead of MGS3 from a technology standpoint.
Shompola said:artistically it doesn't touch MGS3? what is so special about the forest in MGS3 that is'n't present here?
tenchir said:Heh, they also tried to pass off the PC version of Splinter Cell 3 as the XBOX version.
God no... Far Cry is slightly less generic/fugly than this, but still, hell no...if only Konami was making MGS3 on the Far Cry Engine.....
Marconelly said:God no... Far Cry is slightly less generic/fugly than this, but still, hell
It's whoever that uses the engine that matters not the engine itself. It's just an enabler to allow you to create the imagry within it's technical confines.Marconelly said:God no... Far Cry is slightly less generic/fugly than this, but still, hell no...
If you want to see how a Far Cry -like engine looks on PS2 play first level of Transformers. Would you trade that kind of graphics for that of MGS3? I know I wouldn't.
Rhindle said:More:
refreshZ said:Wow those screens are seriously nothing special.
El Matador = KILLED
TekunoRobby said:It's whoever that uses the engine that matters not the engine itself. It's just an enabler to allow you to create the imagry within it's technical confines.
Marconelly said:God no... Far Cry is slightly less generic/fugly than this, but still, hell no...
If you want to see how a Far Cry -like engine looks on PS2 play first level of Transformers. Would you trade that kind of graphics for that of MGS3? I know I wouldn't.
lordmrw said:I like this shot the most. Looks a little too real. The environments look damn good, its when you see people and physical objects that the illusion is destroyed.
eso76 said:Actually there's something really good about the second batch of screens.
The lightning, both in and outdoors has to be the most realistic i've ever seen, especially in those first 3 pictures.
I don't buy it though
Eh... aside from some bump mapped water it just seems to push a lot of polys. MGS3 has fancier post-rendering filters and projective texturing to simulate light passing through the trees. It may very well be more advanced but I don't think you can declare a winner between those two games just looking at screenshots.dark10x said:From an artistic POV, you are right, this doesn't touch MGS3. However, it clearly stands ahead of MGS3 from a technology standpoint.
cybamerc said:Eh... aside from some bump mapped water it just seems to push a lot of polys. MGS3 has fancier post-rendering filters and projective texturing to simulate light passing through the trees. It may very well be more advanced but I don't think you can declare a winner between those two games just looking at screenshots.