chris121580
Member
Hilarious! Love itHas this been posted? https://www.youtube.com/watch?v=1CWZZZ0-3UU&feature=youtu.be
Hilarious! Love itHas this been posted? https://www.youtube.com/watch?v=1CWZZZ0-3UU&feature=youtu.be
Has this been posted? https://www.youtube.com/watch?v=1CWZZZ0-3UU&feature=youtu.be
How the hell do you hunt fish in this game?
Anyone have an image of the map size? Judging by the amount of camps and bo fires I see it seems its not that big ?
Has this been posted? https://www.youtube.com/watch?v=1CWZZZ0-3UU&feature=youtu.be
Map is even slightly bigger than this. There's some stuff up north and down south that's not in that image
I killed a few fairly easily with a Sabretooth by my side -- I think the key is to only attack when you see one separated from the herd, because otherwise you'll kill one and be stampeded by the others!I was worried about the navigation without vehicles, now I ride my Sabertooth and don't even need to fast travel #Worth
+ a tip to kill mamooths easily, just ride them and jump from a medium size cliff, you will only have a few damage and he'll die
Did Ubisoft finally get rid of loot chests or are they still in this game in some form? I remember opening the map in Far Cry 3 or 4 and seeing hundreds of icons.
Its so much better here than in Far Cry 4.Did Ubisoft finally get rid of loot chests or are they still in this game in some form?
I really love how Ubi peeled off all excess stuff and kept the core elements of what makes a Far Cry game.
I mean, the excessive loot, chests and collectibles are gone. The towers are gone. The number of enemy bases [campfires in this game] reduced.
What remains however is freedom of playstyle, both agressive and stealth are viable options. While the melee combat may be lacking, stealth gameplay is still super satisfying. Crafting isn't a tiresome grindfest anymore but actually makes sense now and isn't intrusive in the slightest. You collect wood because you need it for arrows. Crafting doesn't feel like a tacked on gameplay mechanic anymore.
I can see why certain people dislike this game, but it almost feels as if they're missing the point. I watched Lirik play this game a couple of days ago, he was basically speedrunning through it. Sprinting from one mission to the next, not giving a fuck about exploring, observing the environment, basically some of the elements that this game excells at. I don't like using a "you're playing it wrong" argument, but I'm pretty sure this game is supposed to be played at a slower pace. It adds tons to the immersion, and then you'll notice all the things happening all around you.
God damn GAF, these impression just made me buy Primal.
Don't make me regret it Ubisoft.
The story is basically nothing from what I've seen and there's not even anything close to proper villain in this game. I don't think set pieces even exist in this Primal. I've been mostly exploring and upgrading stuff due to the fact that the story missions are just terribly bland.
Map is absolutely huge, considering you have to walk everywhere.
Do you use the mini-map or the menu map to navigate, or is it possible to play the game at least on free roam only by memorizing the areas by sight ?
That's how a lot of people would play though. Primal pretty much stinks when it comes to mission design. Every single one I've done so far boils down to using detective mode until you find whatever you're supposed to collect/kill and that's pretty much it. The story is basically nothing from what I've seen and there's not even anything close to a proper villain in this game. I don't think set pieces even exist in Primal. I've been mostly exploring and upgrading stuff due to the fact that the story missions are just terribly bland.
I like the game for what it is but it's incredibly flawed. It does a few things exceptionally well and everything else is mediocre to plain bad. If you like it then you'll most likely love it, but don't expect it to have mass appeal. Simply saying it's a good game without elaboration is a bit misleading in this case.
Do you use the mini-map or the menu map to navigate, or is it possible to play the game — at least on free roam — only by memorizing the areas by sight ?
Better than having to mindlessly climb towers or other shit to unlock parts of map etc with a collectathon every 10 seconds you move. Its why i hated far cry 3 n 4.
The environment is quite dense, but there are definitely notable landmarks. During my last hour last night I was using my mini map very rarely.
I play with mini-map disabled, but with objectives enabled [for now]. I mostly navigate through the map menu.
There are certain very notable landmarks that will help you navigate in the world [there's a MASSIVE formation of mountains in the North] but because of all the verticality of the map and the fact that I haven't unlocked the grappling claw yet I use on-screen objectives so I know a bit better where to go.
I haven't been missing the mini-map a single time. The game does a great job of giving you audio cues when there's danger nearby, you don't need a red dot on the minimap to tell you that. Plus, having a mini-map in a caveman simulator feels stupid as hell.
Thanks for your answers, I will definitely try it without the mini-map.
Really wish this was $30-40. I really can't justify spending 60 after my experience with far cry 4.
This is how you know some of these youtubers get far too much money.
^ I've played my first 5 hours in that small square on the left-middle.