Far Cry Primal |OT| The Land Before Towers

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This game is damn good. I like it a lot. I just started wandering once I got freedom and it's sweet. Have no interest in doing story stuff right now lol

No clue about gators, took a huge leap into water and saw the beast on my way down. I screamed "OH SHIT" so damn loud haha
 
Man this game. I swam across a river and after a walking a few feet off the bank, a cave lion began charging me. So I reverse course back into the river and right into the waiting jaws of a crocodile.

I also finally managed to tame a saber tooth! Now to unlock the skill to ride it.

Loving this game.
 
Oh man. I tamed a sabretooth tiger today. Some of the intetactions with other creatures are hysterical. Several times now, a bear will come charging straight at me until they see the tiger, at which point they make a u-turn and run away.
 
I hate that i like this game so much, I can't stop playing and i have to go to sleep, gotta work tomorrow, oh well, back to oros
 
I dunno why the designers on the Far Cry series keep doing this, but it's off putting when I interact with a new npc out in the world and they already know my name. That happened in FC4, don't remember if it happened in FC3.

Started turning most hud elements back up besides minimap, playing on expert. I may try to start turning them off again, but it can be brutal.

Also, there is a cave entrance early on right before the first taming quest. The entrance is blocked by trees, on the wall nearby is a picture of an owl, I figured it meant to survey with the owl to find another entrance but I couldn't find shit.
 
Played maybe two and a half hours. Seems like a solid new entry for the series. I really like having animal buddies. So far I have an owl, a wolf, a cave lion and a jaguar. Haven't gotten to use the jaguar yet though. Beauitful world for sure. Really like the setting. Should be good fun to sink some time into over the next few weeks.
 
I hate that I do not have enough time to actually spend more than an hour at once in this title.

What this game does right it does it in spades. Ubisoft managed to create an interesting world chock full of atmosphere without it giving me the feeling of 'been there, done that' while in the core it is essentially the same formula.

The animations are the same, the missions mechanics are the same, the skills and inventory upgrading are essentially also the same.

The three saving graces for this game is, and I am falling into repetition, the Atmosphere, World and Danger/Survival gameplay.

If you hate the Ubisoft formula or grew tired of it I would not just quickly skip this one. As I said, the formula is essentially the same, but the world feels so alive and full of danger that each step you take further into the environment makes you fall in love with the presentation even more.
 
I gotta admit, I had extremely low hopes for this. I just expected another Far Cry being Far Cry, but honestly, it's pretty good. I wasn't really feeling it the first few hours, it felt like any 'ol Ubisoft game; lots of busywork and a constant feeling that the game is playing me and not the other way around. As soon as I turned off pretty much every handholding tool (and there's a lot) I was able to become more and more immersed.

There's still lots of typical Ubi-isms that drag the game down for me, but overall, wandering the world and exploring is pretty well done. I'm not in love with the game mind you, but it's a step up from the copy/paste mess that was FC4.
 
I was worried about the navigation without vehicles, now I ride my Sabertooth and don't even need to fast travel #Worth

+ a tip to kill mamooths easily, just ride them and jump from a medium size cliff, you will only have a few damage and he'll die
 
I was worried about the navigation without vehicles, now I ride my Sabertooth and don't even need to fast travel #Worth

+ a tip to kill mamooths easily, just ride them and jump from a medium size cliff, you will only have a few damage and he'll die
I killed a few fairly easily with a Sabretooth by my side -- I think the key is to only attack when you see one separated from the herd, because otherwise you'll kill one and be stampeded by the others!

So what I do is send my Sabretooth to attack the mammoth, and just start chucking spears (when I did this I was able to carry, and thus throw 5 spears), rapid fire. Once those are gone I stand back and finish it off with my bow -- usually only takes a few shots and you're good. Your animal might die in the process, but you can always revive them.
 
Did Ubisoft finally get rid of loot chests or are they still in this game in some form? I remember opening the map in Far Cry 3 or 4 and seeing hundreds of icons.

there are no chests that show up on the map (but they do show up on the mini-map) which are mostly just random loot / crafting materials.

What shows up on the map (but only when you zoom in further) are 'blue icons' that mark collectibles that all just give you an experience boost. (like wenja bracelets, handprints, cave paintings, etc.)
 
Did Ubisoft finally get rid of loot chests or are they still in this game in some form?
Its so much better here than in Far Cry 4.

FC4 had chests in nooks and crannies every 10 yards filled with random junk like condoms and disposable cameras and pliers and rice. Fucking useless white noise that were as fun to gather up as playing 52 pickup a dozen times over.

So far Primal just has natural resources that you can use to craft and replenish your store of arrows or spears, or to provide raw materials for your people to expand their small village, with the rare collectible-for-the-sake-of-being-collectibles placed in interesting areas or viewpoints.
 
This is a prime (see what I did there)? example of when reviews are not reliable in determining the quality of a game.

Easily one of the best games I've played this generation.

The visuals, sound design and overall technical presentation is fantastic. The voice acting and facial animations are incredible and your character has a voice, a personality. Everyone you encounter is believable, grounded to the world.

The slower pace, atmosphere and living world are really impressive. Many reviews complain that it has the same structure as the previous games, but by simply removing modern weaponry the franchise is transformed.

It forces a slower pace, it's more methodical. The crafting and upgrade system work hand in hand, it feels like an accomplishment gathering enough materials even for simple things.

The beautiful transitions to night are nerve racking. The place comes alive, you can distinguish the different animals running around you even though you can barely see them. The sound of a bear roaring off in the distance, a pack of goats running freely through the trees.

I could go on and on, the amount of detail throughout the lavish world is a sight to behold.

An absolute must try, don't let the reviews or your preconceptions of the Far Cry franchise discourage you.
 
People seem to be having fun with this game. If you had to choose either this or PvZ: Garden Warfare 2, which one would you guys pick?

I have a fairly busy life and I'd value a good, immersive game with the little time I have for gaming.. I fear that PvZ is not meant for small doses.
 
I really love how Ubi peeled off all excess stuff and kept the core elements of what makes a Far Cry game.

I mean, the excessive loot, chests and collectibles are gone. The towers are gone. The number of enemy bases [campfires in this game] reduced.

What remains however is freedom of playstyle, both agressive and stealth are viable options. While the melee combat may be lacking, stealth gameplay is still super satisfying. Crafting isn't a tiresome grindfest anymore but actually makes sense now and isn't intrusive in the slightest. You collect wood because you need it for arrows. You hunt because you need meat to heal yourself and your animal, and you need animal fat to light your torches or arrows. Crafting doesn't feel like a tacked on gameplay mechanic anymore, but instead a crucial part of the game. While still extremely arcade-y in execution, it is never tiresome.

I can see why certain people dislike this game, but it almost feels as if they're missing the point. I watched Lirik play this game a couple of days ago, he was basically speedrunning through it. Sprinting from one mission to the next, not giving a fuck about exploring, observing the environment, basically some of the elements that this game excells at. I don't like using a "you're playing it wrong" argument, but I'm pretty sure this game is supposed to be played at a slower pace. It adds tons to the immersion, and then you'll notice all the things happening all around you.
 
@SJRB

Exactly how I feel.

I've played over 5 hours and only completed 5% of the story, whereas other people had got to 20-25% in the same time.

I'm having more fun outside of the main story quests.
 
Damn, some really nice impressions in this thread. So the story/writing/characters aren't as corny as in Far Cry 3? I hated Far Cry 3.
 
I really love how Ubi peeled off all excess stuff and kept the core elements of what makes a Far Cry game.

I mean, the excessive loot, chests and collectibles are gone. The towers are gone. The number of enemy bases [campfires in this game] reduced.

What remains however is freedom of playstyle, both agressive and stealth are viable options. While the melee combat may be lacking, stealth gameplay is still super satisfying. Crafting isn't a tiresome grindfest anymore but actually makes sense now and isn't intrusive in the slightest. You collect wood because you need it for arrows. Crafting doesn't feel like a tacked on gameplay mechanic anymore.

I can see why certain people dislike this game, but it almost feels as if they're missing the point. I watched Lirik play this game a couple of days ago, he was basically speedrunning through it. Sprinting from one mission to the next, not giving a fuck about exploring, observing the environment, basically some of the elements that this game excells at. I don't like using a "you're playing it wrong" argument, but I'm pretty sure this game is supposed to be played at a slower pace. It adds tons to the immersion, and then you'll notice all the things happening all around you.

That's how a lot of people would play though. Primal pretty much stinks when it comes to mission design. Every single one I've done so far boils down to using detective mode until you find whatever you're supposed to collect/kill and that's pretty much it. The story is basically nothing from what I've seen and there's not even anything close to a proper villain in this game. I don't think set pieces even exist in Primal. I've been mostly exploring and upgrading stuff due to the fact that the story missions are just terribly bland.

I like the game for what it is but it's incredibly flawed. It does a few things exceptionally well and everything else is mediocre to plain bad. If you like it then you'll most likely love it, but don't expect it to have mass appeal. Simply saying it's a good game without elaboration is a bit misleading in this case.
 
God damn GAF, these impression just made me buy Primal.

Don't make me regret it Ubisoft.

I think this game will be a surprise hit with a lot of folks. My review I wrote is one of the higher scored, but I feel this game just works so well with its theme and the mechanics that Far Cry has. It's like a perfect marriage of ideas and gameplay.
 
The story is basically nothing from what I've seen and there's not even anything close to proper villain in this game. I don't think set pieces even exist in this Primal. I've been mostly exploring and upgrading stuff due to the fact that the story missions are just terribly bland.

Strangely that's exactly what appeals to me. It doesn't feel linear or forced.
 
Map is absolutely huge, considering you have to walk everywhere.

Do you use the mini-map or the menu map to navigate, or is it possible to play the game — at least on free roam — only by memorizing the areas by sight ?
 
Do you use the mini-map or the menu map to navigate, or is it possible to play the game — at least on free roam — only by memorizing the areas by sight ?

The environment is quite dense, but there are definitely notable landmarks. During my last hour last night I was using my mini map very rarely.
 
That's how a lot of people would play though. Primal pretty much stinks when it comes to mission design. Every single one I've done so far boils down to using detective mode until you find whatever you're supposed to collect/kill and that's pretty much it. The story is basically nothing from what I've seen and there's not even anything close to a proper villain in this game. I don't think set pieces even exist in Primal. I've been mostly exploring and upgrading stuff due to the fact that the story missions are just terribly bland.

I like the game for what it is but it's incredibly flawed. It does a few things exceptionally well and everything else is mediocre to plain bad. If you like it then you'll most likely love it, but don't expect it to have mass appeal. Simply saying it's a good game without elaboration is a bit misleading in this case.


Better than having to mindlessly climb towers or other shit to unlock parts of map etc with a collectathon every 10 seconds you move. Its why i hated far cry 3 n 4.
 
Do you use the mini-map or the menu map to navigate, or is it possible to play the game — at least on free roam — only by memorizing the areas by sight ?

I play with mini-map disabled, but with objectives enabled [for now]. I mostly navigate through the map menu.

There are certain very notable landmarks that will help you navigate in the world [there's a MASSIVE formation of mountains in the North] but because of all the verticality of the map and the fact that I haven't unlocked the grappling claw yet I use on-screen objectives so I know a bit better where to go.


I haven't been missing the mini-map a single time. The game does a great job of giving you audio cues when there's danger nearby, you don't need a red dot on the minimap to tell you that. Plus, having a mini-map in a caveman simulator feels stupid as hell.
 
Better than having to mindlessly climb towers or other shit to unlock parts of map etc with a collectathon every 10 seconds you move. Its why i hated far cry 3 n 4.

This game is still a collectathon though, it's just that it's actually meaningfully tied into the gameplay this time. There might be no towers, but there's still like 30 camps/bonfires to clear which are all essentially very similar.
 
The environment is quite dense, but there are definitely notable landmarks. During my last hour last night I was using my mini map very rarely.

I play with mini-map disabled, but with objectives enabled [for now]. I mostly navigate through the map menu.

There are certain very notable landmarks that will help you navigate in the world [there's a MASSIVE formation of mountains in the North] but because of all the verticality of the map and the fact that I haven't unlocked the grappling claw yet I use on-screen objectives so I know a bit better where to go.


I haven't been missing the mini-map a single time. The game does a great job of giving you audio cues when there's danger nearby, you don't need a red dot on the minimap to tell you that. Plus, having a mini-map in a caveman simulator feels stupid as hell.

Thanks for your answers, I will definitely try it without the mini-map.
 

Whoa. That's way bigger than I thought it would be, consider I've been playing for about 14 hours and only in the middle left section, about as far over as to where the word "Crafting" is at the top.

Pumped to see a snowy area in the top right! :D I was wondering if there'd be a nice snowy environment. Can't wait to get there.
 
I'm in love with this game. Lack of story doesn't bother me when I can smash takedown a Udam with a giant club.

Currently hunting some great beasts now. Bloodfang sabertooth was a bitch to defeat and tame.
 
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