Far Cry Primal PC performance thread

Will this have SLI support? I'm getting tired of games coming out and the dev not letting us know ahead of time that there won't be any SLI support. I've been burned by batman and just cause already.
 
even with those numbers i'm not sure why people are thinking about getting the console versions instead. console settings are nowhere near ultra and definitely not 60fps so either max it out and cap it or lower some settings at enjoy a higher framerate. there's still no competition between the two.
 
The GTX 970 is between 2 to 3x faster than the PS4 GPU though.

closer to 2.2x but the latest games arent performing too well on nvidia hardware

Like i said multiple times, the 970 is around the same performances as the R9 290X, which is 5.6 tflops. That puts the nvidia card at more than 3x the performances of the PS4, the number isn't more than 3x higher because it's a different architecture.
 
even with those numbers i'm not sure why people are thinking about getting the console versions instead. console settings are nowhere near ultra and definitely not 60fps so either max it out and cap it or lower some settings at enjoy a higher framerate. there's still no competition between the two.

This.
 
Timely reminder that games do not need to run at 60fps on max settings on even a 980ti. Turn some settings down, it's still the superior visual experience.

390 must have some sort of secret sauce though, it only seems to getting better. I would never have dreamed a 390 outperforming a 980 in an Ubisoft game.
 
Draw distance is way better on PC at ultra settings vs PS4, and the Xbone is barren of foiliage and details like 50 feet away from the camera.

That's probably where the performance hits are coming from.

LOL also shadow quality is like last gen to current gen difference. The PS4 shadows are pixelated and blurry as all hell in comparison.

So there's definitely reasons why it might be chugging - this isn't a "970 runs the game at 40 FPS at console settings" situation.

EDIT: The video shows a big difference in shadow quality int he night scene, the shadow quality in the day scene is much closer - but the camera is also closer to the floor/shadows. So not sure what the deal is here, a case of low LOD shadows, bad shadows at night? Who knows.
 
Like i said multiple times, the 970 is around the same performances as the R9 290X, which is 5.6 tflops. That puts the nvidia card at more than 3x the performances of the PS4, the number isn't more than 3x higher because it's a different architecture.

a 290x is faster than a 970 by a decent margin in more recent titles. a 390 = 290x+2 to 3%.
 
I'm beginning to feel nervous about the $650 I put into my 980ti a month ago.
Like, really nervous.

What resolution are you playing games at? I could see some sweat at 1440p if you want max settings (Which you don't even need for better than Next gen settings in most PC games), but honestly I've been fine with stuff since I only play at 1080p and down sample sometimes with my ti (Also even then I don't care about small drops from 60 all that much). I don't think Primal is necessarily the game to sweat over either, it is Ubisoft after all. Also of course, it's max settings so who knows if there is some weird super intensive setting with no real change to quality between high and max.

If worse comes to worse, there will probably be a 970 equivalent in price Pascal card that beats the 980ti within the next year. You can always sell before then.
 
So a 7970 should get basically locked 30fps on ultra?

That sounds pretty alright, not sure what the problem is.

Im mean, it's ultra, so I'm sure there are some performance hogs, like, there always are on ultra right?
 
I bought both FC3 and 4 on PC and both had terrible stutters at launch but they where eventually fixed. FC4 runs really well now. Maybe they'll fix this as well.
 
I do remember some stuttering although in my case it was mild, I remember it being very quickly addressed.

Far Cry Primal reportedly does not "stutter" but is arguably more demanding than many expected. I need time with the game (have not even installed it yet) but thus far its hardware demands leave me scratching my head.

Actually it's still not fixed to this day. Installed it a couple of days ago and it still has the same really big issue as when it launched. If you have any framerate value between 30 and 60 most entities in the world while moving renders with what looks like integers while the camera still moves around using floats. Looks like the objects skip a frame constantly. The framerate itself can be 100% solid, but anything between 30 and 60 like I wrote and the game is shit.

If you can run it locked and without drops under 60 it's super smooth. Cap it to 30 and the above mentioned stutter also disappears.
What else? If you have 60+ fps like let's say 70 vehicles driving alongside your own stutters like the objects when you have a framerate between 30-60.
Add the streaming issues while moving to a new section in the world and I dare say this is a turd of a port that's buried and forgotten.

GTX970
16GB RAM
Win 10
2500K @ 4.3GHz
 
I wonder if a lack of memory bandwidth is what's holding back Maxwell in some cases... I guess Nvidia's compression techniques can only do so much
 
So a 7970 should get basically locked 30fps on ultra?

That sounds pretty alright, not sure what the problem is.

Im mean, it's ultra, so I'm sure there are some performance hogs, like, there always are on ultra right?

Yeah that's what I'm thinking too. Too soon to be upset about this port until we can dig into the settings
 
Hopefully Nvidia will release some drivers that help performance. It's a shame these are still ongoing issues on a veteran game engine. Far Cry 3 and 4 came out and ran pretty much flawlessly.
 
Got the PC version for $33, so I'm not too worried about it. Hopefully I'll be able to get a good framerate with a mixture of high and ultra on my 970.
 
No hair works seems odd. This game out of all games screams to have that feature

That's really weird considering the whole tame animals thing. Maybe it'll be patched in or Nvidia just didn't bother supporting them.

Anyone know the unlock time for this in UK?
 
Checking in. I'll be on this tonight and I'll report back.

1440p
980Ti
i7-4770k@3.8Ghz
16gb ram.

I'm sure I'll have to lower AA or cut it off entirely if FC4 was anything to go by for me to get stable fps.
 
Checking in. I'll be on this tonight and I'll report back.

1440p
980Ti
i7-4770k@3.8Ghz
16gb ram.

I'm sure I'll have to lower AA or cut it off entirely if FC4 was anything to go by for me to get stable fps.

I have the same exact build as you lol, except my CPU is stock. I await your report!
 
fc4 didnt play nice with my 7950, wasnt hoping for anything great with this either. i guess ill hold off for now.
 
Just ran the built in benchmark at 2560x1440 with every setting completely maxed out and got great performance with the Day One patch installed.

Min FPS: 51
Avg FPS: 63
Max FPS: 73

GSYNC smoothed out the small dips from 60 to imperceptible levels.

My hardware is:

5820K @ 4.4Ghz
Titan X @ 1,340Mhz
16GB DDR4
1TB 850 Pro SSD
Windows 10 x64

Game only used a max of 3.3GB VRAM.

I'll play through the actual game for a bit and post updates if need be.
 
Here's my benchmark results with single card and SLI. Noticeable LOD distance/streaming issues with SLI at the moment. It didn't seem like there was any stuttering/hitching. I'll wait and see what the gameplay is like though before judging that.

6700K stock(4.2ghz)
980Ti SLI w/361.91 drivers
16gb DDR4
SSD
Windows 10
1440p + Ultra settings

Single card :
fcprimal_2016_03_01_1ynxuj.png

SLI:
 
Only in the first area and both my 980Ti's are at 95+% usage and running very smooth at Ultra. I did notice the last Nvidia driver on 2/15 had Primal SLI bits, wondering if that was the game ready driver.

However I notice the mouse movement is bad. Like it's not smooth. It you move the mouse slowly it seem to be skipping pixel or something. Instead of a precise movement it moves in big chunks. Anyone experience this? I'm using Logitech G303.
 
The OP benchmarks mention 362 beta driver so in all likelihood that's the game ready driver that's going to be released sometime in the nextg 24 hours.
 
Only in the first area and both my 980Ti's are at 95+% usage and running very smooth at Ultra. I did notice the last Nvidia driver on 2/15 had Primal SLI bits, wondering if that was the game read driver.

However I notice the mouse movement is bad. Like it's not smooth. It you move the mouse slowly it seem to be skipping pixel or something. Instead of a precise movement it moves in big chunks. Anyone experience this? I'm using Logitech G303.

Haven't loaded it up yet but FC4 has really weird mouse issues too that required tweaking to feel normal. They patched it eventually. Sounds sort of like what you are describing. Hoping its' not the same thing.
 
no sound with soundblaster z or headphones. works fine in other games....

i get sound during the intro cinema, then no sound once the mammoth hunt begins. I have latest drivers too
 
Why the hell would Nvidia cripple their current line when replacements aren't even close? Makes zero sense.

I think what we're experiencing is the effect of consoles using AMD hardware.

nah... i think it is just nvida hasn't optimized their drivers for the game yet. It is something i find is pretty common lately. Any game that isn't gameworks tends to perform like crap on their hardware compared to amd until drivers are released. I find the bigger surprise is that the game isn't gameworks title...
 
With all this crying of bad ports when a game is demanding, I can forsee a future were pc games are in visual parity with console games.

I'm not saying bad ports don't exist but what I am saying is ultra is far better looking than the consoles version hence why its more demanding.

However I can see a future were developers go screw it and the max options look very similar to console options, and the game runs at 120 fps and it will be "optimised" , but then people will cry about console parity.

Like how assassins creed SYNDICATE "OPTIMISED" by making the visuals worse than unity.

I do think a new nvidia driver may help 's bit though.
 
Here are my results

2560x1440, 16GB DDR3-1866, 2500K @ 4.2GHz, 1TB WD Black, 980 Ti, 361.91, Win10 x64

Ultra
Min: 49
Avg: 61
Max: 72

Very High
Min: 54
Avg: 66
Max: 78

High
Min: 61
Avg: 76
Max: 89
 
Game runs like a dream I am not sure where all the complaints are coming from. Maybe the tests were done before day 1 patch (game downloaded 800mb patch before I can play)
 
Just ran the built in benchmark at 2560x1440 with every setting completely maxed out and got great performance with the Day One patch installed.

Min FPS: 51
Avg FPS: 63
Max FPS: 73

GSYNC smoothed out the small dips from 60 to imperceptible levels.

My hardware is:

5820K @ 4.4Ghz
Titan X @ 1,340Mhz
16GB DDR4
1TB 850 Pro SSD
Windows 10 x64

Game only used a max of 3.3GB VRAM.

I'll play through the actual game for a bit and post updates if need be.

thats not at all great performance given the visual quality of the game IMO
 
Just played for an hour. 970, everything on high except fxaa, locked at 30 through DXTory and it never dropped below 30.

I'm thinking the day 1 patch alleviated a lot of the issues early reviewers saw.
 
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