FBC: Firebreak's Rogue Protocol update is delayed to January as it "still needs a bit more time"

havoc00

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Remedy has delayed FBC: Firebreak's Rogue Protocol update to January 2026, reporting it "still needs a bit more time".

While the long-requested feature, cross-platform voice chat, has rolled out as planned this week, Remedy's larger Rogue Protocol update has slipped to an unspecified date in January, taking the new mode Endless Shift with it.

FBC: Firebreak Preview - How Does It Play And Is It Good?Watch on YouTube
The team said the extra time "will help us make sure everything feels right: polished, balanced, and worthy of your time", and to ease the pain of the delay, it has shared some more details about the new wave-based survival mode.

"Each Endless Shift drops you and your team into a sealed arena where waves of enemies grow tougher with every round," the update explains. "You always start with only the bare essentials to fight with. After each wave, you'll collect Corruption, a strange residue left behind by defeated enemies. This energy can be spent between rounds to unlock powerful upgrades, weapons, and enhancements, letting you shape a completely new build every run."

When it does arrive, Rogue Protocol will be Firebreak's second big content drop since September's Breakpoint update, wherein Remedy admitted it had "taken a lot of feedback to heart" and had worked over the summer to bring "significant improvements and new systems, as well as content, into the game".

Last month we learned that FBC: Firebreak, has still not reached the studio's internal targets "despite improved player and sales metrics after the update". Remedy issued a profit warning to investors as it lowered projected operating profits "due to weak sales of FBC: Firebreak", claiming the missed target had "a substantial impact" on the studio's finances and revising its forecast downwards. It now expects operating profit to be "negative and below the previous year".

 
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There are 15 people playing this game on Steam. I can't see it having much more than ~players across all platforms. How are they even keeping it alive? The player base is just too small.
 
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