IbizaPocholo
NeoGAFs Kent Brockman
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In Ferocious, the player finds a mysterious tropical island hidden in fog while searching for missing journalists. The island is being colonized by hostile forces which try to gain control over it. But the island is a brutal place for humans, hot, foggy and rainy, covered with steep cliffs and dark jungles, and it is inhabited by horrifying creatures. The enemies struggle for survival just as much as the player. To find the missing journalists, the player will have to fight both the enemies as well as the island itself.
The game has a theme of man vs nature, where humans are at the bottom of the foodchain and can only survive using their tools and raw violence. While the island is terrifying, its also supposed to be beautiful and fascinating, and a place that should just be left alone. The human invaders damage it and just dont belong there. To emphasis this, the gameplay is quite violent, and while combat against humans is mostly action oriented, it changes to horror as soon as creatures are encountered.
Structure
The game is divided into big semi-linear Levels with 1-2 hours of gameplay each. Each Level takes place at a different biome and at a specific time of day/night.
The Level structure is not final, but could be something like this:
Level 1: Barren coast during early noon
Level 2: Deep lush jungle during high noon
Level 3: High mountains and its caves during sunset
Level 4: Jungle at coast, during night
Level 5: Coast again, during sunrise
Features, Mechanics & Techology
The game uses the HDRP for rendering, and the environments have been build mainly using Quixel and some assets from the store, after carefully adapting them to the art style. I am mainly a programmer, but to give the game more of my own personality, I created some of the more „defining“ art assets myself: All of the first-person animations, the big jungle trees, most of the creatures and the voice acting were created by me.Here a list of some of the features I created for the game:- Goal Oriented Action Programmer (GOAP) based enemy A.I.
- Completely interactive and partially destructible vegetation
- Water volumes the player can swim and dive in with GPU fluid simulations for surface waves
- Vehicles the player can use to traverse levels quicker
- Dynamic climbing for the player
- Destructible environments and buildings
- Realtime ocean
- Customizable weapons
- Dynamic weather
- Animals that hunt and eat each other
.. And much more.