Shouta
Member
You say this, yet you admit earlier that there aren't any SRPGs that have difficulty without permanent death. Disgaea was mentioned, but it is a fairly easy game, especially with the many opportunities (some even required and encouraged) that leave you with an overpowered army. With permanent death, Disgaea would be extremely and immensely more difficult.
What do the two have in relation though? Even if there aren't many difficult RPGs that don't have permanent death, it doesn't change the fact that permanent death can be a crutch for game design.
Besides, Disgaea works around the concept of not having permanent and is specifically tailored to such situations. It doesn't rely on permanent death to provide interesting scenarios and combat. Sure, having permanent death would make it harder but if it did have it, it certainly isn't relying on it for challenge.
The bottomline is that it's not a problem, it's just the standard way of enforcing scenario play that requires you to 'master' the game, rather than just play blindly, throwing your best units at enemies, leveling up, etc. Really, the only reason why people rally against permanent death is because they don't like being frustrated by their SRPGs.
It may not be an issue with you, but I like to see games that aren't mindlessly designed and actually test the tactical thinking of the player. It's a sad state of affairs when I can go into most SRPGs with the same strategy each and every time and be successful without putting real effort into it.