So I've played everquest, world of warcraft, and city of heros, and have found lots of little things about them I don't like, and I'm reading about and looking at final fantasy XI and it looks like it might be a refreshing change. What do you guys think about final fantasy XI compared to the other MMO's? Below is a list of things that I didn't like about the other mmo's.
Do you think final fantasy XI will be any different?
*World of Warcraft*
Ended up being a continual instance grind for the next set of armor.
Mages and the like could toast warriors in seconds before they got into range.
There weren't any casual quests for level 60 players.
Had so much travel time and so little to do in between major areas.
Had such dull and uninteresting music (no situational/battle music)
Had terribly uninteresting spell/attack effects.
Had few opportunities for casual grouping.
No ability to que in the next spell/ability.
Leveled too fast.
*Everquest*
Crafting system was such a chore that everyone I know used evercraft. I didn't even bother with crafting.
There were so many trivial quests that didn't have much of a story behind them.
The game ran like absolute rubbish.
Had so many insignificant and confusing abilities.
Had such a generic art style - felt like something out of create-a-rpg.
Had generic music.
Had terribly uninteresting spell/attack effects.
Practically required groups - if you couldn't find.
No pvp/battleground areas.
Not a lot of changes in scenery from place to place.
*City of Heros*
Had the worst sound environment of any game I'd played.
Had the worst art style of any game I'd played.
Had no real significant missions or story.
Required groups for everything.
Ran terribly for its visuals.
Hardly any items at all.
No basic auto-attack/wand ability.
Not a lot of changes in scenery from place to place.
Do you think final fantasy XI will be any different?
*World of Warcraft*
Ended up being a continual instance grind for the next set of armor.
Mages and the like could toast warriors in seconds before they got into range.
There weren't any casual quests for level 60 players.
Had so much travel time and so little to do in between major areas.
Had such dull and uninteresting music (no situational/battle music)
Had terribly uninteresting spell/attack effects.
Had few opportunities for casual grouping.
No ability to que in the next spell/ability.
Leveled too fast.
*Everquest*
Crafting system was such a chore that everyone I know used evercraft. I didn't even bother with crafting.
There were so many trivial quests that didn't have much of a story behind them.
The game ran like absolute rubbish.
Had so many insignificant and confusing abilities.
Had such a generic art style - felt like something out of create-a-rpg.
Had generic music.
Had terribly uninteresting spell/attack effects.
Practically required groups - if you couldn't find.
No pvp/battleground areas.
Not a lot of changes in scenery from place to place.
*City of Heros*
Had the worst sound environment of any game I'd played.
Had the worst art style of any game I'd played.
Had no real significant missions or story.
Required groups for everything.
Ran terribly for its visuals.
Hardly any items at all.
No basic auto-attack/wand ability.
Not a lot of changes in scenery from place to place.