RuGalz said:
Like I said, alternative spots usually takes longer to get to or riskier, I'm all for it when grouping with people who I know will stay for x number of hours and are skillful enough to not die trying to get to those spots. But for a game that relies so heavily on group synergy, often, with pickup groups, alternative xp spots may not be some place you want to be even if they exist because it's just not worth the effort. It's bad enough that sometimes it takes 30-60 mins just to get the whole group ready and get to the spot; the last thing you want is someone (especially mages) has to go in 30 mins after you start killing. In the end, there are simply too many types of mobs you just don't ever want to xp on them because of the skills they have and there's too much risk of xping in unfamiliar area with pickup group. If there weren't xp penalty when you die, more people will be willing to try out different things.
This I'm not getting. I've never encountered an alternative spot that is just simply too far, unless it requires a teleport to get to. Just the ones I listed are actually quite easy to get to, with the exception of probably the Maze Makers since it's before you can obtain a chocobo. They all have zones nearby as well. The only dangerous mobs are the weapons simply because they can cast magic, one spell can stop this. If you can't find someone who can reliably fire off one spell at the start and recast it when it wears... well I just don't know. I've seen a lot more of my pick up parties starting to suggest alternative levelling spots and there really be no issue getting there or getting started. In higher levels it's actually much easier to exp off more dangerous mobs. It can actually be more efficient than levelling in crowded areas. If you don't understand your job by 50, there's little reason to hink you'd ever get it, so there should be little issue with worrying about a pick up party trying something different at those levels.
My very very first pick up party since I installed the game... happened in Tahrongi Canyon of all places. Not Valkurm, believe it or not. We killed Yagudo and Dhamels without any issue. I'd still don't get why Garliage is such a common spot with Eastern Altepa around as well. There are other spots aside from the zoneline and you wouldn't have to worry about those beetle and bat trains. The only reason to not do Altepa is the gate crystal, which should only ne an issue to new players. Then again they take the time to get Kazham keys... I don't see why they can't get an Altepa gate crystal. It's much easier than just getting one key.
I'll take the questioning until Kazham though. After that alternatives become quite viable and generally don't take any or much effort to do. Though I'll admit with the decrease in players it has gotten better.

I've actually been in Yhoator a number of times now where it's been completely empty. While a couple of years ago you'd be pushing it to try to fit in a fourth party into that small tunnel. -_- I mean, I have no problem with exping in the common zones whatsoever, but when it's crowded or a party seems to have a monopoly on the mobs, why stay there? You can always see how many pts are in the area beforehand so I think alternative areas should always be under consideration.
And by no means is it SE's fault the players can't silence a weapon, tank a pugil, or get that crystal. Crabs and mandies are easiest yes, but the others are not impossible.
Tabris said:
I'm level 75 Paladin.
I've beaten the regular story for my nation (Bastok!)
I've beaten all of Zilart (including one of the hardest fights in the game, ZM17)
I'm about halfway through Chains of Promathia (Ouyru!)
Got some god gear. Fought some ground king HNMs (Behemoth, Aspid, Nidhogg). Have done almost all the quests. Crafted a bit. Adventure'd everywhere I could.
Good times! I don't spend as much time as most people in the game. I'm at about 80-90 days playtime stretched over 2+ years. So that's probabaly why the game's "flaws" (requiring to party for everything, lots of grinding, etc) don't bother me.
This is how feel. I level in bursts usually, and generally find myself doing things other than exping most of the time. I don't know exactly why I play like that, but I seem to get a lot out of it. A week ago I was levelling summoner, got to 36 and stopped. For no reason really, then I moved onto unlockong the rest of the jobs I've been lazy about (Samurai, Dragoon, Paladin). Then I went about levelling Samurai and Dragoon yesterday off and on for the fun of it.
People keep teling me to hit 75 with something already, given how long I've been in this, but I just don't want to bother yet. I'm having so much fun elsewhere. I just switched my common ballista job, was RDM, but now BLM. Having a blast with it.
I never know what I end up doing next I think is the best thing. I could end up doing Zilart, or getting hooked on crafting again. I really don't know, but in general I tend to take each thing presented of the game in little bursts and move on. It looks like I'm progressing really slowly, but I'm having a great time.