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FFXI? What do you think?

Tabris said:
DrForrester from GAF is here. He's in one of my least liked linkshells on the server.
:lol

I love the rivalry between linkshells in this game. It's kind of softened by the fact that you can be in more than one linkshell and just swap the pearls on and off, but it's still fun seeing all the drama. I don't know if I'll ever come back to FFXI properly. Sure I'll get the expansions and hopefully my account won't be closed, but my wife can't stand the game, so I'm risking my life everytime I turn it on ;)

WoW is much more my pace - I just wish it had the same quality story that FF has.
 
171 people found in Dragon's Aery. Haha.

Never seen this before. It's insane. Usually it might start getting over a 100, but this, it's crazy.

As for linkshell rivalry, it's more personal opinion. The linkshell he's in is the least civil of the top HNM linkshells on our server. They don't play nice with others, that's for sure.
 
One thing to note about WoW and FFXI is that WoW requires basically no skill what so ever. It offers no satisfaction of becoming a more skilled player with experience. FFXI at least made you feel that you were skilled due to the true teamwork that is needed to play. Positioning yourself, etc... WoW is to damn simple. I've played it for a year, and have tons of maxxed characters, but it gives me no more satisifaction. It has become a true, gear grind. And while the game is most certainly fun for quite some time, it truly has no soul when compared to FFXI. Please note though that none of the complaints mentioned in this thread about FFXI are false. It can truly be a bitch. I quit because of WoW and the time wasted waiting for groups. I quit WoW because it is now boring as hell.
 
It offers no satisfaction of become a more skilled player with experience.

That's straight bullshit there. Go have a romp in BWL or ZG. The fights aren't simple, it's not run and smack things. There's precise positoning and strategies and character specific duties in battles.
 
Ferrio said:
That's straight bullshit there.

No it's really not. PvE can truly be handled by any decent player. Anytime you can level 3 characters to max levels and do all content but the highest raid dungeons in no time flat, shows a lack of depth IMO. Only the high lvl raids require skill, and that is more on the lines of memorization, patience and keeping everying in order. PvP is an unbalanced crapshoot no matter what anyone else says. Sure it can be fun, but it's so spastic on the whole.

FFXI's battle system is much more solid IMO. Voking, thief positioning, skillchains, it requires more skill. It is much slower however.

Quick addition: If you play on a PvE server in WoW, you can breeze that bitch in stupid time. PvP is only slower because of the hassle of getting ganked. And aside from different spell/skill knowledge, WoW let's you damn near play the game in the exact same way no matter what character you choose. Exceptions being thief and druid stealthing alowing you to pick you battles in lots of cases.

The easiest way to compare skill needed between the two games is to look at the tank character. Play a war in FFXI, and look at how much skill is needed to keep your party alive. Play one in WoW and just try to apply as much shit as you can before the mages pull the hate off of you. WoW tanks just feel hollow.
 
Ferrio said:
That's straight bullshit there. Go have a romp in BWL or ZG. The fights aren't simple, it's not run and smack things. There's precise positoning and strategies and character specific duties in battles.

You can't honestly compare it to the depth of FFXI's battle system and fights.
 
Dracos said:
One thing to note about WoW and FFXI is that WoW requires basically no skill what so ever.
You can't be serious. It totally depends what you do in both games. If you're end game and fighting the toughest monsters, skill is needed in both games. Same goes for PvP, whether it's duelling in WoW or Ballista in FFXI. Levelling doesn't require much skill in either game, though.
 
Tabris said:
You can't honestly compare it to the depth of FFXI's battle system and fights.


Easily I can.


Let's take some relatively easy bosses. Compared to BWL they're nothing.


The tiger boss:


Fight starts out with 3 monsters.

One of them random blinds, gouges the tank. So you gotta be prepared to have someone take over when he does it.

The other has a lightning shield (does about 200 dmg everytime you him). Gotta keep that constantly dispelled. He also does a bigass heal that you gotta interrupt.

The Main boss is pretty simple concept, he just hits really fucking hard.

Now you gotta kill all 3 within 10 seconds of each other. If you don't they'll ressurect each other. They all have lots of hit points so it's not a simple case of smack one dead, smack the next one dead ect.

Once they all die, fight is not over. Main guy spawns back to full health as a bigass tiger. Does a huge aoe knockback that hurts pretty good. Also rushes random people. If you weren't very effiencient in the first part of t he battle, you'll be low on resources to keep heals up. If not, long as you keep everyone healed up should be ok. Also tigers continuely spawn during this phase. If you don't kill them quick they'll take out healers like nothing.

That's a pretty simple fight.

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Jindo the Hexxar:

Just himself isn't hard. He hits pretty good but nothing outstanding. What he does do is spawn healing totems and mind control totems that have a good amount of hp. If you don't have people kill these instantly as th ey spawn up, you're not going to win.

In addition there's invisible monsters that you can't see. They continuely spawn and can easily overwhelm you. The only way you can see them is if you let the boss curse you (which constantly drains your health) to allow you to see them. You only have a limited amount of time to go around killing theses before the curse wears off.

Also the boss with randomly teleport someone into a pit of pissed off skeletons.




Again, compared to BWL fights these are pretty damn easy. But it just shows you it's not a straight up fight, and not a fight that casuals could do. You won't find many if any successful pickup groups to ZG, and you will not find ANY at BWL. Most hardcore guilds have hard time beating the first boss of BWL. Hell it took 3-4 months until a guild finally downed the boss of BWL
 
Here if you're curious at those fights look at this video (36 megs)

http://www.teamsanrio.com/members/kronk/ZG.wmv


Just look at the UI alone and you can tell it's not just some simple task.


And again this instance is EASY compared to bwl. I can link a video to the first boss in BWL. You literally have a good 50+ guys attacking you, and of course if you kill them it makes the fight worse.
 
Somebody has one CRAZY ui.

I think I'm probably going to pick up the game. Based on the posts I've seen so far I think it would be good for one last mmo fling before I put down the genre forever.
 
Ferrio said:
Here if you're curious at those fights look at this video (36 megs)

http://www.teamsanrio.com/members/kronk/ZG.wmv


Just look at the UI alone and you can tell it's not just some simple task.


And again this instance is EASY compared to bwl. I can link a video to the first boss in BWL. You literally have a good 50+ guys attacking you, and of course if you kill them it makes the fight worse.


Ferrio I agree that WoW can be chalenging, in the later instances. But my primary point is that compared to FFXi, the battle system and the amount of skill that you gain over time is very little. The battle system in FFXI is much more filled with "gameplay" than WoW's point and click and stand still style. I've played both extensively, and am not knowking the fun of either game. And it's just my opinion in the end. I just have had much fonder and richer experience with FFXI. WoW was a good relief to the slowness of FFXI, but so much more hollow for me.
 
Well I think of it a two sided coin.

WoW allows both types of players to prosper. Casuals can level up to 60 and think they accomplished something. While the players that actually want a challenge and get to the real meat of the game play further.

FFXI gives you no such choice, you're thrust into a role in the game and you never leave it. Far as I know the strategy I used all those levels never changed, and they might not even change further into the game. The only thing that ever seemed to differ was what skillchain was to be applied, which any monkey could do.
 
Dracos said:
The battle system in FFXI is much more filled with "gameplay" than WoW's point and click and stand still style.
It totally depends on the class/job you play. I went from a Red Mage in FFXI to a Shaman in WoW, so the opposite was true for me. If you've never played a Red Mage post-41, you have no idea how dull FFXI can be. Basically, in both games, only the tanks and out and out melees really stand still. Mages, thieves/rogues, hunters/beastmen/rangers etc. all run around plenty.
 
Jonnyram said:
It totally depends on the class/job you play. I went from a Red Mage in FFXI to a Shaman in WoW, so the opposite was true for me. If you've never played a Red Mage post-41, you have no idea how dull FFXI can be. Basically, in both games, only the tanks and out and out melees really stand still. Mages, thieves/rogues, hunters/beastmen/rangers etc. all run around plenty.

Red Mages get a kind of a shaft post-41 thanks to the whole Refresh spiel though. It's Refrseh and debuffing with some spells. RDMs CAN do other things but it's usually frowned upon in average party setups. Tanking in FFXI > Tanking in WoW as an experience though IMO. It's more interesting and fulfilling because the control you can exert is really tangible in terms of feel something that's really hard to gauge in WoW.
 
Man, this thread convinced me to reactivate my FFXI account. I've since gotten back to leveling my Beastmaster, and I remember why I like the game so much. With that job, players get very little in the way of a safety net. It's much easier to screw up and die, especially when pushing your luck while cycling your zoo. Trying to time everything just right, while thinking, "Oh man, this had better work!" is infinitely more exciting than a lot of the MMOs I play.
 
When I first started playing FFXI I hated it. Everything was wrong, the UI, the con system ... everything, but eventually I came to terms with the game and grew to love it. Unfortunately, around level 50 the grind beat me into submission. Look for a group, plus the sheer monotony of sitting in a spot for hours on end drove me to quit at level 55.

RIP Filetmignon 55blm/28 rdm

I can see what people like about FFXI. The look, the sense of story, and history, but it's more work than fun for me.

Regarding challenge of FFXI vs WoW: Being a BLM was no harder/easier than being a mage in WoW. I pressed number keys instead of clicking on a mouse. Magic bursts didn't require any special effort on my behalf, other than timing a Freeze MB, but that was just for fun. That doesn't mean you can't be good. Set parties (part of the game I hated) can pull in fantastic XP and some people just work well together ... hmm ... just like any other MMO I've played.

One thing people need to remember about WoW, is you can adjust the challenge how you see fit. Fit even con, or under con mobs and you still get great XP. So getting to 60 is easy for anyone and when you get there, you can coast along with good raid groups and get your set. That doesn't mean you're good at your role. The difference from one player to another is night and day. Hell, most people don't even start to learn how to play their characters untill level 60.

Biggest difference between FFXI and WoW is the main setup. FFXI is a level treadmill, while WoW is a gear treadmill. Up to the player to decide which they prefer.

Ps. Tanking in WoW is not easy. Being a shitty tank is.
 
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