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FFXI: x360 - I think I might be crazy

>>>SMN because of new summons coming with 360?<<<

No, because they may be the job most able to do big damage to IT+++++ in the future, with MNK/WHMs' Chi Blast, things like /SAM Spirits Within-whores, and probably BLM being second-tier.
 
It gets easier each time, lol.
 
Yeah since you know what to do lol.. hmm maybe I can find someone to swap accounts with my Anarchy Online char hahaha
 
I don't really understand the nerfing going on at the moment. If they nerf BLM in the same way as RNG, they'll make HNMs and Gods almost impossible. Is that what they're intending? It doesn't make much sense, since most HNM linkshells already have most of the items they need. It would be more interesting if they improved other melees, so that they could actually damage the HNMs.
 
Jonnyram said:
I don't really understand the nerfing going on at the moment. If they nerf BLM in the same way as RNG, they'll make HNMs and Gods almost impossible. Is that what they're intending? It doesn't make much sense, since most HNM linkshells already have most of the items they need. It would be more interesting if they improved other melees, so that they could actually damage the HNMs.

Johnny what's your recommendation for job combo?
 
At the moment, all of the mages are useful. But the gameplay tends to be a little busier than typical melees. White mage, Black mage, Red mage, Summoner and Bard are all appreciated. Bard moreso than the others. I think Bard is possibly the most in demand job these days, so you'd better learn to be choosy because you get invites from lots of crap people as well as good people. I'm not too wise about meleeing though, and I'd hate to suggest any particular job because people in this segment seem to be very touchy, especially recently ;)
 
BigSucka said:
What level range benefits/get most access to CoP?
First areas (Promyvion) are capped at Level 30, followed by a few Level 40 areas, and it climbs from there.
Mejilan said:
Any good deals to get the PC versions of FFXI and CoP together, for a good price?
Starting August 16th, you can get them together (and some bonuses) in "The Vana'diel Collection" for 29.99$. More details at the link.
 
BigSucka said:
What combo scott, what combo???
:lol Didn't know you wanted my opinion on that. ;)

I'm partial to WHM/BLM to start, and SMN/<insert mage here> later on.

Of course, I say just go with whatever you have fun playing, and ignore whatever nerfs there are. So long as you have fun and get parties with the combo you choose, go for it. And it just so happens that I love being a White Mage. :P
 
Scott said:
:lol Didn't know you wanted my opinion on that. ;)

I'm partial to WHM/BLM to start, and SMN/<insert mage here> later on.

Of course, I say just go with whatever you have fun playing, and ignore whatever nerfs there are. So long as you have fun and get parties with the combo you choose, go for it. And it just so happens that I love being a White Mage. :P

I was a SMN/WHM when I stopped, I think I might go that route again ;)
 
No, because they may be the job most able to do big damage to IT+++++ in the future, with MNK/WHMs' Chi Blast, things like /SAM Spirits Within-whores, and probably BLM being second-tier.

SMN damage dealing still has problems. They're timer-based and summoning skill based which is a difficult skill to get any significant levels in unless you really sink the time in (more so than any other skill in the game). While they definitely can put some very nice numbers out, it takes forever to get the skill to do so and you still have the chance of not having the extra oomph to do the proper damage.

Chi Blast takes forever to properly power-up and then shoot for the damage that it does. There's also the timer on it too. There's two reasons why MNKs use it though. A) It's unresistable as far as I know and B) MNKs really can't melee HNMs due to TP giving ratio for the damage they do. They also don't have a very good WS to make use of /THF. Chi Blast is very good though but it's not that much stronger than a DD with /THF sub going and using SA+WS at 300 TP in full STR/ATK equipment on a HNM. It's a lot easier to use in most situations though.

As for /SAM Spirits Within usage, that's pretty ass for most classes. Almost all the major DDs in the game can just /THF and smack up HNMs for a hefty amount of damage with SA+WS of their choice (depends on job). I know if I was planning on DDing a HNM on my PLD, I wouldn't do Spirits Within because I could get more damage out of PLD/THF using SA+Spinning Slash in my DD set. The only problem for that is HNMs that you kite but that's a problem for all melees anyway. Also, there's quite a few HNMs that are Spirits Within resistant (I believe the COP Wyrms are) which makes it kinda useless.


Jonnyram said:
I don't really understand the nerfing going on at the moment. If they nerf BLM in the same way as RNG, they'll make HNMs and Gods almost impossible. Is that what they're intending? It doesn't make much sense, since most HNM linkshells already have most of the items they need. It would be more interesting if they improved other melees, so that they could actually damage the HNMs.

Actually, most HNMs can be done without the standard BLM and RNG fair. In fact, a lot of the HNMs that were introduced in COP are Ranged and Magic resistant as I recall. A lot of the HNMs and Gods can be taken in alternative ways from the established strategies but most linkshells tend to stick to one strategy that proves safest for them. This kind of perpetuates itself with other linkshells copying strategies. Personally, I've heard of linkshells straight tanking Kirin, straight meleeing Tiamat, PLD/NINing the COP Dragons, and a host of other strategies that would be considered crazy by most.

As for BLMs, it's a matter of nerfing them so they can't monopolize activities. BLMs are the only ones that are able to "burn" party now (RNGs could prior to the patch but cannot now) which pretty much leaves out other DDs in the cold. They can also massively nuke BCNM battles easily which they shouldn't be able to do either. The best solution to that would be making the scaling properties on the -ga spells much more rigid with -ga spells doing significantly less damage as the number of enemies goes up. Right now, the -ga spells aren't scaled harshly which allows a group of BLMs (5 or so) to go into something like the Operation Desert Swarm BCNM and basically -ga all 6 Scorpions dead within 2-3 minutes.

The RNG nerf was actually a general nerf to Ranged but it's called the RNG nerf because it affects them the most. It's not really as much as a nerf as a fix IMO. Prior to this, Ranged attacks worked on a VERY screwed up formula which allowed anyone doing Ranged Attacks to do almost unbounding damage. Regular melee weapons would eventually cap at a certain point even on the weakest mobs but Ranged attacks would continually do higher and higher damage despite having only a handful of DMG above regular two-hande d weapons. This in turn affected WS damage and is what made Sidewinder and Slugshot do 1000+ damage (if not more) easily on weak mobs while other weapon skills remained below 1000 in general. They should've stuck Ranged with the same damage formula as melee weapons from the get go but they didn't for whatever reason and now they've rectified it. RNGs are still great DDs, it's just that they aren't the definitive DD now.

They need to nerf up, not down.

i.e. don't reduce the power of powerful jobs... increase the power of weaker jobs!

I'd normally agree but in this case, they really can't without having to totally retweak all content in the game. Most jobs now are just at the right power output to deal with all the content they currently have. If they tried upping the power of the other DDs, they'd risk making the game easy which would cause a massive backlash that's worse than pissing off the thousands of people that jumped on the RNG train and went flying when it crashed.

I'd like to hear some of your ideas though. I've discussed this thoroughly in the past but it's nice to get some fresh ideas as well.
 
Woa...they nerfed Ranged Damage?

CRY RANGERS CRY :lol


Wow...looks like I missed out on FFXI info

what's this personal NPC?
 
Yeah, this personal NPC idea sounds interesting. If it makes soloing easier and allows one to jump into the game for say one hour and make out with a decent amount of experience I might actually consider playing the game again. Then again, I could just buy WoW. :D
 
ah I just got my personal NPC last night! very cool addition! It does make soloing alot easier, the only problem is they only stay for about a half an hour, supposedly as they level up they can stay longer. I think I'm just going to continue to grind with my 64NIN, get him up to 70 by the time the x360 comes out and I'll be ready for dynamis and god runs^^

Flo on valefor btw if anyone is on that server!
 
Razoric said:
what what level can you get an NPC helper?

Yeah, this is another question. One of my conditions for playing the game again is being able to resurrect my old character, not so much to keep my levels, but if I have to sit around looking for that damn skull and whatever the other quest item is to access a sub-job I'm going to be pissed. Making sub-jobs only openable by a quest is the most annoying thing about the game in the beginning IMO, having to fight for a drop to open up an integral part of the gameplay component is a stupid design decision IMO.
 
the NPC starts at lv30, you have to do 2 NM fights (one uncapped, one Lv.40 cap) both where a breeze, I think the only other requirement is rank 4.

edit: found out some more interesting stuff-

you can equip your NPC with all kinds of diffrent weapons and they can skillchain with you. You can set your NPC to sheild, attacker, or healer. Sheild is a basicly a PLD, vokes and can cure himself. Attacker is your basic melle DD and tries to skillchain as much as possible with you. Healer cures you and enfeebles the enemy, even curing your status (like if you are blinded).

very very cool! only problem is they don't hang out that long and you can only summon them once in 20 hrs >_<
 
Flo_Evans said:
the NPC starts at lv30, you have to do 2 NM fights (one uncapped, one Lv.40 cap) both where a breeze, I think the only other requirement is rank 4.

Well, starting to play again was only a fleeting idea anyway. :lol :lol
 
Flo_Evans said:
the NPC starts at lv30, you have to do 2 NM fights (one uncapped, one Lv.40 cap) both where a breeze, I think the only other requirement is rank 4.

edit: found out some more interesting stuff-

you can equip your NPC with all kinds of diffrent weapons and they can skillchain with you. You can set your NPC to sheild, attacker, or healer. Sheild is a basicly a PLD, vokes and can cure himself. Attacker is your basic melle DD and tries to skillchain as much as possible with you. Healer cures you and enfeebles the enemy, even curing your status (like if you are blinded).

very very cool! only problem is they don't hang out that long and you can only summon them once in 20 hrs >_<

ugh... I really want to like this game, I really do. I love the feel of it much more than even World of Warcraft. It's too bad this game is such a huge timesink. They need to make the game more casual friendly. :(
 
Barnimal said:
hmmmm...300 for a graphics card combined with a meh computer to run 1 game or 300 for a console that will destroy your pc gaming wise and play many other cool games in the future. hmmmm...

ok 300 dollars and you're set huh? no need for oh i dunno a HDD, controllers, the game itself, memory cards the xbox 360 is gonna cost a pretty penny too when it first comes out, and i doubt too many of you that are getting 360 "at launch" are getting out the door without getting some kind of bundle that will cost a bit more than the "supposed" 299.99 pricetag. PC gaming CAN be expensive if you buy only bleeding edge, but so can launch day console gaming.
 
DonasaurusRex said:
ok 300 dollars and you're set huh? no need for oh i dunno a HDD, controllers, the game itself, memory cards the xbox 360 is gonna cost a pretty penny too when it first comes out, and i doubt too many of you that are getting 360 "at launch" are getting out the door without getting some kind of bundle that will cost a bit more than the "supposed" 299.99 pricetag. PC gaming CAN be expensive if you buy only bleeding edge, but so can launch day console gaming.

well that is true, but it looks like I'm going to need a new motherboard, proccesor, RAM (fuckin rambus bullshit) and a gfx card... oh and a new case and power supply. Now the one upside I didn't mention is that I can buy a PC through my company. I would still be paying for it, but it wouldn't come directly out of my pocket, and could be written off as a business expense^^

but I'm starting to get excited about the 360 now^^
 
HDD, memory card is the HDD and the controller comes with the X360.

Your outlay is the game, maybe with a budget price of 30$, as it's a game that's already been released... too many times...
the keyboard, and the console.

Oh... and if you want it to match a PC, a HDTV... so yeah.

But on the bright shiny side, the HDTV and console aren't dedicated expenses to the game... unless that's all you plan on playing... and the HDTV will definetly benefit you in all other ways... and I'd recommend getting one regardless of if you get a X360 :P

Seriously though... the most damaging aspect of the game is the amount of time required. If you're a person with a life, you just won't get what you pay for...
 
well I was hoping the x360 will support VGA out (if I have to buy a cable that is fine) of course I plan on upgrading my TV soon, but I would rather play FF in my computer room if possible. If the GF is away I might take it out to the living room and play.


I know its a huge timesink, I am already LV64^^ the good thing is my LS is awsome and is doing all kinds of endgame shit, but my PC is so weak the game runs like shit anytime I try and join an alliance.
 
Flo_Evans said:
well I was hoping the x360 will support VGA out (if I have to buy a cable that is fine) of course I plan on upgrading my TV soon, but I would rather play FF in my computer room if possible. If the GF is away I might take it out to the living room and play.


I know its a huge timesink, I am already LV64^^ the good thing is my LS is awsome and is doing all kinds of endgame shit, but my PC is so weak the game runs like shit anytime I try and join an alliance.

I left my character with my friend... I miss her :(

both my friend and character!
 
I dont think its that much of a timesink, at least compared to my experience with the original EQ. I have roughly 24 days logged into the game now, started playing in april, i've got RDM44, BLM37, WHM32, NIN20, THF20, DRK20, WAR18, MNK10

And im not rushing anything, i havent XP'd with my RDM in ages, lvl'ing subs before (blm,whm) then i'll lvl it all the way to 75 while lvl'ing nin & drk in free time. Sometimes i do mindless things, like getting crawler nest's map, which is a freaking long quest and probably 1/20 of the server population that go XP there even bother to get.. things like that.

Compared to how long it took me to get my paladin to lvl 55 in EQ (paladin and shadowknights get an XP penalty though =_=), i would say that FFXI is way faster.

NPC is nice to play around with, mine's an hume female with the blonde pony tail, hawt! She wears subligars too! Good npc good! I'll make mine an attacker since, well it will fit my job (rdm) better in the long run, when solo i wont need a tank, nor an healer, RDM needs damage output. I wonder just how far the NPCs can upgrade. I've read on alla's forums that someone got their NPC to dual wield katanas, not sure if it was true but would be really cool to have.
 
Outside of group finding issues, the leveling in FFXI is the fastest of any MMO i've played so far. Most of them have a steep leveling curve, in FFXI it's really a leveling LINE as it's linear. Each level only requires one or two more kills than the last level, until you get higher up.
 
Not reading this...NOT READING THIS...

Yes I am.... :(

Wonder if I can bring back my characther...
 
Torquill said:
Outside of group finding issues, the leveling in FFXI is the fastest of any MMO i've played so far. Most of them have a steep leveling curve, in FFXI it's really a leveling LINE as it's linear. Each level only requires one or two more kills than the last level, until you get higher up.

Try WoW lol, it's fast a fuck
 
Torquill said:
Outside of group finding issues, the leveling in FFXI is the fastest of any MMO i've played so far. Most of them have a steep leveling curve, in FFXI it's really a leveling LINE as it's linear. Each level only requires one or two more kills than the last level, until you get higher up.

Hehe, Its mostly the melees that have a hard time with parties, drg in particular sadly. Since my main is RDM, i havent really had any problems getting a party, from 10-20, you're often main healer since there's a huge drought of whm at these levels, from 21 to 31 i was enfeebler + backup healing, but rarely ever main healer, lvl 32 is dispel time, an important part of RDM's job in a party, so you enfeeble + backup cure + dispel + magic burst whenever, then @ lvl 41 you get refresh, mage's crack, from 41 to 75 you'll have many many party invites just because of that little spell. @ 44, my RDM stays anon unless im seeking for party, if i forget to go anon while switching job for warp or getting somewhere after lvl'ing a sub, most often i get a party invite, even though i dont even have a looking for party flag up.

Warrior was a damn pain to lvl in the dunes, not because the job sucks, but because there's a dozen others that are looking for party in your lvl range. Thf until lvl 15 was hard aswell, since thf is nothing more than a party leecher til 15 imo, you really dont bring anything to the party cept pulling. Never tried drg yet, maybe someday, looks like a ton of fun.
 
Cool videos of FFXI stuff from Summit (LS on Caithsith)


Click here for the list of videos (have thumbnails for each)

I suggest the tiamat video. It's well put together and high quality presentation.

There is some CoP video(s) too if you're into that kind of thing.

CoP fight against a sam, looks cool and had those 3 taru on the ship from a earlier mission after promy cheering and doing stuff. This makes me want to do CoP missions lol. Looks cool, but I must say beware of spoiler, this seem like it may spoil something for you Mission/story seekers.

Tenzen fight featuring : Altimo Alustrielle Ejact Futceez Kalessa Sturm
 
I'm a 64NIN [Flo] (pretty far behind the rest of my LS) I took alot of time off >_<

like when I last played 64>65 was 30k exp, now its 20k. So I guess I win for taking a break. :lol

my LS mates where so happy to see me back they promised me the next venomous claw that droped :D
 
Good post, Shouta.

>>>Almost all the major DDs in the game can just /THF and smack up HNMs for a hefty amount of damage with SA+WS of their choice (depends on job). <<<

At the risk of sounding like a broken record, the holding buffs from the recent patch really show the limits of SA/SATA+WS. The highest melee damage (SATA or not) after Sim has been out for two hours in the Kingsimurgh video is 21 HP with some SA for 0, for example. If SE decides to release HNMs with "KingSimurgh"-like defense, (and hit points, lol) they will be beatable, but /THF will be on the sidelines. HUGE if. I don't think /THF have anything to worry about. It's nice, dependable damage now.

>>>As for BLMs, it's a matter of nerfing them so they can't monopolize activities. BLMs are the only ones that are able to "burn" party now (RNGs could prior to the patch but cannot now) which pretty much leaves out other DDs in the cold. <<<

DRGs can do "wyvernburn" for nice exp, with 6 assorted /WHM, /WAR, /BRD(could swear?). I say good for them, since it may be the only way they get a party that day.
SMN burn parties are pretty common on my server at high levels as well.
MNK bones parties can almost be burn parties, but they pretty much need some support.

>>>They can also massively nuke BCNM battles easily which they shouldn't be able to do either.<<<

Yeah, I think where it really becomes a problem is here. When you have things like 18 BLMs doing insta-kill on Divine Might, something is seriously broken.
 
TAJ said:
At the risk of sounding like a broken record, the holding buffs from the recent patch really show the limits of SA/SATA+WS. The highest melee damage (SATA or not) after Sim has been out for two hours in the Kingsimurgh video is 21 HP with some SA for 0, for example. If SE decides to release HNMs with "KingSimurgh"-like defense, (and hit points, lol) they will be beatable, but /THF will be on the sidelines. HUGE if. I don't think /THF have anything to worry about. It's nice, dependable damage now.

DRGs can do "wyvernburn" for nice exp, with 6 assorted /WHM, /WAR, /BRD(could swear?). I say good for them, since it may be the only way they get a party that day.
SMN burn parties are pretty common on my server at high levels as well.
MNK bones parties can almost be burn parties, but they pretty much need some support.

Is the change based on how long it has been out or how long it has been out AND claimed? If it's based on how long it's been out and claimed then there really isn't too much worry. Most serious LS' will take those lesser HNMs down within 30 minutes but delay tactics will make them ineffective after awhile.

SMN "burn" parties haven't really been effective as far as I have seen. At least not in the same way as BLM manaburn or RNG arrowburn prior to patch. I've never see a "wyvernburn", would be neat to see. MNK bone parties are just exploiting a natural strength of their attack type they also can't throw a lot of MNKs in a party and do any type of mob like RNGs and BLMs can.

SMN Burn parties aren't very fast from what I can see. They're not much better, if at all, compared to regular parties. I've never seen a "Wyvernburn" party though, that'd be something interesting to see.
 
BigSucka said:
Guys what's a burn party?

a burn party (usually manaburn) is when 5 blm and a brd or rdm get together and just nuke the hell out of the mob. Arrowburn is the same thing but with rangers.

edit: so now a HNM gets stronger the longer it is claimed? That sounds like a good thing to me. People holding 24hour HMNs so that they would spawn in JP/NA time was whack.
 
Starting a brand new character most likely... can anyone PM me a Fairy world pass and give me suggestions on a good class that will get picked for groups early on? Not really lookin to be a white or black mage though.
 
Razoric said:
Starting a brand new character most likely... can anyone PM me a Fairy world pass and give me suggestions on a good class that will get picked for groups early on? Not really lookin to be a white or black mage though.

well I would say RDM, but if you don't want to be a mage WAR is probably the most popular starting job. This means there are alot of WARs competing for low-lvl parties. I would say just play what you want and you will get parties unless you are a complete jerk.

The key is to find a group of people that are nice to hang out with and at least decent at playing the game.
 
Bard is very sought after for exp parties and BCNM, but you should really play what you like. I like tanking and not being hit, and doing challenging solo fights, so I play a ninja - not because I get fast party invites.

edit: I also forgot we are DEAD-SEXY^^

flo041228045756a7ed.jpg
 
Shouta said:
Chi Blast takes forever to properly power-up and then shoot for the damage that it does. There's also the timer on it too. There's two reasons why MNKs use it though. A) It's unresistable as far as I know and B) MNKs really can't melee HNMs due to TP giving ratio for the damage they do. They also don't have a very good WS to make use of /THF. Chi Blast is very good though but it's not that much stronger than a DD with /THF sub going and using SA+WS at 300 TP in full STR/ATK equipment on a HNM. It's a lot easier to use in most situations though. .

Chi blast can be resisted, and hard with some things. Tiamat/jorm are two examples. Ouryu as well. Also, I think 300% TP SATA Full Swing with MNK/THF would be absolutely sicko, but you know...people are idiots. =)
 
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