FFXII: The Zodiac Age changes and additions: what's new in this Ivalice remaster?

latest interview with one of the developers essentially shrugged this off as something they weren't really interested in pursuing.

definitely not something i'd hold out on happening in a year or so
Of course they are going to reply like that. The whole point is Square Enix wants double dipping. If they were upfront about the pc release, many would just wait out the 8 month to 1 year delay.
 
Biggest visual improvement (iq aside) is the removal of smallCAPS for character speech. 2-4x speedup seems to make travelling long distances for random sidequest shit bearable.

Worst improvement is the textures that really needed repainting but just got heavily smoothed with maybe a high frequency detail texture blended in.

There was nothing wrong with Vaan's abs. People just get fixed on dumb shit. SE still chose to "fix" them though. Now instead of a sixpack or whatever he had before, he now has a threepack. It looks unbeliavebly stupid, and where I never noticed or thought about his abs before, now I constantly notice the lack of anatomical correctness, and it's very gtating.

Thanks internet!
Actually lol’d reading this.
 
I wish I can spend time playing this...but I've yet to finish Persona.

These changes sound so good. I liked XII as it was, was disappointed IZJS didn't make it to the west, but TZA to have even more additions is simply awesome. A grand time is waiting for fresh players and vanilla XII players all the same.
 
No magic spell buffering due to effect limits on PS2 hardware - all spells are cast immediately when ready

That means black magic is finally gonna be useful at endgame, here I go buffing my basch black mage while he brutally murders anything in sight
 
There was nothing wrong with Vaan's abs. People just get fixed on dumb shit. SE still chose to "fix" them though. Now instead of a sixpack or whatever he had before, he now has a threepack. It looks unbeliavebly stupid, and where I never noticed or thought about his abs before, now I constantly notice the lack of anatomical correctness, and it's very gtating.

Thanks internet!

dude his "abs" looked like his skeleton.
 
No magic spell buffering due to effect limits on PS2 hardware - all spells are cast immediately when ready

That means black magic is finally gonna be useful at endgame, here I go buffing my basch black mage while he brutally murders anything in sight

One of the biggest changes to the magic system is that basic versions of spells can hit multiple targets now. Unlike the original were only higher levels like Cura and Fira had an AOE.

This change is to balance out the fact that not every single class has the ability to use magic. Also Magic is considerably more powerful to make pure mage classes effective in the end game and optional hunts. Since classes are locked to a per character basis the boost was somewhat necessary to not lock characters into roles which would be ineffective later on.

Bloody auto save. Does everything need to be casualised?

You should teach us casuals how to manual save, so we can be a hardcore elitist gamer such as yourself.
 
I was never into playing games that I have played and 100 percented.

However, seeing this vid made me want to double dip for sure especially with the little convienient enhancements.

FFXII wasn't my favorite FF's. But it was definitely one of the best ones. Will be definitely checking this out
 
There was nothing wrong with Vaan's abs. People just get fixed on dumb shit. SE still chose to "fix" them though. Now instead of a sixpack or whatever he had before, he now has a threepack. It looks unbeliavebly stupid, and where I never noticed or thought about his abs before, now I constantly notice the lack of anatomical correctness, and it's very gtating

LOL. Oh yeah, nothing wrong with them at all. Except for the fact they looked inverted, painted on, and completely two-dimensional.

Bloody auto save. Does everything need to be casualised?

You can always show us how much of a xXx420No$copeMLGxXx gamer you are and just, like, I dunno, not use them?
 
It lowers the stakes and makes the game easy.

Auto save ruins many games by making them far too easy imho.
All auto save does is do away with running through the same areas again. The major battles themselves is where the difficulty lays, so you just get to instantly retry.
 
All auto save does is do away with running through the same areas again. The major battles themselves is where the difficulty lays, so you just get to instantly retry.


In some cases yes but it also reduces risk in other cases taking away some of the excitement.
 
I still remember farming for items and getting wiped out, therefore loosing all progress.. so yes I welcome autosave!!
 
I don't really care to min-max in most games, so these changes don't mean much to me. All I know is that I'm finally hyped - a week to release is about the time I allow myself to start caring about a game, and I might actually watch the trailers now!
 
What cases? Name a case where auto-save in this game would ruin it.

The auto-save function only saves from transitioning from one area into another. Since FFXII is semi-open world it would have no effect on major encounters or boss fights. It reduces the tedium from "zoning" into the next area causing a loading transition. Which if you need to put the game down for any reason, lets you automatically resume from your last entry point of a map.

Also you cannot save inside dungeons with the exceptions of using specially marked save points, so auto-save is only useful when traversing the exterior world areas.

So there isn't any case where auto-save would diminish this game's challenge.
 
It lowers the stakes and makes the game easy.

Auto save ruins many games by making them far too easy imho.

Yeah, no, it really doesn't. It doesn't make it easier at all, mainly for the reasons Omega listed above, it just reduces tedium. I'm gonna say I think complaining about the fast-forward is also pretty damn dumb, cause it also exists just to alleviate some of the tedium of the genre. Has zero effect on, for example, game balance.
 
The auto-save function only saves from transitioning from one area into another. Since FFXII is semi-open world it would have no effect on major encounters or boss fights. It reduces the tedium from "zoning" into the next area causing a loading transition. Which if you need to put the game down for any reason, lets you automatically resume from your last entry point of a map.

Also you cannot save inside dungeons with the exceptions of using specially marked save points, so auto-save is only useful when traversing the exterior world areas.

So there isn't any case where auto-save would diminish this game's challenge.

Oh, that's interesting.

I don't think Auto Save tends to make a game less challenging, it's a QoL improvement. This sounds like a good way to implement it, by potentially easing tedium but not being open to abuse in dungeons - which you could reasonably call the more "challenging" areas. Don't get how the increased Turbo speed is a casual feature either, it doesn't magically make things 4x easier >_>
 
Oh, that's interesting.

I don't think Auto Save tends to make a game less challenging, it's a QoL improvement. This sounds like a good way to implement it, by potentially easing tedium but not being open to abuse in dungeons - which you could reasonably call the more "challenging" areas. Don't get how the increased Turbo speed is a casual feature either, it doesn't magically make things 4x easier >_>

If anything turbo speed might make it harder to make an adjustment in the middle of a fight.
 
Not sure I like the Zodiac Spear change if the only method of obtaining one is that stupid Henne Mines chest which takes ages to spawn and has a 1/1000 chance of being the Spear. Fuck that shit...
 
Not sure I like the Zodiac Spear change if the only method of obtaining one is that stupid Henne Mines chest which takes ages to spawn and has a 1/1000 chance of being the Spear. Fuck that shit...

IZJS has overhauled the treasure boxes for the entire game. This isn't a new change for the PS4 remake, It existed even in the PS2 International release. Forget pretty much everything you know in regards to vanilla FFXII's chest drops as a significant portion of them don't even apply to IZJS.

So yeah unfortunately the Henne Mines location does factor into the Zodiac Spear.
 
If anything turbo speed might make it harder to make an adjustment in the middle of a fight.

Yeah I played IZJS before and some things happened pretty quickly in combat that I was slow to react to. It's mainly useful for "trash mob" style enemies and just roaming about rather than bosses.
 
Not sure I like the Zodiac Spear change if the only method of obtaining one is that stupid Henne Mines chest which takes ages to spawn and has a 1/1000 chance of being the Spear. Fuck that shit...
In the International Zodiac Job System version, the player no longer needs to beware of opening forbidden chests, as the concept was removed. There is no longer a Zodiac Spear to be found at Necrohol of Nabudis, but it can still be acquired via different means.

It can be found on a chest in the Special Charter Shaft in the Henne Mines. The chest spawns 1% of the time, but once it does, it will always contain the spear. The chest also respawns. It can also be acquired through the Hunt Club sidequest by giving 10 trophies each to the bangaa brothers Atak, Blok, and Stok and buying it, together with the Zodiac Escutcheon, for 999,999 gil. Alternately, if the player gives more than 15 trophies to Atak, Atak will reward the player with the Zodiac Spear.
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Not sure I like the Zodiac Spear change if the only method of obtaining one is that stupid Henne Mines chest which takes ages to spawn and has a 1/1000 chance of being the Spear. Fuck that shit...

No no no, the article's implication is that there is some completely new way of obtaining it, which is neither what you described nor the old "Don't open 4 random boxes in the entire world" -way.

Yeah nevermind, better answers above already.
 
Yeah I played IZJS before and some things happened pretty quickly in combat that I was slow to react to. It's mainly useful for "trash mob" style enemies and just roaming about rather than bosses.

I mean, if you've got your team set up to counter the boss perfectly then you'll be fine, but that's almost impossible to do without having played through it before or having a strategy guide.
 
Not sure I like the Zodiac Spear change if the only method of obtaining one is that stupid Henne Mines chest which takes ages to spawn and has a 1/1000 chance of being the Spear. Fuck that shit...

If I recall correctly, the chest is now guaranteed to have the spear (though it's still something like a 1/100 chance to spawn), but you can also get it from doing some of the rare hunts and turning the trophies into certain NPCs.

edit: whup, beaten.
 
Zodiac Spear is easy mode now. Getting the new ultimate weapons is going to be fun.

Not even lying when I say that invert x option is the best thing about this remake. Can't wait.

Speaking of inverting, do we now if you can invert camera controls?
 
I mean, if you've got your team set up to counter the boss perfectly then you'll be fine, but that's almost impossible to do without having played through it before or having a strategy guide.

Actually 4X Speed might actually be useful for the Yiazmat fight. The speed up function helped in the IZJS Yiazmat fight at least.

It makes a 2 to 3 hour long boss fight into something that can be done in 30 minutes to an hour.
 
Actually 4X Speed might actually be useful for the Yiazmat fight. The speed up function helped in the IZJS Yiazmat fight at least.

It makes a 2 to 3 hour long boss fight into something that can be done in 30 minutes to an hour.

That'd work if you already know how the fight goes and can set it up properly. If you don't then you'll just get eaten, which was my point. I totally see the use for those longer boss fights, it's just not something I'd use unless I had a perfect set-up for said fight.
 
If anything turbo speed might make it harder to make an adjustment in the middle of a fight.

The turbo speed is more for running through areas you've been to before or farming weak enemies for drops.. you shouldn't be playing the whole game with it, especially harder fights.
 
Actually 4X Speed might actually be useful for the Yiazmat fight. The speed up function helped in the IZJS Yiazmat fight at least.

It makes a 2 to 3 hour long boss fight into something that can be done in 30 minutes to an hour.

iirc 9999 damage limit was removed, so that fight should be quite a bit shorter regardless. But yes, very nice that one can add the multiplier on top of that
 
Is Recks Vaan's older brother?

Anyway, hyped as fuck for this. My all-time favourite FF and I never managed to complete it because I spent too much time completing side quests.
 
That'd work if you already know how the fight goes and can set it up properly. If you don't then you'll just get eaten, which was my point. I totally see the use for those longer boss fights, it's just not something I'd use unless I had a perfect set-up for said fight.

No, I'm saying speed up worked in the IZJS Yiazmat fight, as in It was done before.

As I said earlier in this thread. A lot of the features being advertised as "New" in the Zodiac Age have already existed when IZJS release came out years ago on the PS2.
 
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