FFXII: The Zodiac Age changes and additions: what's new in this Ivalice remaster?

No, I'm saying speed up worked in the IZJS Yiazmat fight, as in It was done before.

As I said earlier in this thread. A lot of the features being advertised as "New" in the Zodiac Age have already existed when IZJS release came out years ago on the PS2.
It's all new stuff to international audiences.
 
FFXII is one of my favorite games and I never played the Zodiac version so I'm very very excited. I've only herd that it improves the game.
 
One of the biggest changes to the magic system is that basic versions of spells can hit multiple targets now. Unlike the original were only higher levels like Cura and Fira had an AOE.

This change is to balance out the fact that not every single class has the ability to use magic. Also Magic is considerably more powerful to make pure mage classes effective in the end game and optional hunts. Since classes are locked to a per character basis the boost was somewhat necessary to not lock characters into roles which would be ineffective later on.



You should teach us casuals how to manual save, so we can be a hardcore elitist gamer such as yourself.

Bad news - they took this out in Zodiac age (I'm guessing because 2 jobs now, but not sure) so cure 1, fire 1, etc are single target like the original.

What cases? Name a case where auto-save in this game would ruin it.

Henne Mines on the way to
Zodiark

Quite easy to be killed on your way there by the Etems and Phantasms if you let your guard down, not to mention the boss fight itself. Originally there were no saves on the way, so if you got there and lost, it's a long walk back.

You could argue that was annoying, and the autosave fixes it, but some would argue its easymode.

The auto-save function only saves from transitioning from one area into another. Since FFXII is semi-open world it would have no effect on major encounters or boss fights. It reduces the tedium from "zoning" into the next area causing a loading transition. Which if you need to put the game down for any reason, lets you automatically resume from your last entry point of a map.

Also you cannot save inside dungeons with the exceptions of using specially marked save points, so auto-save is only useful when traversing the exterior world areas.

So there isn't any case where auto-save would diminish this game's challenge.

I don't think this statement is right. Autosave happens even in transition areas within a zone. Check some of the gameplay footage - there's a little symbol in the top left corner that indicates autosave. I was watching someone walk around Giza plains and it was autosaving between each screen. Surely this would be the same within a dungeon (see my example above)

Edit: https://www.youtube.com/watch?v=UbitMjrlL7U (time 11:19 he transitions from one screen in Phon Coast to another and there is an autosave)
 
Going in blind with this one, I have no idea how the battle system works - its sounding pretty complicated judging by these posts though.
 
But it does have autosave? It saves after almost everything you do.


Not really. Say of it auto saved at the end of the first street which would be a typical checkpoint in most games it would make the game far easier.

It only saves when you touch the lamps.

A better example though would be dead space or resident evil 1-3 having auto save in more modern horror games reduces any tension that would be there if it was only set save points.
 
Not really. Say of it auto saved at the end of the first street which would be a typical checkpoint in most games it would make the game far easier.

It only saves when you touch the lamps.

A better example though would be dead space or resident evil 1-3 having auto save in more modern horror games reduces any tension that would be there if it was only set save points.

It has spread out checkpoints but it literally auto-saves constantly. You can even see the icon in the corner of the screen.
 
Not really. Say of it auto saved at the end of the first street which would be a typical checkpoint in most games it would make the game far easier.

It only saves when you touch the lamps.

A better example though would be dead space or resident evil 1-3 having auto save in more modern horror games reduces any tension that would be there if it was only set save points.

You keep bringing up all of these other examples which never answered Pinko Marx's question on how would auto-save would negatively affect FFXII.

Hence why he asked "What cases? Name a case where auto-save in this game would ruin it."

You seem to just against autosave in general and using other games that are not FFXII as your example really don't apply at all.

Bloodborne has it's own form of autosave anyways, so that really doesn't prove anything, not that FFXII map layout and how navigation works is anything close to it anyways, so it's a poor comparison.
 
Bloody auto save. Does everything need to be casualised?

Not really sure how an area transition save will really impact game balance. I mean if one is relying on it to escape a dangerous situation without penalty, that's the player's cowardice at play rather than the fault of appealing to a casual demo.
 
Not really sure how an area transition save will really impact game balance. I mean if one is relying on it to escape a dangerous situation without penalty, that's the player's cowardice at play rather than the fault of appealing to a casual demo.

Even with that said, I don't think running away has ever been hard in FF XII. Like I really can't remember dying once if I was actually trying to run away or avoid encounters.

So it does fuck all to make the game any easier.

Not really. Say of it auto saved at the end of the first street which would be a typical checkpoint in most games it would make the game far easier.

It only saves when you touch the lamps.

BB literally autosaves constantly lol. You can do suicide runs for good items and gear in the Souls games because it keeps autosaving every time something even remotely minor happens.
 
Going in blind with this one, I have no idea how the battle system works - its sounding pretty complicated judging by these posts though.

It's an "easy to learn, hard to master" kind of situation. You can manually take control at any time too, so it's not as bad as it seems at first glance
 
Henne Mines on the way to
Zodiark

Quite easy to be killed on your way there by the Etems and Phantasms if you let your guard down, not to mention the boss fight itself. Originally there were no saves on the way, so if you got there and lost, it's a long walk back.

You could argue that was annoying, and the autosave fixes it, but some would argue its easymode.

Someone earlier said it only autosaves when zoning on the overworld. So no checkpoints on the way to
Zodiark.
 
My only remaining question is: Will the Western versions have a Japanese text option? FF XV had it, how was it with other Square Enix releases recently?
 
I have this one friend who has similar issues with QOL-improvements in games as some people in this thread. Our most recent debates about the topic were about how he thinks that being able to save anywhere in Breath of The Wild makes the game easier than it needs to be, and how being able to see whether your move is super effective or not during battles in Pokemon Sun and Moon is a step too far in casualizing the entire franchise.

Personally I don't understand or respect the mindset of these people. I can think of no mechanical or narrative disadvantages of autosaving, and gaming hardware is so powerful these days that we don't need to emulate software limitations of the past.
 
I have this one friend who has similar issues with QOL-improvements in games as some people in this thread. Our most recent debates about the topic were about how he thinks that being able to save anywhere in Breath of The Wild makes the game easier than it needs to be, and how being able to see whether your move is super effective or not during battles in Pokemon Sun and Moon is a step too far in casualizing the entire franchise.

Personally I don't understand or respect the mindset of these people. I can think of no mechanical or narrative disadvantages of autosaving, and gaming hardware is so powerful these days that we don't need to emulate software limitations of the past.

And that's the thing, these limitations that they deem to be features are just that: limitations resulting for hardware that's not powerful enough.
 
And that's the thing, these limitations that they deem to be features are just that: limitations resulting for hardware that's not powerful enough.

I think it's just as much because game design philosophy evolved. You could have had auto-save on NES if they'd thought to include it. As time goes on, game devs kept iterating on techniques to remove friction in their games.
 
I have this one friend who has similar issues with QOL-improvements in games as some people in this thread. Our most recent debates about the topic were about how he thinks that being able to save anywhere in Breath of The Wild makes the game easier than it needs to be, and how being able to see whether your move is super effective or not during battles in Pokemon Sun and Moon is a step too far in casualizing the entire franchise.

lol
 
That FFVII mobile stuff is where I draw the line.

I don't even get why a line needs to be drawn. Some people like these games for the art and stories. Why should I give a shit that they don't want to engage the battle system? By all means, let them ignore it. Let everyone participate. It's better that they can patronize SE and enjoy the game firsthand at their own pace rather than having to watch it all on YT, too. But even then, they're well within their right to do that of they actually prefer it.

I kinda think people should just have the maturity to ignore features they don't care for and otherwise mind their own business.
 
I don't even get why a line needs to be drawn. Some people like these games for the art and stories. Why should I give a shit that they don't want to engage the battle system? By all means, let them ignore it. Let everyone participate. It's better that they can patronize SE and enjoy the game firsthand at their own pace rather than having to watch it all on YT, too. But even then, they're well within their right to do that of they actually prefer it.

I kinda think people should just have the maturity to ignore features they don't care for and otherwise mind their own business.

I have no problem with those options but they should absolutely be something you can toggle off. I have accidentally pressed the R3 cheat in FFVII on PS4 while in battle. It's really lame.

On a side note, why the fuck is this PS2 remaster $50?

Final Fantasy X/X-2 HD was $40 and included TWO remastered games.
 
But even at $50 on PS4 it's for two games.

Half the game should be half the price. $29.99 seems reasonable.

Well Type-0 HD is 60 with Episode Duscae, which while neat isn't worth 30 dollars.

Anyway, I expect to see some permanent discount on MSRP price pretty soon.
 
But even at $50 on PS4 it's for two games.

Half the game should be half the price. $29.99 seems reasonable.

Pricing doesn't work this way. It's not some arbitrary thing because more games are included it justifies costing more. If this was the case then people would have no qualms to paying $90 for the Nathan Drake Collection because it included 3 games.

Game content is generally never tied to the value proposition or pricing model of a game anyways.

Also this isn't just some uprezzed update. Additional gameplay content was included in this release that did not exist even in the initial IZJS release.

SE could have easily priced this as a $59.99 release considering the West never got the IZJS content never mind the additional changes over top of this. Which the IZJS release alone made significant sweeping changes to the game's mechanics from license board overhauls, treasure boxes locations and their contents, entirely new abilities and items. as well as balance to enemy encounters being modified to accommodate the new class system. This doesn't even factor the work into remastering the games models, textures, and audio.

Then there's the thing with pricing. If you don't feel this isn't worth paying $50 for (If you are Prime member it's $42), You can wait until the price drops (Which it will...eventually) and then buy it when it hits your ideal price point that you feel is worth eventually picking up.
 
Going in blind with this one, I have no idea how the battle system works - its sounding pretty complicated judging by these posts though.

It's as complicated as you want to make it tbh. I generally played this with minimal gambits set for party members, and issuing most commands manually. I made specific gambit setups for harder Hunt marks. You can totally automate all of the combat if you want to though.
 
I have no problem with those options but they should absolutely be something you can toggle off. I have accidentally pressed the R3 cheat in FFVII on PS4 while in battle. It's really lame.

On a side note, why the fuck is this PS2 remaster $50?

Final Fantasy X/X-2 HD was $40 and included TWO remastered games.

All HD remasters were $40 on PS3. They also almost always had multiple games.
Then they realized they could get away with charging more, so starting on PS4 HD remasters have been $50, or even full price, often for a single game.
 
I paid like $32 with shipping through Amazon for this game when someone posted here on GAF a few weeks back it was on sale on there. I had 0 intention of picking it up but that deal was too good to pass up.
 
Would have been great if they included Revenant Wings. Maybe they could have used FFXII's graphics too or something? Never played Revenant Wings so IDK how the game actually is.
 
All HD remasters were $40 on PS3. They also almost always had multiple games.
Then they realized they could get away with charging more, so starting on PS4 HD remasters have been $50, or even full price, often for a single game.
I personally have no problem whatsoever with them doing this for games that have a lot more content and are essentially a game most of us haven't played. Yes it's still FFXII but there's so much different that it really doesn't matter to me.

FFXHD Ps4 was also released on the PS3, bugger all work even went into it.
 
I heard this has 3D models in the bestiary, is that new or have those been im IZJS already?
 
i did not enjoy it personally so would not recommend.

How is the game compared to FFXII and what makes it better or worse? I always think it's like FFXII-2.
 
The Steelbook comes with "a digital code to unlock the original soundtrack background music option in-game."

Does anyone know how extensive the music alterations this code makes will be?

I'm trying to decide rather I should keep my steelbook order, or my regular edition order. Normally I'd just get the Steelbook without hesitation, but thanks to the Best Buy VISA Checkout promo I can get the normal version for about $15 less so I'm not sure if I really care about the music code enough to pay the extra.

Incredibly excited about the changes... the Zodiac spear change removes so much bullshit stress for players like me. I just want to collect everything and not have to keep close tabs on items I need to 'skip' -- that's a really unfair thing to put in a game if you ask me.
 
The Steelbook comes with "a digital code to unlock the original soundtrack background music option in-game."

Does anyone know how extensive the music alterations this code makes will be?

I'm trying to decide rather I should keep my steelbook order, or my regular edition order. Normally I'd just get the Steelbook without hesitation, but thanks to the Best Buy VISA Checkout promo I can get the normal version for about $15 less so I'm not sure if I really care about the music code enough to pay the extra.

Incredibly excited about the changes... the Zodiac spear change removes so much bullshit stress for players like me. I just want to collect everything and not have to keep close tabs on items I need to 'skip' -- that's a really unfair thing to put in a game if you ask me.

I have been trying to investigate this for a while now and I believe this is a really weird misunderstanding/poorly communicated extra feature. The game includes a toggle between the re-recorded new orchestrated arrangement soundtrack (with new tracks) and the old original game soundtrack. This is not DLC in any way.

What seems to be offered as a preorder incentive though, is a DLC that allows you to use the original soundtrack as custom soundtrack in the game. Presumably replacing the BGM with whatever other track you want. In fact, the Japanese site lists the DLC as "Custom BGM Product Code".
 
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