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Fight Night Round 3 interview and screens

DMczaf

Member
http://features.operationsports.com/features.aspx?game=fnightrd3int

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This year’s career mode is very different than in previous years. Instead of just having a ranking ladder you need to climb, we have big milestone fights you participate and builds towards as well as rivalries you build with other boxers in your career. We build up a genuine hatred for certain opponents in the game so when you climb in the ring with them, you really want to beat them senseless.

You are able to fight in multiple weight classes during our career mode. You can change weight classes not via diet, but through training and the other physical conditioning mini-games during career mode.

Of course!! You can take multiple boxers through multiple careers – in the same weight class or in multiple weight classes. You are responsible for anything from scheduling their fights to managing their training regimen.

All of our Impact Punches (the Haymaker, the Flash KO Punch, and the Stun Punch) are much harder to land and much more risk reward than last year’s haymaker. They are easier to defend but do a lot more damage. Jabs and all other punches will break up somebody throwing an impact punch.

The fight can be stopped by the fight doctor due to damage and by the ref if one boxer is taking too much of a prolonged beating.

There is no scorecard after every round anymore. There are indicators of how the fight is going – commentary, replays, etc. But you will not know who will win the fight until the deicision is ready by the announcer on all decisions.
 
Damn... I didn't think the game would have so many cool features. Building up to fights sounds awesome.

EA really hit the ball out on this one. That's certainly rare.
 
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