Game was really huge and was available on all consoles, plus nostalgia. I don't think the series ever reached that level of public awareness again.
I wonder what happened between SC2 and SC3 that made Namco want from a multiplatform release to a PS2 exclusive NGame was really huge and was available on all consoles, plus nostalgia. I don't think the series ever reached that level of public awareness again.
I wonder what happened between SC2 and SC3 that made Namco want from a multiplatform release to a PS2 exclusive N
what im seeing of kofxiv netcode is that it's garbage
and kof xiv is an automatic pass for me
where are you hearing this from? twitter?
ya'll was never getting KOFXIV lets be real
I wonder what happened between SC2 and SC3 that made Namco want from a multiplatform release to a PS2 exclusive N
ya'll was never getting KOFXIV lets be real
eh that doesn't mean shit. there are good and bad examples of both delay and rollback.
What fighting games are out there with good delay-based netcode? The closest I can think of are TTT2 and VF5:FS, and those games aren't straight delay-based as they do attempt to compensate for lag to some degree by manipulating the start-up animation of moves.
Not having some system to address the inherent delay over the Internet always leads to a shitty experience, full stop. It would be like giving most old fighting games SF5's native input delay .
what im seeing of kofxiv netcode is that it's garbage
I double dipped on KoFXIII, console + PC. What I got was a shitty and a shitty+ netcode. If developpers won't listen, the blame is on them.ya'll was never getting KOFXIV lets be real
Mai has officially been announced for BB CF, and with it the trash designs continue.
what im seeing of kofxiv netcode is that it's garbage
and kof xiv is an automatic pass for me
Mai has officially been announced for BB CF, and with it the trash designs continue.
first DOA, now this?
Everybody called it when they redesigned Mai for the manga.sweet, love Mai's ridiculous new design. I also called it when that design was first shown for the new manga
I wonder what happened between SC2 and SC3 that made Namco want from a multiplatform release to a PS2 exclusive N
I've been listening to the Jump-In Podcast which is Logan-Sama, Kim1234, and Shady K backwards. It's pretty funny hearing them pretty bitter about the state of the game, and then hearing earlier podcast where they feel more optimistic about SFV.
Mai Natsume playable? Oh hell yes, Central Fiction. My new main is settled. Sorry Bullet/Platinum, but I gotta play this character. Here's hoping Mai gets to lick folks to gain abilities and pass off penalties like in the manga.
Plus now Noelle's "DEATH DINNER" can make a comeback
I think people would be less negative about the game if we didn't have to wait until after Capcom Cup for a rebalance. Until there's a massive shake up, people are going to be bitter and miserable instead of seeing the positive which is that the core game is solid, a ton of people are competing in the pro tour, and the game has better online than KOF XIV.
What he said. For KoF to work with delay based netcode, it would need to no longer be KoF. I also believe the minimum startup of any move is 10 frames in Tekken on top of the input delay they added to help online play.
Predictabou !
I double dipped on KoFXIII, console + PC. What I got was a shitty and a shitty+ netcode. If developpers won't listen, the blame is on them.
Not the Mai that I was expecting to hear about, but she thick doe.
Wolfkrone being first and the only ultra diamond, him getting there by rage quitting and being unrepentant about it is some hilarious shit.
https://twitter.com/WOLFKRONE/status/765381982624878592
Krone giving Lauras a bad name
Played online for 2 hours (KOFXIV)
No issues so far (Played against someone from my town on optic fiber, just like me, and someone from another town in France). Standard delay based netcode on both sides (Hd confirms ok, antiair on reaction ok, but there's a delay, obviously).
Now i don't know how it will work on your shitty Internet in the US.
Played online for 2 hours (KOFXIV)
No issues so far (Played against someone from my town on optic fiber, just like me, and someone from another town in France). Standard delay based netcode on both sides (Hd confirms ok, antiair on reaction ok, but there's a delay, obviously).
Now i don't know how it will work on your shitty Internet in the US.
Lol, really? You have to use an unreleased KOF to try to make SFV good? A game that had a craptacular launch and has had netcode patches galore since launch with people still complain about the netplay?
Well what's he going to do, compare SFV to a complete game? That would be unfair.
He's been rage-quitting since SF4. I doubt it was a disconnect. Good player but has the attitude of a complete scrub.let krone live tbh, there was only that one video of a RQ that could've been a disconnect tbh
dude streamed for like 8 hours straight gaining and losing points without a RQ on his main and 2nd account tbh
tbh
Terrible
Terrible
UMvC3 finally getting the recognition it deserves
Gonna take a wild guess and say that half of those voters never played much, if any, of 3S
let krone live tbh, there was only that one video of a RQ that could've been a disconnect tbh
dude streamed for like 8 hours straight gaining and losing points without a RQ on his main and 2nd account tbh
tbh
It's still a fantastic Street Fighter game. Sure, it wasn't the easiest SF game, but it sure as hell felt rewarding. I still remember playing it & MvC2 at my local bowling alley when I was little (though MvC1 was my first fighting game....& I think first game in general).Gonna take a wild guess and say that half of those voters never played much, if any, of 3S