Man I hate to say it but that Unholy Night SNES only fighter looks really bad. It looks about Justice League SNES levels of quality at best.
would you say it stinks
Man I hate to say it but that Unholy Night SNES only fighter looks really bad. It looks about Justice League SNES levels of quality at best.
would you say it stinks
Interesting. If you met vulva you must be in the North East. Where do you live?
Take it up with the guys in Buffalo. I've never met you so all I can say for certain is you're a scrub & pompous.
Interesting. If you met vulva you must be in the North East. Where do you live?
Interesting. If you met vulva you must be in the North East. Where do you live?
Take it up with the guys in Buffalo. I've never met you so all I can say for certain is you're a scrub & pompous.
I'll give them props for making SNES homebrew since its extremely rare, but its fairly obvious what they should have went with.Especially given they are former SNK.
I'll give them props for making SNES homebrew since its extremely rare, but its fairly obvious what they should have went with.
I'll give them props for making SNES homebrew since its extremely rare, but its fairly obvious what they should have went with.
I think he just threw a dart at the US map and went with that.I don't know anyone from Buffalo. I think I played one dude from Buffalo in one tournament back in 2009, though. I'm not a scrub since I don't think I'm particularly good by any stretch, though. Pompous is an interesting one.
Tripon isn't from the North East, we've met at various US tournaments. I live in LA at the moment.
"former SNK"Genesis.
In terms of mechanics, SFxT is a way, way better game than SFV. I need a PS4 rerelease but it's never happening :/
I am sorry guys, i just canceled my flight & hotel for NCR.
Because i am not ready to attending cpt events.
Hopefully see you guys soon!
In terms of mechanics, SFxT is a way, way better game than SFV. I need a PS4 rerelease but it's never happening :/
In other news, Infiltration seems to be taking the L from ELeague pretty hard:
He needs to stop losing at character select.
If you were to ask me which game Capcom botched harder between SFxT and SF5... I'm not even sure. Although SFxT v.2013 is almost certainly miles more interesting in terms of the actual fighting (even if a lot of the SF characters felt like they were not readjusted all that well from SF4 to the new engine).
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In other news, Infiltration seems to be taking the L from ELeague pretty hard:
He needs to stop losing at character select.
I hope Infil can get over his funk
It's nice that we can watch people become washed up in real time now
I noticed a correlation between when he started losing and when he started going bald. Similar to the results seen with MiniBossBattle, really.
I don't think infil cares
In other news, Infiltration seems to be taking the L from ELeague pretty hard:
He needs to stop losing at character select.
Dude stay winning tho. Even if he's family man status now.
I'm curious about this, which mechanics were better?! Between the magic series bnbs, Cross Assault, Cross Rush, rolls, gems, auto combos, charge specials, alpha counters and panadora Capcom seemed like they just threw every idea they had at the game to see what sticks!
Only thing I really liked about that game is Tekken side of characters moves list, seeing long normal strings, a lot of unique normals and the lack of dependency on invul frames in special moves was a nice fresh change to the 2D fighting game formula, too bad it was covered in shit all around!
That Bayo news came out of nowhere, Bah Gawd.
That Bayo news came out of nowhere, Bah Gawd.
If you liked any of Kamiya's or Platinum's games:I should think about playing it for the first time
Yeah, this love of SFxT seems like looking on the past with rose-tinted glasses. Everything about that game was a mess aside from the crazy amount of content it had at launch (which still wasn't good enough for a lot of people). It felt like a well made Mugen game with a very nauseating color scheme. Plus, the animations were extremely janky which was compounded by the magic series making a lot of chains look like the characters were having a seizure. It may be the worst looking crossover game in Capcom history.
And even after the 2013 patch the game wasn't great, just presentable. It was still filled with lots of near useless universal mechanics and the much feared and maligned gem system didn't really impact the gameplay much. Really, the only mechanic I liked was cancelling moves into tag which allowed some pretty crazy stuff.
Like you said, the best part were the movesets of the Tekken characters.
I feel really bad for you.
Uhm, what the hell brought this entire tangent on?
Harsh!I noticed a correlation between when he started losing and when he started going bald. Similar to the results seen with MiniBossBattle, really.
It's ZTS.Uhm, what the hell brought this entire tangent on?
Major deal there. The game is super fucking good. Roster is great in both quality and size now. Online is so good that you can literally go from online warrior to tourney champ (as we've seen) from it. The in game dojo and information to teach you the ins and outs of every character is super detailed and very easy to find what you want the second you want it from the move list the moment you first play someone (right down to descriptions of armor and situational usage!). Bitchin soundtrack. Easy to pick up and get moving as its based on reads more than execution...very very low execution with all those mashable combos.
Game deserves all the love it can get. Soooooo good.
I've been playing a lot of Rash, Aria and Eyedol. Really feeling these dudes. I can rush shit down for days with them but the latter two also let me go nuts with zoning.
Killer Instinct just got the realest moveset ever.
Shin Hisako looks amazing!
This character is insane!
- Long range normals
- fastest dash in game
- huge AA
- huge hitbox moves in general
- dash in moves that cause popups for easy combos and let you left right folks. In other words berzerker slash that you can either stop in front, or behind WITH a launcher tacked on
- THE TRAIL BEHIND BERZERKER SLASH HAS A HITBOX. Try jumping or porting this and you can still get hit by her dash effects like a ghetto rapidslash
- teleport dash that can port above folks for HUGE crossup play
- enormous ability to travel full screen with special moves
- restands
- summon a spirit orb you can position. When Shin hisako hits it she can turn it into a large slow traveling projectile that beats EVERY PROJECTILE. Yes she can berserker slash through it to trigger the projectile on someone's left to move in and end up behind you after the berzerker slash move to left right you.
- shin hisako can HOME in on a placed orb with her specials or dash. She can also curse someone so the orb stays on them no matter where they go. This can lead to her teleporting past or over attacks to hit cursed opponents.
- the amount of orbs she can use before instinct runs out makes her pressure insane given that the orbs convert into projectiles that can be knocked into different angles of attack that allow you to both pressure from air or ground. Nigh unstoppable huge projectiles slowly following up anything shin hisako tries makes her very safe and dangerous pressure in instinct to face off against.
- can cash out the instinct fast to summon hands that move along ground toward enemy to drag them to underworld meaning you could summon orb, berzerker slash through it, cash out on the opposite side with hands and then teleport dash above them to potentially go for both a left right crossup and grab.
This has to be the best rushdown/all purpose moveset I've seen. Seriously...folks need to pick this Killer Instinct up and play it. Its even got money in its tournies and the online is good enough to play nothing but online and still have the skill transfer clean to real competitive play in tournies as several top players have shown.