MrAngryFace
Banned
All up in my grill now?
That is the thing, panzer is not a "sim", but neither are SF2 games. But VF games are though. The probalem is that the fighting genre isnt differentiated like that. VF is apparently on the same genreas SF2, yet somehow SSB is not. Hence why I am arguing this.
Monk said:That is the thing, panzer is not a "sim", but neither are SF2 games. But VF games are though. The probalem is that the fighting genre isnt differentiated like that. VF is apparently on the same genreas SF2, yet somehow SSB is not. Hence why I am arguing this.
Simple? Yes. Shallow? Hell no. In fact thats the best thing about SSBM, if you know how to play your NOT going to lose to a rookie, at all. You can't say the same for most 3D fighters.Fight for Freeform said:Goes to show how shallow the game is...
It's like me going into a First Person Shooter thread and saying said:No not at all, the term fighter is much broader than flight simulator or light gun game. Fighters include games like Street fighter and soul caliber, how are those games similar? Oooooh I see, no Nintendo characters.
edit: The person above me has never seen anyone that was good at SSBM. With all the items on the luck factor is comprable to Soul Caliber. Anyone thats says that a 1on1 SSBM match with no items is about luck is a fool. That's how me and my freinds play. The other modes become a bonus, they're fun as hell but not a test of skill.
SSB is more like a sub-genre or a different genre all together, just because the format of combat is different its not 1 vs 1. So while a 1 vs 1 match is controlled to some extent, SSB type games are not.. like it could be 3 vs 1 with usage of randomly dropping weapons or 3 guys standing on different ledges knocking the other guy down.
I don't know if we should be discussing this in this thread though...I don't know if Leguna would appreciate it.
ArcadeStickMonk said:See? SEE?!
This is why I pleaded that we keep the goddamn Smash talk out of the fighting threads.
Now you got Nintendo all up in your grill, and another Leguna thread is ruined.
KOF actually creates good/unique character designs
dog$ said:Did anyone consider this
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a Fighting Game?.
The answer is becauseHero said:Why are people so quick to dismiss it as a fighting game?
Trying to compromise what makes Smash Bros a Smash Bros game for the sake of grouping it in the Fighting Game genre slights the genre and the game.SSB invented it's own genre, which is the platformer fighter.
Well, so what.Monk said:From what I read in the review, all you couldd do is throw things?
dog$ said:And you need to do more than throw things to become a Fighting Game? Really?
dog$ said:The answer is because
Trying to compromise what makes Smash Bros a Smash Bros game for the sake of grouping it in the Fighting Game genre slights the genre and the game.
Well, so what.
Using the "SSB is a fighting game" argument, you have a game with a cast of selectable people where you use physical force to cause damage in a structured format of actions and rounds. So why couldn't Poy Poy be a fighter?
And you need to do more than throw things to become a Fighting Game? Really?
So, in the same vein, is The Guardian Legend the best shooter ever made because it has shooter levels in addition to a whole bunch of non-shooter stuff that compliments those points of the game? No. When a game takes certain aspects of genre tenets and mutates the remaining portion of the game into something else, the entire game becomes something else; hence, it can very well can cross a line where it is illogical to consider this new game as manditorily within the genre which it has transcended.Monk said:@_@ I have no idea what you are trying to argue here. But you have successfully got me confused. The argument that SSBM is a fighter is beased on the fact that you can do almost anything you can do in a traditional fighting game.
Stop letting your opinion defile your arguments.Hero said:I don't see how people can consider a game like MvC2 a fighting game and not SSB. Considering that MvC2 is one of the most broken games ever and there's little if any 'fighting' going on..
dog$ said:Stop letting your opinion defile your arguments.
You think MC2 is broken? Good for you.
MC2 is certainly a Fighting Game thanks to the common themes of control and gameplay structure which it shares with other fighting games before and after it, and for the fact that all interaction occurs between the characters as opposed to the stages they are fighting on.
A grey area between this and SB would be something like how stages are handled in DOA where certain aspects of stage interaction affect the game structure as opposed to pure graphical effect (ie compared to background changes/evolution in Capcom/KOF fighters); however it's evident from the amount of control you have with the DOA characters and the DOA system that it's still a Fighting Game.
Now consider stages like F-Zero or Pokemon Floats... in these parts it more feels like it's a struggle to survive the platform instead of suriving the other combatant(s); when you're no longer Fighting against other combatants in order to survive I'd assert you are no longer playing a Fighting Game.
Furthermore, consider Guardian Heroes. There's even a mode where you select up to 6 people to fight-to-the-death in an enclosed area; the characters there can block, evade, have special commands to input, and can interact with items on the stage. Does anyone argue that Guardian Heroes is a Fighting Game? If so, I haven't heard it.
It seems rather clear to me that Smash Bros. borrows a lot of gameplay components from fighters and beat 'em ups, and in the end becomes a game that is different from both of those genres.
So why argue that it belongs in either one?
In VF and SC you don't have to struggle the charachter's movement against the stage itself in order to survive. Irregular surfaces and boundaries in no way compare to the acrobatics you must perform in order to even stay visible on half of the Smash Bros stages.Hero said:You draw the comparison to DoA. Let's take it further. In Virtua Fighter and Soul Calibur, a person who is a sliver away from health can knock a perfect-healthy opponent out of the ring for the win. How is that any different from struggling to survive in a SSB level? You have to position yourself in a way that it maximizes your chances of survival.
Again, you answer your own question; by SSBM creating its own genre it no longer belongs in the Fighting Game genre.Hero said:I didn't argue which genre it belonged to, all I did was ask why people don't even consider it as a type of competitive fighting game.
Sp3eD said:And after all this fighting and arguing, one thing that everybody can agree on is that Dead Or Alive is total fucking crap.
Well, I guess Tekken and DOA aren't fighters either then.anotheriori said:I think the fact that SSB is NOT a fighting game in the sense SF2 is that because yes.. the rule of a pro beating a newbie is a rule that should be followed... why? because it shows development or talent of skill. otherwise if newbies won easily without skill/talent it would be Random.. like rock paper scissors that game is not a skill game.. its all about luck.
And Mario is "fighting" Goombas in SMB.. look, if you fall into this semantic gerrymandering then the whole fucking point of having genres in the first place is gone. SF2 and its one-on-one ringed combat ilk do belong in a specific genre and that genre happens to be named "fighting games"*, but the whole crusade to force-fit SSB into this genre really doesn't make sense... you don't HAVE to strictly fall into a single genre.This Smash Bros is/isn't a fighter talk is going nowhere as usual. Bottom line, the central game is about combat, Smash Bros fits into the figting genre better than any other. The same goes for Tobal, Power Stone, Erghiez, Bushido Blade, Spawn/Heavy Metal, WWE, Slam Masters, Fire Pro, Dynasty Warriors 1, Rakugaki Showtime, Virtual On, Gotcha Force, Gundam Vs... these games are all at their core "fighting" games, despite not following in the footsteps of Street Fighter or Virtua Fighter. They all follow some basic genre rules and they all retain some aspects of traditional fighters as well even. They might not be the exact same type of fighting game, but that's were sub-genre classifications can come in (2D, 3D, party, wrestling, mech, etc). But they're all 100% fighting games.
Hey, if you can show me one person in the WORLD that can do that knee move 10 times consecutive without messing up, then I'm wrong. I'm not just saying I can't do it, I'm saying NO ONE can.Just because *YOU* can't do the moves doesn't mean they are useless or far too hard to do in matches.
No that's not a random factor Lyte, that's a positioning disadvantage that, if you are good, can be avoided.the uneven playing surfaces added the same "random factor" to fights that you are bitching about in other games.
I stand corrected here. However, Soul Calibur had different moves depending on the direction the player was walking in which was what made it so special.Hello...TOBAL. Remember that? It was the first game to have the movement in 8 directions. Soul Calibur did nothing "new" in that sense.
Don't try to dumb down my reasons for liking a game. Graphics, music and GAMEPLAY all matter. Don't leave out the gameplay! And I think i played Bloody Roar a grand total of 20 times, that's it and it was ONLY for the music and character models. Bloody Roar from the beginning was a terrible game and i TOLD YOU that. You really enjoy painting a picture of me that just isn't true. I played VF4 WAY THE hell more than BR! Quit pulling this shit out of your ass. Manngc can vouch for this! We played each other in VF4 a good bit.But forget all that. What you wrote above really shows what it is you like about these games: the GRAPHICS. The MUSIC. That's why you play them. I know you personally and I see this when I play games with you. This is why you wanted to play BLOODY ROAR PRIMAL FURY (for the music) over Virtua Fighter 4 when both games were first released.
You missed the part where I said, "the moves and the way to execute them was a whole new approach all together."See, here it is again: You were amazed by the motion caprite and the game had great music. That's why you liked it.
Ok, it pains me to agree here only becuase in PS i was referring to use your environment as your means of attack and Ehrgeiz only had the boxes, but yes Ehrgeiz would be the first.It's called "Ehrgeiz," remember that game? Same developer as Tobal. It did a lot of what Powerstone did (arguably better in many ways, but Ehrgeiz had deeper game play) first.
Uh, no. I guess you don't really know what PS added to the genre, because TR definitely didn't have it.And Capcom themselves made a similar game BEFORE Power Stone that was ported to the DC after PS was realized. It's called TECH ROMANCER
SF3 added more than it took away. That's what's most important here. Besides, parrying was basically the same as countering, but better because the player can choose what move to retaliate with and it also was your aerial block in many ways, just harder to do.It was like a step back and a step forward at the same time. Don't bitch about other games and not this one.![]()
LOL!!! KOF was not the first game to have team battles, it was not the first to have assist attacks and the gameplay was NEVER anything new. Please stop with the, "you never talk about gameplay" because FACT is I ALWAYS DO!!! My final judgments always had a "GAMEPLAY" section, but that doesn't count does it? In every fighting listed above I mention a gameplay element that evolved the genre, but that doesn't count??? Stop with the false statements.I'll go into the short of it: KOF was the first fighting to feature teams of 3-on-3. It was the first fighting game to feature assist attacks from your other characters. The GAME PLAY, something you don't seem to go into enough depth on in anything, has always been continually evolving.
Awesome, i knew this was coming. I left out a lot of games man. Yes your friend beat me in a game i hardly played, good for him. END OF STORY!!!If you guys are wondering why the Vs. series was left out, it's because Leguna got made a friend of mine's BITCH in MvC1 years ago, sold off his import DC copy and both arcade sticks he ordered just for the game, and never played the series ever again. I don't think he's ever even played MvC2.
So let me get this straight, you disagree with "99%" of the stuff I said? Please confirm so i can put the smack down on you. You should write a similar article and see how different your's is.you don't know what the fuck you're talking about on 99% of these games.
I don't see that!leguna is the master of owning himself
Well, that'd be where "They all follow some basic genre rules and they all retain some aspects of traditional fighters as well even." comes in. If you'd like we could explore these ideas, rather than defaulting to superficial examples.Hitokage said:And Mario is "fighting" Goombas in SMB..
I disagree, and it's not semantics I'm pushing here. Smash Bros is a fighting game because it makes sense in relation to it's game design as compared with all other games and established genres. It shares basic principles that all fighting games hold (emphasis on combat, set physical arena/boundries, character specific movesets/actions, complex fighting engine, round based general structure/progression, "health" bar, etc). Classifying it is what gives actual meaning to genres in fact, that's why we relate like with like.Hitokage said:look, if you fall into this semantic gerrymandering then the whole fucking point of having genres in the first place is gone.
Thankfully that's where subgenres and classifications come into play. Like Simulation RPGs, party fighters or mech simulations. The "crusade" would be in more general genre classifications, more inclusive, then going from there. That way all games manage to have a logical place and definitions can show clear relationships and relate clear understanding.Hitokage said:SF2 and its one-on-one ringed combat ilk do belong in a specific genre and that genre happens to be named "fighting games"*, but the whole crusade to force-fit SSB into this genre really doesn't make sense... you don't HAVE to strictly fall into a single genre.
Naw. More likely it's simply another case of arcade/hardcore elitism excuding anything that doesn't fit it's narrow definitions.Hitokage said:Maybe Nintendo fans crave acceptance.![]()
:lolVF3 was good, but Tekken 3 was just better and more daring with the moves and the way to execute them was a whole new approach all together. I remember being so amazed at watching good players play as Lei Wulong (the first fighting game to have really good drunken style fighting)
Leguna said:haunts:
I can do VF combos with one hand too, so what so special about that?
Action, according to Nintendo of Japan.jarrod said:Besides if "Smash bros" isn't a fighting game, then what is it?
It doesn't have to be like that; I think it's more that people want to have rigid definitions with visible borders.it's simply another case of arcade/hardcore elitism excuding anything that doesn't fit it's narrow definitions.
dog$ said:Action, according to Nintendo of Japan.
If the company isn't calling it a fighting game ("格闘"), then why should we.
It doesn't have to be like that; I think it's more that people want to have rigid definitions with visible borders.
Look what I found...dog$ said:Action, according to Nintendo of Japan.
If the company isn't calling it a fighting game ("格闘"), then why should we.
Which would be where subgenres come in. Like Shining Force or Fire Emblem being simulation RPGs. Mario Kart or WipEout being combat racers. C'mon, we've already had this discussion this week...dog$ said:It doesn't have to be like that; I think it's more that people want to have rigid definitions with visible borders.
Artanisix said:MAF, I don't know you and I understand you're much more respected then I am, but don't you think you're a bit conceited? I mean, why don't you even hear me out, or howabout comment on what I have to say? No offense intended.
Ha! Rastex tried to do that on Live last night. I'll give him props for having the reaction time to actually parry the first four hits, but after that he got hurt bad.demi said:Someone please post that video of the tournament with that one guy defending that super in Street Fighter 3, and everyone starts jacking off and clapping over it!
damn, ArcadeStickMonk beat me to the replyArcadeStickMonk said:So you're saying that there's a true fighter in SSBM, but you gotta turn off the entire item system and stick to playing one or two levels. Also you have to remove two of the intended four players.
If MVC2 is broken because only a few characters make sense for serious play, then it sounds like SSBM isn't doing too well either.