Cosmo Clock 21
Banned
It's not analog movement but don't 3D games like Tekken/DOA/Soulcalibur have more complex movement? EXVS has movement in full 3D more or less and its probably the most important part of the game.
What would be the benefit of analog movement in 2D games? I haven't played smash so I honestly have no idea what the answer to this question is.
Well for example, in Smash instead of having L/M/H mapped to separate buttons the strength of your normals and certain special moves is determined by how far you pull the analog stick (this is only about 40% accurate so Smash players don't jump down my throat for it). Analog controls also influences certain things like knockback which does not have an exact equivalent with digital controls.
As for the benefits they may confer to 2D games, I dunno, maybe have some kind of input assist? This is complete conjecture but it might be easier to go "oh that wasn't a complete HCB but close enough" with analog controls than digital ones.