CountBlack
Member
Nash and Old Man Bison tho
Teleport mix-ups are hella swag
Nash's combos looked really cool.
Idk, tbh I'm just not really feeling SFV for many different reasons.
Nash and Old Man Bison tho
Teleport mix-ups are hella swag
Encore and Second Encore are already Super/Ultra versions of the original game in many respects.I could see a "sequel" be more along the lines of Super Skullgirls to allow them re-use of assets.
No one is being dropped. This was supposed be modern day MvC2. Also, L0G got all the data in they could ever want and then some.Side note but I wonder how Skullgirls would handle character selection for a sequel. They've put so much time/money/effort into these assets and I can't imagine they'd drop anyone, and probably be hesitant to change stuff for the sake of keeping characters fresh too.
This was supposed be modern day MvC2.
There's going to be swag especially with V Trigger activations.
But there won't be Evil Ryu 15 second combo in the corner with a bunch of FADCs and crazy links.
My post had to do with MvC2's giant roster, not some perceived quality that only a handful of people left in this genre can accurately dissect and understand, Dictator.
Yeah, there's pretty much little to nothing I can see myself missing in SFIV moving onto SFV. Outside of the early projectile game looking like ass.. things could not possibly be looking better.I'll trade "swag" (lol), for no fadcs, no invincible backdashes, no ultras every day of the week.
I think this is mostly par for course.V-trigger is still in this weird early X-Factor phase: people forget they have it; player-1 activates, causing player-2 to activate in response; there's only a handful of gimmicky things figured out right now (Nash side switch; Ryu fully charged hadouken); people forgetting that it resets each round, so they don't use it till they're almost dead.
The quality is about as clear cut as SG's inability to replicate it.My post had to do with MvC2's giant roster, not some perceived quality that only a handful of people left in this genre can accurately dissect and understand, Dictator.
But I guess SG and a sacred cow being in the same post will always lead to those sorts of replies, eh?
Thas what I'm sayin.. there's no better feeling than somebody whiffing a DP in your face then giving them the
oh well tho, new game, new rules
List those reasons. It's more important to talk about what we don't like than what we do like. I've talked about what I don't like, even though folks here aren't very receptive to that, it seems.Nash's combos looked really cool.
Idk, tbh I'm just not really feeling SFV for many different reasons.
Definitely not gonna get SFxT level Swag combos though. =(
List those reasons. It's more important to talk about what we don't like than what we do like.
I've talked about what I don't like, even though folks here aren't very receptive to that, it seems.
V-trigger is still in this weird early X-Factor phase: people forget they have it; player-1 activates, causing player-2 to activate in response; there's only a handful of gimmicky things figured out right now (Nash side switch; Ryu fully charged hadouken); people forgetting that it resets each round, so they don't use it till they're almost dead.
Welcome to USA combosSwag in SF5 is going to be taking off 60%, 70% plus one one combo.
Swag is going to be coming back from the bring of death with a dizzy TOD combo, like the ST days.
SF5 might be the game were "Swag" is actually "Useful".
This is a particularly strong way of thinking for some people on GAF. I never get these sorts of one image responses everywhere else I go and especially not if I were to compare SG to Guilty Gear, VSav or CvS.Skullgirls was supposed to be a modern MvC2, not sure where that disagreement comes from. They play very similarly, too, outside of the combos and current lack of tridashes.
Well whiffing a DP in this game is going to be like 30% damage easy and like half stun.Thas what I'm sayin.. there's no better feeling than somebody whiffing a DP in your face then giving them the
oh well tho, new game, new rules
SFxT combos are pretty boring IMNSHO.
Yes.
What do you not like about it?
I don't disagree at all.This is a particularly strong way of thinking for some people on GAF. I never get these sorts of one image responses everywhere else I go and especially not if I were to compare SG to Guilty Gear, VSav or CvS.
The Capcom nostalgia is blinding. I think VSav is just so old that it's beyond the average fighting game player's scope, so it doesn't get put on a pedestal as much. SF2 and MvC2 are untouchable, though. CvS also has it's SNK fans who aren't entirely against the idea of another fighting game improving on something.
Yeah, SFxT combos were a snooze.SFxT combos are pretty boring IMNSHO.
Yes.
What do you not like about it?
Its that time again...
List those reasons. It's more important to talk about what we don't like than what we do like. I've talked about what I don't like, even though folks here aren't very receptive to that, it seems.
Like I said above, breh you play SFIV religiouslyaight
I don't like the clay looking design for the characters
I don't like no chip kills
I don't like how slow/clunky the game looks, especially with the normals
I don't like what they did with Birdie's design and Cammy's face
I don't like the awkward piss-stained colour of ex-moves
I don't like the metallic type font their using for the trailers and character select screen
I don't like that it plays most like 3s
I don't like that it doesn't seem that combo extensive (it is day -300 tho)
I don't like the sound effects on the hits
I don't like how awkward the grabs are with the quick get up
I'll probably have more things to dislike the more I see the game tbh
Swag in SFV will come from getting opened up again and again and put into stun in the first 15 seconds of a match. Playing the 2-player game at max settings, not the 1-player game that combos are.
I don't disagree at all.
Yeah, SFxT combos were a snooze.
Concerns about SFV I've mentioned so far:
1) I think the game needs a two-button dash.
2) I don't like that V-Trigger automatically augments your specials to V-Specials at the cost of meter - let me control that.
3) I'm concerned that there's no real replacement for Focus Attacks, even if I didn't like Focus Attacks in SFIV.
Chip kills are lame as fuck
Like I said above, breh you play SFIV religiously
SFIV isn't clunky at all tho. SFV lookin like the MK of Street fighter right now
You mean that isn't already in SF4?I don't like the awkward piss-stained colour of ex-moves
You mean that isn't already in SF4?
That's piss stained if you drink tons of water. SF5's piss stained are, like, dehydrated piss stains.
Eh...lol.
Coming from 3s, CvS2, Alpha series, ST, yeah, it's hella clunky.
Seriously just starting the cycle over of people disliking the next game in a series because the previous one is better/feels better/is more familier, etc.
I presume in the way that Focus Attacks were designed to supplant parries, perhaps he's expecting another universal mechanic of the sort?Karst, what about focus attacks needs a replacement.
Yeah ima have to roll with Rhapsody on this one.SFIV isn't clunky at all tho. SFV lookin like the MK of Street fighter right now
Birdie.I missed most of E3. What should I be excited about?
Saw the Cammy/Birdie reveals, meh.
It's actually fun to hear people of 4 complain about 5. The cycle of grumpy players from previous games continue.
I can't wait to hear "SF5 is so scrubby, I didn't need a buffer to help me complete links"
I missed most of E3. What should I be excited about?
Saw the Cammy/Birdie reveals, meh.
This nigga said sf5 looking like mk?
We looking at the same game bruh? You want chip kills bruh? What am I reading bruh?
BRUHHHHHH
I cannot wait for sf4 to die. Slow ass game.
Its that time again...
It's actually fun to hear people of 4 complain about 5. The cycle of grumpy players from previous games continue.
I can't wait to hear "SF5 is so scrubby, I didn't need a buffer to help me complete links"
The Capcom nostalgia is blinding. I think VSav is just so old that it's beyond the average fighting game player's scope, so it doesn't get put on a pedestal as much. SF2 and MvC2 are untouchable, though. CvS also has it's SNK fans who aren't entirely against the idea of another fighting game improving on something.
I missed most of E3. What should I be excited about?
Skullgirls was supposed to be a modern MvC2, not sure where that disagreement comes from. They play very similarly, too, outside of the combos and current lack of tridashes.
List those reasons. It's more important to talk about what we don't like than what we do like. I've talked about what I don't like, even though folks here aren't very receptive to that, it seems.
I'm sayin
I mean shit, I wasn't gonna say anything, but Karst wanted me to air it out
For the record, the EX move color looks a hundred times better in SFV than SFIV. Anything but the flashing yellow is preferable. It looks so out of place despite being clearly a throwback to older SFs. One thing that I always thought was off about the transition to 3D.I mean shit, we have people arguing "the color of EX moves looks better on SF4 than SF5", kinda hard for me to not disagree with you.