Professor Beef
Banned
anyone here actually consistent at seeing the TAC color flash and reacting to it to guess the counter?
(not me, i mash)
By the time you see the color, it's already too late.
anyone here actually consistent at seeing the TAC color flash and reacting to it to guess the counter?
(not me, i mash)
Guard cancels can be a good idea if everyone has a decent one. They can also be a detriment if they are easy to spam. It sucks ass to fight a Demitri in Vampire Savior with near perfect execution. All you'll hear is "GRAB MY LEGS" for the entire fucking match since he can spam his really good DP off a single hit GC. It's shitty when it can be spammed so easily. Making it cost half a bar is cool with me.Junior developer here chiming in to say this discussion is fucking great. Keep it coming.
Tangent: What's the opinion on Guard Cancels and Just Defending here?
Mike Z will be dissecting it shortly.Yeah VF5 FS has the best tutorial this gen. Damn!
By the time you see the color, it's already too late.
This is the dumbest part. Why add the colors if they ultimately make no difference?
By the time you see the color, it's already too late.
It was also so they could say "Hey new players you can do a flashy combo with a direction and a button!"it was so capcom could go hey look guys a new feature
I liked the parries in 3S exactly because they keep the fireball war at bay. Fireball wars fall in the same category as overly long combos to me. It takes skill use do both of them effectively, but the pace of the match slows to a crawl when the last 10% of an opponent's health bar is lost in a 20 second long fireball bonanza. It's the same as long combos that spend an extra 15 seconds whittling down an opponent's remaining 5% health. It's a chore to watch and it takes away play time from the opponent. This is why stuff like super armor, teleports and parries work so well. They keep both players engaged in the game. I guess it should keep spectators engaged going by that logic and I think it does(Daigo parry for example).
I didn't originally think this way, but I can see from your perspective how this is so.
I guess I can throw endless fireball chucking into the same category as the endless combos one.
you ragging on tekken juggles brah? you ragging on Sagat mirror matches?
Tekken's juggles don't take an inordinate amount of match time as fireball wars. Try Marvel or Skullgirls.
Ok dudes, PSN is Mobius6X
hit me up for some scrub 3rd strike/SF4 playing!