Fighting Games Weekly | September 3-9

Sometimes i wonder what SF5 will be like, and wonder if it'll have air dashing or air blocking or universal custom combos or alpha counters or some crazy new mechanics or whatever, and every time I've seen the discussion play out everyone always talks about these tiny details like reversal windows and how much frame advantage a jab should give you and so on. Cutting back on the cinematics is one random thing i'd agree with, unless its like a finishing move or something.

Maybe SF Alpha 4 will have those thing, but I think Street Fighter 5 will be rather similar to SF4.
 

USD

Member
A little late, but ROUND 9 of TOPANGA League:

http://live.nicovideo.jp/watch/lv103484326

Uryo (Sakura) vs. Momochi (Cody)
10-7 ☆ ○○●●●○●●●○●○○○○○
sako (Ibuki) vs. Kyabetsu (C.Viper)
10-7 ☆ ●●●○○●○○●○○●○○●○
Haitani (Makoto) vs. Momochi (Cody)
10-8 ☆ ○●○○●○○○●●○●●●○●○
Uryo (Sakura) vs. Kyabetsu (C.Viper)
10-6 ☆ ○●○●○○●●○●○●○○○
Haitani (Makoto) vs. sako (Ibuki)
4-10 ☆ ●●○○●●○●●●●●●
 

Venfayth

Member
Big events in the next week?

Not our job

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I always check there before I ask, but in case there isn't something there I ask here too.

Seems like a bunch of small events/locals as usual. Another slow week incoming?

EDIT: TTT2 debuting on both WNF and Big Two this week.

Have to say any TTT2 I have seen so far has been a bit of a snore fest. I'm hoping if I get into playing it that it will help.

Also I will be playing sf4 online tonight for the OP (ps3 random select)
 
PR Rog is running Wolverine/Doom/Vergil right now on FGTV and making F Champ look free. Just perfected him.

He did pretty well against Champ's Dorm team as well which should have given him problems.He needs to level up his Doom though besides just using him as an assist.
 

enzo_gt

tagged by Blackace
I dunno about big, but Rokrew Arena (Jersey) is a biweekly on Friday with Persona 4 Arena and Guilty Gear/Aquapazza (alternating, Aquapazza this time).
Roku streams that.

And Gamecenter/FinestKO are doing weekly Persona 4 Arena tournaments on Fridays.
Oh wow I didn't know the "Rokrew" was an actual thing :lol

Any more details with regards to times they go live?
 
Sometimes i wonder what SF5 will be like, and wonder if it'll have air dashing or air blocking or universal custom combos or alpha counters or some crazy new mechanics or whatever, and every time I've seen the discussion play out everyone always talks about these tiny details like reversal windows and how much frame advantage a jab should give you and so on. Cutting back on the cinematics is one random thing i'd agree with, unless its like a finishing move or something.

The SF series is supposed to be about simple, fundamental gameplay with a tremendous amount of depth, air dashing/air blocking/alpha counters probably wouldn't suit a SF5. My wish is that SF5 will play more like ST, fast pace, unforgiving, no more stupid ridiculous damage scaling. Ultras can stay but have to be tweaked to do less damage.

But yeah after SFxT I am extremely wary of a SF5, the problem with SFxT isn't just that it failed but that the team in charge of it seems to have an extremely shallow understanding of why it failed and how they could fix the game. I am not sure if I can trust them with a SF5.
 
The SF series is supposed to be about simple, fundamental gameplay with a tremendous amount of depth, air dashing/air blocking/alpha counters probably wouldn't suit a SF5. My wish is that SF5 will play more like ST, fast pace, unforgiving, no more stupid ridiculous damage scaling. Ultras can stay but have to be tweaked to do less damage.

But yeah after SFxT I am extremely wary of a SF5, the problem with SFxT isn't just that it failed but that the team in charge of it seems to have an extremely shallow understanding of why it failed and how they could fix the game. I am not sure if I can trust them with a SF5.

I just want one stage per character and a little plane that flies you around to fight people.

Rest should be Sf4 with some new characters, balance and options such as no camera and so on.

I think they could just about pull that off. Anything else and they would make a mess of it unless they got lucky marvel style.
 

OceanBlue

Member
The SF series is supposed to be about simple, fundamental gameplay with a tremendous amount of depth, air dashing/air blocking/alpha counters probably wouldn't suit a SF5. My wish is that SF5 will play more like ST, fast pace, unforgiving, no more stupid ridiculous damage scaling. Ultras can stay but have to be tweaked to do less damage.

But yeah after SFxT I am extremely wary of a SF5, the problem with SFxT isn't just that it failed but that the team in charge of it seems to have an extremely shallow understanding of why it failed and how they could fix the game. I am not sure if I can trust them with a SF5.
I still don't really know why SFxT failed. Watching players like Ryan Hunter play makes me interested in the footsies, although I can't say I like other things about the game. I don't have nearly the amount of understanding that they do though.

As for SF5, I'm hoping for more uniformly faster walkspeed (instead of just a few characters like Akuma), more base damage on normals and anti-airs (I'd be fine if they traded more damage for higher proration), and lower jump arcs. That's just me, though, and I'm a scrub at SF4.
 
SFxT failed for a lot of reasons. One of the biggest overlooked reasons is the fact that it looks so much like SF4. This probably made a lot of people play it like SF4 even though they are completely different games.

Capcom didn't do a good job at differentiating the games enough or making worthwhile tutorials for the people to see how it's really played. Some of the stupid shit like gems and the DLC fiasco didn't help it either. Also there are obvious flaws with the game that need to be fixed and still haven't been even though the game has been out for about 6 months.

Hopefully it's not too late because the game has a lot of potential. When you hear the way advanced players like Jibbo and Ryan Hunter talk about it, it sounds like they are talking about a different game.
 

Busaiku

Member
Oh wow I didn't know the "Rokrew" was an actual thing :lol

Any more details with regards to times they go live?

Rokrew Arena should be around 8PM/8:30 PM EST, The Midnight Challenge (the name of the Gamecenter weekly) should be 8 PM PST.
 
I still don't really know why SFxT failed. Watching players like Ryan Hunter play makes me interested in the footsies, although I can't say I like other things about the game. I don't have nearly the amount of understanding that they do though.

SFxT failed for the simple reason that it's made to be the anti-SF4 and to satisfy the SF4 complainers. Which is why they nerfed the throw ranges, nerfed the wakeup game, remove ultras, got rid of FADC uppercuts, got rid of uppercuts through block strings etc. The most ardent SFxT supporters always praise SFxT for how much more fair and forgiving the game is compared to SF4/MvC3 and how you have to work hard for the comebacks unlike those games. Problem is, being fair doesn't necessarily make a game fun. When you get bodied by nonsense like vortexs and frame traps the scrubs complain and moan, but the non-scrubs have the motivation to work hard and learn how to beat them. No one gets that motivation in SFxT, because that game is just too fair. You see Ryan Hunter, JiBbo and co rant about how we are doing it wrong, how we need to _____ for max damage, how we shouldn't waste our meter or our red health...... tell me, does anyone actually give a flying damn about all these?

And the worst part is, the balance changes they have done so far and are thinking of doing are all attempts to satisfy the complainers who themselves have a shallow understanding of how the game can be fixed. That's why they are nerfing tatsus, Rufus dive kicks, Rolento's jabs etc and are making the game even more fair and less fun when they should instead be doing the opposite. Things like the standing jab pressure could have been solved very easily by buffing the throws, something which they shockingly seem to have never considered.
 
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