Final Fantasy XII Devs Considering a New Game Using the Gambit System

Will he be done cleaning the bathrooms to do it though ? :P

Plus I bring up Toriyama since he directed the handheld sequel.

Revenant Wings is a special case though. It's a project that started out as an original title. It was only retrofitted as an Ivalice game at some point mid development probably to bank on FFXII's popularity.
 
If you just buy the strongest swords for each character, you can kill each regular enemy with a few hits. It doesn't take much strategy. I don't think I would have been overleveled because I didn't even do hunts.


Being able to buy the strongest equipment at every stop would require a lot of grinding out items to sell. I was constantly broke throughout the first 2/3 of the game and could only afford to upgrade equipment every 2-3 towns. So... yes, you were overleveled if you spent the entire time constantly getting the best equipment for each character.
 
Yeah, Final Fantasy games rarely have good gameplay but XII just shoves your face in it and makes it obvious. Why even have encounters if a system is desired to automate "brain dead strategy"?
Do you really enjoy choosing "attack" from a menu over and over until you win, with the occasional potion/heal spell thrown in?

The truth is that most JRPG random battles are not designed to give you a strategic challenge. They are simply a way for you to watch your characters grow stronger, gain experience, find loot, show off their weapons, etc. If there's any "strategy", it's in how you build your party.

And that's not necessarily a bad thing. I don't always want a JRPG where each of the ~1000 encounters is some deep, strategic battle.

To be honest, I felt like setting up gambits took more thought and strategy than the vast majority of Final Fantasy battles I have experienced.
 
I know a lot of people are gonna be happy if they go down that route but honestly, unless they do some major rehaul in the battle system itself then I won't like it. XII's battle system always bored me to tears whenever I played the game. It's functional, it's a much more elegant solution than simple AI partners, but it's just not fun to play since once you set it up the game basically plays itself. A lot of people will then say "well just turn it off, nobody is forcing you to use it", but doing that messes up with the pacing of the battles since the enemy density and stats were balanced around the player taking advantage of gambits. Maybe once the remaster hits I'll give it another shot and try some sort of compromise between gambits and manual inputs, but as is the only times in vanilla XII where the battle system really shone were in a few boss battles here and there and I don't think that's worth the tradeoff of everything else feeling mundane. If they're considering giving menu based battles another try, I'd much rather see a modern version of the ATB or X's system but we'll probably never see that again in a mainline title.
 
I thought FFXV was supposed to have gambits? Ah well.

I hope we get another game with the same feedback as what FFXII delivered if they do another game with Gambits. I'd like to see an evolved version of the gambit system, to be honest. Let Hiroyuki Ito design that system at least, ffs, Square. Or let him create a new battle system with aspects of the gambit system, at least. He said he wanted to create a new game after XII with an evolved version of this battle system, make it happen. His janitor duties are now over, surely.
 
Being able to buy the strongest equipment at every stop would require a lot of grinding out items to sell. I was constantly broke throughout the first 2/3 of the game and could only afford to upgrade equipment every 2-3 towns. So... yes, you were overleveled if you spent the entire time constantly getting the best equipment for each character.

Not best equipment, just best swords. I always had enough from selling items I found to easily get the best swords for 3 characters. I only used 3 characters. Armor never seemed to be that crucial, I just bought whatever armor I could afford with what was left over.

I know how to handle not having much money in a RPG. I wouldn't buy a sword or armor unless it was higher than a 15 point increase. If I bought a shield for someone, I would know to skip buying another shield for a few towns.

To be honest, I felt like setting up gambits took more thought and strategy than the vast majority of Final Fantasy battles I have experienced.

I never had to change gambits. It was always attack and then heal if someone gets hurt. For bosses I just switched to manual controls for healing and reviving people.
 
They can call it whatever they want, but I'd be down for another Ivalice-based game with the gambit system and a similar art style. FFXII was like a more accessible, more polished single-player version of the FFXI experience. Transitions to battles were good, and the amount of scripting options ultimately available to control your team made auto-battling actually effective. FFXIII's simplifications took the battle system in the wrong direction for me.
 
That mention of them contemplating making another game in the XII universe (as in a new Ivalice game). FUCK YES! Do it, Square, there's my feedback now go do it.
 
I never had to change gambits. It was always attack and then heal if someone gets hurt. For bosses I just switched to manual controls for healing and reviving people.

So you weren't simply pressing directional keys, you were playing the game normally with gambits taking care of some of the legwork on the lower-end, essentially rendering your claims of being able to faceroll the game moot. Also sounds like you never bothered to attack an Entite or elemental, or for that matter many of the monster types that appear in the game, who do far more than a simple auto-attack. Even the cactites at the start of the game use spells and buffs*. Let alone the latter half of the game where powerful enemies randomly roam the maps and can wipe your party if you aren't prepared or have a grasp of the combat mechanics (not necessarily gambits, they're just a catalyst to set party parameters). Furthermore, it sounds like you never touched any of the optional content. Overall I get the impression you had a bias against the game from the start, if ever you did play it. And pertaining to buying swords, that would mean you spent everyone's license points on swords, disabling them from getting quickenings, which would have made your life much harder in the game's latter half, or even after the Barheim passage. If you actually did play it, you are grossly downplaying what you actually had to do to progress, including grinding, choosing equipment, managing your license board, to say nothing of your misrepresentation of combat strategy.

EDIT: *Had to verify for myself. They don't use spells or buffs. Derp. I'll leave it in there I guess.
 
Final Fantasy Tactics Advanced was great so I got no problems.

For funsies I went through GAF's history with Final Fantasy XII

Person asking why no Final Fantasy XII Piano Collection (December 2008)
Final Fantasy XII Piano Collection Announced (August 2012)
Toriyama says he would like to make Revenant Wings 2, OP only posts "Revenant Wings 2" as thread title
Duckroll freaking out that Final Fantasy XII might be rated E

Some choice quotes from early portion of the Import thread:

Right after the intro you go into the game, and immediately you will be introduced to the new splinter cell styled navigation system in FF12, which is basically straight from FF11. You can rotate the camera all around you, it's fast, responsive, and so far I haven't ran into any camera problems at all. The 3rd person camera combined with the fact that every area in the game is connected really conveys the feeling that you are in the world of Final Fantasy. It's a great feeling really, you won't be able to put this game down once you start.

...

The environments are big. The first city spans multiple areas and multiple floors. Imagine sizes close to FF11 cities.

...

I do get a star wars vibe from this game

Star Wars comparisons? That's sickening. :(

I'm only going to say two things for now:

1. The graphics in this game are better than anything I've ever seen in my life. The visuals completely destroy every X360 game I own and show that tech doesn't make the world go round. I wonder how many years will pass until a game finally appears next-gen that tops these visuals.

2. Best game ever...and I'm not even slightly joking. Me and duckroll have had faith the entire time that FFXII would indeed be the greatest game ever made, we never wavered, and in the end we were right.

BB in a few days.

I just think that the questions that user posted should have used spoiler tags. Not everybody DOES know how many party members are in the game. Not everybody wants to know, either. Because otherwise, people will start talking about things from all over the game after a certain amount of time and can potentially give stuff away to other people participating in the thread at a slower pace.



+ Many attempts at sharing the music files from the game
 
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