Final Fantasy XIV Dawntrail |OT|

Lost Actions would have been perfectly fine if they were simply unlockables and not limited supply consumables (the reason I think many didn't bother with good ones). I think having the potions be limited was fine though. I also thought the weight capacity for carrying actions/pots was enough of a limitation and perfectly fine.

Regardless of what they could have done with them, they were far better than that crap with logograms/logos actions and combining nonsense.

Think of how many Castrum/Delubrum/Dalriada runs were longer than they should have been because dummies didn't bring the right Actions. Ugh.

Haha! You ain't wrong about that. However it was really neat to go in those dummy runs even as a job like MCH and just pop something like Deep Essence of the Beast, Lost Assassination, and Banner of Noble Ends/Honored Sacrifice, Auto-Potion, Reraiser. Phys Ranged face tank everything (mostly self sustaining) and still crap all over their dps lol. You could combo better for a little more dps, but I hard carried so many runs like that. That and getting queued into Dalriada with only 1 or 2 people and being like, "fuck it, we ball" and clearing anyway.
 
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Only things I have left in OC are 4k more chests , and too many pot fates & bunnies to think about. Very disappointing overall. Forked tower is just a total slog. It takes TEN full clears to get full +2, more likely 30 1st boss clears give or take. There is ZERO loot unique to farm in Tower outside of upgrades you only need to farm tower more efficiently. You can buy the 3 minions/2 music scrolls off AH, the mount already comes from reg chests outside, and that's mostly it. Not sure why the fuck anyone would run it 100 clears when you only need 70 for full +2 on all.
 

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【Part One】

  • Addressing Player Feedback on Cosmic Exploration and the Occult Crescent
【Part Two】

  • Patch 7.3 Part 1
  • Miscellaneous Updates
Looks like Yoshi-P is going to spend some time on Friday addressing feedback on Occult Crescent. Some people were hoping that today's maintenance would bring some adjustments to entering Forked Tower but it's too short of a time span for this dev team to implement changes of that scale.

I haven't even tried entering FT because I've seen how it can take hours to get the entire alliance in the same instance. aintnobodygottimeforthat.gif
It was simpler to do so in Hydatos because those instances were capped at 144 people, as opposed to OC being capped at half that.
 
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Another grind complete.
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I haven't been able to get into tower yet... spent all day in queue on ABBA discord and nothin. Maybe this weekend.
 
The excuse of budget for no normal and savage Forked Tower is kind of shit imo. So their solution was to only do a savage one and appeal to the minority. Ok, great allocation of budget for what will now just be dead content instead of continuously active and flexible like the Bozja stuff.

Also sucks that they can't see that only having 1 FATE and 1 CE up at any given point is kind of shit and also part of why the FATEs die so fast in OC. Single trains were a thing in Bozja, but you at least had the choice to hit up other FATEs if you wanted to. OC is just a single endless hunt train basically.

The amount of cuts made from previous zones to make OC is kind of mind boggling. Couldn't be bothered for duels as well, which would have been forgiven had everything else landed well and didn't get skimped out on.

Only positive I got out of that LL were the hats, and that should have been done years ago.
 
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