Final Fantasy XIV Dawntrail |OT|

Shadowbringers was released 3 months after JP Fan Fest so it's possible for it to release early 2027. But yeah the dream of a late 2026 release is dead.
I just remembered SE wants to hit an Operating Margin of 15% next FY so it's probably early 2027. Also, from the mod usage letter:

(And one more thing: for those wondering what comes after the Japan Fan Fest...while I can't give any details just yet, rest assured you won't have to wait long.)
 
Yoshi P's argument about glam mods negatively affecting other players kind of falls apart when you remember that only people who have the mod installed can see it. If you install a mod that allows you to see other players custom glams, then you are effectively agreeing to the altered game experience which that mod provides.
 
Yoshi P's argument about glam mods negatively affecting other players kind of falls apart when you remember that only people who have the mod installed can see it. If you install a mod that allows you to see other players custom glams, then you are effectively agreeing to the altered game experience which that mod provides.
I think his bigger point is able people blatantly streaming with it on which then changes how viewers would see the game. If the game is rated teen, but 100k+ people are making it 18++ and in many cases just GROSS, it creates problems for the IP they own. I mean fuck man, if they want to goon so bad, go make their own game with that shit. The game already took a turn for the worse when they added Thundercats as it was.
 
They will probably pull a Capcom and cram as much as they can in their last quarter.

Makes me wonder when they will release FF7R3
Yeah, next year is the final year of the company's 3 year restructuring and reboot so they probably want to end and start off with good numbers. Personally, I hope they just throw out KH4, FF7R-3, DQ12 and 8.0, but it's likely one or the other + 8.0. (Mainly because I want to play KH4, DQ12 & 7R-3 lol.) SE said we'd learn about 7R-3 around Ever Crisis 2nd anniversary which is next month, so maybe TGA or something.

I haven't played FF14 since 6.4 and I dread how much I have to catch up though, but I was spoiled on 7.3's stinger and at least it's heading in an interesting direction. I will see what this big Job rework is that Yoshi-P keeps talking about before re-subbing and if they finally add actual midcore content...

Yoshi-P said:
Having said that, right now we do have something really big planned regarding jobs. At this point in time, I cannot share any details. But I do hope that players will look forward to an announcement in the future.
 
Yeah, next year is the final year of the company's 3 year restructuring and reboot so they probably want to end and start off with good numbers. Personally, I hope they just throw out KH4, FF7R-3, DQ12 and 8.0, but it's likely one or the other + 8.0. (Mainly because I want to play KH4, DQ12 & 7R-3 lol.) SE said we'd learn about 7R-3 around Ever Crisis 2nd anniversary which is next month, so maybe TGA or something.

I haven't played FF14 since 6.4 and I dread how much I have to catch up though, but I was spoiled on 7.3's stinger and at least it's heading in an interesting direction. I will see what this big Job rework is that Yoshi-P keeps talking about before re-subbing and if they finally add actual midcore content...
When I took a long break and played from 6.2 to 7.0 it only took me 4 days to catch up I stopped at 7.2 due to low content density and since I don't raid not much for me to do.

I don't have much hope for combat changes in 8.0 other then them flipping potency switches again. Yoshida said he's make encounter design changes in 7.1 and 7.2 but it's really just been the same gimmicks disguised as something else. As well as Job Roles still having little responsibility with huge boss hitboxes and no need to reposition since the bosses teleport to center frequently.

Maybe midcore content will be present for like one week when Beastmaster drops in 7.5 but it'll probably pan out just like Blue Mage.

Yoshida's comments on making multiple difficulty levels for content might result in less content being made doesn't instill much confidence.

It's why my stance on the game is not bothering with 7.x content until 8.0 releases since gear acquisition is no longer subject to gatekeeping and you can catch up on multiple jobs in mere days instead of weeks/months.
 
I think his bigger point is able people blatantly streaming with it on which then changes how viewers would see the game. If the game is rated teen, but 100k+ people are making it 18++ and in many cases just GROSS, it creates problems for the IP they own. I mean fuck man, if they want to goon so bad, go make their own game with that shit. The game already took a turn for the worse when they added Thundercats as it was.
Yeah that makes sense in that regard. I just think his wording was hilarious. The way he explained his examples was like telling a children's bedtime story.
 
Yeah that makes sense in that regard. I just think his wording was hilarious. The way he explained his examples was like telling a children's bedtime story.
He knows his target audience. He has to give an example that a 5 year old can understand.
 
Yeah that makes sense in that regard. I just think his wording was hilarious. The way he explained his examples was like telling a children's bedtime story.
To be honest, he kind of has to once you see the general player responses overtime lol. I've already seen plenty of people who don't think past the ramifications of this mod and why it's a problem.
 

Some new BST info. Sounds like it could be more Pokemon-y than I expected, and very different from XI's BST. Also, it is indeed related to Bozjan beastmasters and not the beast soul stuff from Dawntrail, thankfully.
 

Some new BST info. Sounds like it could be more Pokemon-y than I expected, and very different from XI's BST. Also, it is indeed related to Bozjan beastmasters and not the beast soul stuff from Dawntrail, thankfully.

Arcadion kinda pushes players away from having to do anything with using Souls.

I just hope this doesn't become a thing where you end up having to do Pet battles like WoW has before you can use these Monsters in actual battle content and of course there needs to be more then just 3 meta monsters to use.

I am not so worried about Beastmaster Content though since I'm sure that they will have access to everything BLU does and having access to everything up to Endwalker would be good enough.

Still no concrete details however when it comes to Weapon Type, Gear, Job Role and of course playstyle.

Of course maybe it might delve later on into the Soul stuff if they decide to have a merge mechanic where you fuse with the monster you are with as like a capstone skill.

I hope it's not just a lame Chocobo Companion system and we better have Behemoth and Malboro as options. Or even monsters that could be tameable S rank Hunt Marks.
 
Given it's a full YEAR before we get to play BST at all it could be anything. No doubt whatever for it takes, it will not look like something that should have taken 2+ years to develop. My guess is pots like FFXI but you level pets up like chocobo companion, with a main endgame healer \ tank \ dps pet if they are being generous.
 
Given it's a full YEAR before we get to play BST at all it could be anything. No doubt whatever for it takes, it will not look like something that should have taken 2+ years to develop. My guess is pots like FFXI but you level pets up like chocobo companion, with a main endgame healer \ tank \ dps pet if they are being generous.
Yeah looks great on paper...but will it be executed well we will have to see.
 
Arcadion kinda pushes players away from having to do anything with using Souls.
Agreed but some folks were adamant that Beast Souls were going to be XIV's version of BST, despite the existence of actual BST in the game world already...

Anyway it's still a year+ out so I'm not going to speculate too much about it.
 
Agreed but some folks were adamant that Beast Souls were going to be XIV's version of BST, despite the existence of actual BST in the game world already...

Anyway it's still a year+ out so I'm not going to speculate too much about it.
Depends on what they decide to do. I think if anything the use of souls would be a unique slice of Necromancer in XIV.

Depends if we get Alexandrian Jobs in 8.0.

I think a Job Stone that mimics the Beast and Human Souls could be done without actual souls.

And Garlean tech has done this before with Oversoul and combat data.

I think given we know that the player WoL is technically a sundered Ascian themselves it wouldn't be difficult to create some kind of Ascian job class that brings unique elements together.

But I think that depends if they do away with the job design having everything do the same thing which I doubt.

I think if we did get a Alex job it might be telepathy or Psionics calling back to the Psychic from X-2. Given how Solution 9 is super high tech.
 
I keep forgetting that 7.31 is 2 days away... looking forward to seeing what the glow on my relic weapon looks like.
 
New cosmic relics are pretty simple if you're already 750 pentaed out. Just a new model, no glow. The hoverboard mount will be a GRIND, but you could throw gil at it I guess. The combat relics have a nice subtle glow, ilvl is expected but still disappointing considering a pretty hefty grind for 1st one. Either way, STUFF TO DO again at least.

 
As someone who stopped doing roulettes during Shadowbringers (I hate how every job feels lobotomized when synced down), the new relic step sounds like ass. I guess I can just Scholar it but eh... not looking forward to it.

But I let my sub lapse last week so whatever, I'm not resubbing for this.
 
I'm not resubbing for this.
Only time to resub is maybe 8.0 if they wake up and smell the roses. Otherwise if you really need to play XIV just wait for a free login campaign. Low content output guarantees quick completion.

By waiting for 8.0 launch all these grinds become much easier and much more manageable. Not to mention any 7.X content with gatekeeping gets lifted for players to catch up quickly.

Only jobs that won't be synced down will be BLU and BST and those jobs can access a majority of content. When 8.0 launches Limited Jobs will have a pool of content to do across 2.0-6.0 which isn't bad at all. It'll be 90% of the game.

---------

I've seen the relic grind update and it's a big nothingburger.
 
Yeah... it literally took a single day for me to get all relic crafter\gatherer tools, will prob take a couple to do the 1st battle relic grind, and then a more casual tome grind to get the others over a few weeks off & on and then.... NOTHING. The only other grind they added this patch was for the hoverboard in cosmic which takes 6000 EX+ mission tokens which is not HARD, but not exciting at all either.

I'm not quitting or anything, but the recent press/interviews and patch schedule are just baffling. It's like they WANT to lose subs.
 
Are there any tips on how to fill these four aetherwells asap or do you just do stuff randomly until they fill?
 
Last edited:
The only tip I've seen is some people suggesting you team up with a lower level person to queue the roulettes so you don't get the longer dungeons from late game that people take too long on.

*Edit*
Farmed all tokens for mount... 2nd planet DONE! Now to join the masses in roulette hell.
qqtxtk2TXlJJQBBj.jpg
 
Last edited:

I started to feel recently particularly that the way that things are structured in Final Fantasy XIV no longer matches the players' preferences, and this is something that I started to feel after we entered this year, and so I felt that now we are at a time where we need to incorporate a major change in the content hierarchy and also the game's design, and this is limited not just to expansions, but to the overall development of Final Fantasy XIV.
But when we look at the content hierarchy, we feel that it has worked well as it was up until now. It has been employed right back from the Time of "A Realm Reborn" until Patch 7.2 and it has always worked well until now. But now I feel we need to advance more, change the content hierarchy but also change the design itself within said hierarchy. It has worked well in the past 12 years, but now we feel from our perspective it needs change and we are excited about that change and the prospects of changing it for the future of the game.

More talking about the variable difficulty thing they're trying with the new Deep Dungeon, but also some vague talk about making changes to the game's design for expansions and the game as a whole.
 
Who knew that "New Content" that is just a weapon skin tied to running 10 year old content over & over wouldn't be exciting for long time players?
 
I love how he says it worked well for the last 12 years. Umm, no it hasn't. People were already complaining about how boring and formulaic it was back in late ShB and really speaking up a lot during EW. It's just that the complaints really stand out a ton now because DT didn't even have a solid MSQ to mask it a little bit, and the players who came in during ShB had a bunch of older content to keep them busy for a little bit.

It's like he doesn't understand why it doesn't work anymore or something. Bro, if you ate your favorite food everyday for 12 years straight you'd fucking hate it.
 
Last edited:
Finally filled the blue aether well (alliance raids). My others are still at like 5.5k-6k though. The daily bonus seems to do the most for those so this could take another 4 days or so I guess.
 
Last edited:
I love how he says it worked well for the last 12 years. Umm, no it hasn't. People were already complaining about how boring and formulaic it was back in late ShB and really speaking up a lot during EW. It's just that the complaints really stand out a ton now because DT didn't even have a solid MSQ to mask it a little bit, and the players who came in during ShB had a bunch of older content to keep them busy for a little bit.

It's like he doesn't understand why it doesn't work anymore or something. Bro, if you ate your favorite food everyday for 12 years straight you'd fucking hate it.
It's too late for him I'm afraid. I don't think he will figure out that the content formula he's used since 2.0 has to go the way of the Dodo as well as getting rid of the 2 minute meta. Guy just isn't going to deviate from his spreadsheet. They should make him do a book report on FFXI. Maybe then he would figure out how to fix his game.

You have
-Gatekeeping content with weekly tokens for content dead in 1-2 weeks. If not 3 days.
-Bad gearing system
-Bad job class system
-Heavily instanced game making it a disconnected world
-Housing lottery
-FOMO content to manipulate subscribers
-Surplus of meaningful rewards have to be bought with RMT via cash shop
-Actual ingame rewards are GARBAGE
-Lackluster world
-One and done dead zones that are never updated
-Shit story in your story-driven game
-Many systems outdated
-Aims to kill community by making everything doable via trusts
-Adding limited jobs which no one really wants
-Streamlines any kind of skill ceiling from any job and strips them of their identity
-Stuff like relic should be there at launch and not 1 to 2 patches behind
-No one likes being forced to have battle and crafters required for a relic
-Instead of a tome grind relic should involve questlines that take place within the world...not reruns of old content
-Unable to take any negative criticism (big one here guys)
-Still no dedicated Fisher tacklebox
-Simultaneously upsets both casuals and raiders with no middleground to bridge the gap

Dude keeps serving stale crackers and wonders why people aren't happy. He doesn't have a clue.
 
Last edited:
He really does feel his little blueprint is this like perfect formula for success. He's so convinced of it that he did basically the same shit for FFXVI.

It sucks because I know he has enough MMO knowledge to do some great things, but it's like he's trapped in an endless loop of his own making that he needs to get the hell out of.
 
2/4 aetherwalls now filled
The other two (trials and normal raids) are now at 7k
Slowly but surely making progress on this phantom relic weapon....

Yeah I hope with 8.0 they can start changing things up
 
Last edited:
I got my Phantom Relic Weapon!
Step 1: Phantom Spear Umbrae

WQsZo2m.jpeg

And here's all the weapons if you want to see them:
 
Last edited:
Nicely done! What is the tome cost on other job ones after?
1500 heliometry tomestones
And even for this one, after you fill the aetherwells (one time step) then you have to pay the 1500 tomestones afterwards
 
Last edited:
Oof.


"Within the MSQ, we can't always provide a unique expression for the jobs in every patch," Yoshida says. But "when it comes to using the jobs in battle content and bringing out more of that uniqueness of each job, we are working on a big update." Before Dawntrail even launched, Yoshi-P had teased that he wanted to counteract 'class homogenization' in an overhaul that was planned for 8.0.
As for what that will look like, he explains that "People might think of it as an expansion of the system that we have in the game. So the players who already like the way things are can feel at ease that nothing is going to change for their experience. But we are trying to do something new on top of what we already have."


Sounds like jobs are dead in the water.
 
My guess is they change limit breaks in some mediocre way.
I dunno I feel like the best way to do something while changing very little is condense combos into one button to give us more buttons to press and give us a couple personal LBs that build up meter like in PvP and let every class or player have their own MOMENT in any content they want. Relentless Rush as a GNB is so hype.

But I just expect another capstone skill and a nothingburger trait.

We have to remember this is the dude that wants to talk about Job Uniqueness despite the fact they streamlined and gutted Black Mage of it's supposed uniqueness by removing the AF/UI timer.
 
Top Bottom