People's gripes with 4 are absolutely justified, but I also feel like you have to meet the game somewhere in the middle. Like, the way Rutger described his playstyle of leaving characters behind for pairing purposes and Sigurding the whole map sounds absolutely boring to me. It's the game's fault for allowing such a playstyle to be even viable in the first place, but you can also do the same thing on Awakening, or Path of Radiance, or Sacred Stones, or Birthright/Revelations, so it's something the franchise in general struggles with. I usually play trying to use every single unit to the best of their abilities and while I know that's not the most optimal way of doing things, it makes the whole experience a lot more fun.
It's why I like 4's gigantic maps as I try to maximize my troops' usability in order to save every single village and I enjoy the dynamic it brings when it forces you into some "setpieces" where you have to deal with multiple situations at the same time. I think the best map in this regard is the beginning of chapter 8 if you're trying to
. The enemy just keeps sending different enemy formations and bosses your way while you deal with the armors down in the forest and it was legitimately fun doing that section without losing anyone and keeping track of both sides of the battle. There's a lot of downtime and the mission structure is not as tightly woven as some of the more intricately designed, self-contained skirmishes from most other entries, which is why I understand their divisiviness, but I legitimately enjoyed them for what they are and there's quite a few sections which I consider pretty good on their own rights. If there's one thing I would change in the remake is making even better use of the "multiple objectives at the same time" approach to keep players on their toes and force them to not rely so much on a single/few units but rather spread the army to make for a more dynamic experience that takes full advantage of the map's sizes. Also, just better enemy units in general. And a more elegant solution to "you're not supposed to go to this part of the map yet".
It's why I like 4's gigantic maps as I try to maximize my troops' usability in order to save every single village and I enjoy the dynamic it brings when it forces you into some "setpieces" where you have to deal with multiple situations at the same time. I think the best map in this regard is the beginning of chapter 8 if you're trying to
defend Leonster