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First Look: Rumble Pak DS !!

Khalid-S

Member
http://ds.ign.com/articles/659/659378p1.html

Either our cartridge is broken, or the DS Rumble Pak is one of the noisiest Rumble Paks Nintendo has ever built. When playing Metroid Prime Pinball, we can hear the rumble mechanism more than we can feel the rumble effects in the system. It's so loud, in fact, that it sounds like a metallic "chirp" whenever the rumble is activated. We'd rather just not put it in the system at all. Good thing it's free, because at this point we wouldn't bother buying it as an extra.


first-look-rumble-pak-ds-20051018020036057.jpg

first-look-rumble-pak-ds-20051018020035354.jpg
 
Thats awesome. But I doubt I'll buy the game.

EDIT: IGN said it was way too loud. That makes me very sad:(
 
Wow, it's hard to image that little cartridge will cause the entire unit to rumble.

and the DS aint that light either.
 
I can't really see how the DS would be good at rumbling to begin with.. :lol I'm looking forward to playing the game though. I probably won't bother with putting the rumble pak in.
 
Interesting. I wonder how strong the rumble from that tiny GBA pack will really feel. From the sounds of it, the rumble function is loud. We'll see how this turns out next week I suppose...
 
"Either our cartridge is broken, or the DS Rumble Pak is one of the noisiest Rumble Paks Nintendo has ever built. When playing Metroid Prime Pinball, we can hear the rumble mechanism more than we can feel the rumble effects in the system. It's so loud, in fact, that it sounds like a metallic "chirp" whenever the rumble is activated. We'd rather just not put it in the system at all. Good thing it's free, because at this point we wouldn't bother buying it as an extra."

What the hell? Oh well, good thing I (a) don't really have much interest in buying a pinball game and (b) often turn off rumble in options.
 
Oh well, you could always play with headphones...

Interested to see other reviews of Metroid Pinball. The one so far seemed very positive.
 
Unless the Rumble Pak is somehow louder than the in-game music (which is apparently outstanding) via my headphones, or a train full of goons screaming into their mobile phones about if they need to buy milk on the way home, I personally don't see the problem.
 
The best thing about rumble is game feedback. Not sure what feedback is communicated here in a Pinball game.

That said, it should be cool when used in the DS' Resident Evil. Love that whole heartbeat thing.
 
I agree with the statement; "good thing it's free"

How very odd. Would this thing work in the SP or Micro? :P

Edit: On second thought, how would you fit both a game and this inside of the GBA. Whoops!
 
Eh, I'll just wait for the inevitable Rumble Pak ROM release. :D
 
It seemed neat at e3, although it felt more like a mild buzzer vibration than an N64 rumble "pak" device. I can't comment on the sound, as it's hard to hear ANYTHING in those halls.
 
The game really is good, I had to pry myself away from the kiosk after about 20 minutes or so... it seems like there are a decent amount of levels and the dual screen setup works great, although sometimes a bit disorienting. I couldn't hear much of the music because it was quite noisy (my surroundings, not the rumble pack.. that wasn't inserted) but it was great.. It sounded similar to Metroid Prime's music. In fact some of them may have been the same tracks, Phendrana Drifts sounded REALLY similar, but I can't remember.
 
Koomaster said:
I agree with the statement; "good thing it's free"

How very odd. Would this thing work in the SP or Micro? :P

Edit: On second thought, how would you fit both a game and this inside of the GBA. Whoops!
And if you read the full article, it says anyway that it won't go past the GBA loading screen.
 
krypt0nian said:
The best thing about rumble is game feedback. Not sure what feedback is communicated here in a Pinball game.

Have you played much pinball IRL? (Not a diss, an honest question.) There's the thump of the bumpers, the flat crack of impact when the flippers connect with a fast-moving ball... lots of stuff you can feel through the body of the machine when you play. While I don't need that kind of feedback to enjoy a video pinball game (Devil's Crush for the TG-16 is probably my all-time fave, and it has no force-feedback whatsoever), it definitely adds to the experience when done right.

Can't wait to pick this up - it looks sweet. Way too many good games coming between now and Christmas... I just wish companies would stop loading everything into the 4th quarter already.
 
argon said:
The game really is good, I had to pry myself away from the kiosk after about 20 minutes or so... it seems like there are a decent amount of levels and the dual screen setup works great, although sometimes a bit disorienting. I couldn't hear much of the music because it was quite noisy (my surroundings, not the rumble pack.. that wasn't inserted) but it was great.. It sounded similar to Metroid Prime's music. In fact some of them may have been the same tracks, Phendrana Drifts sounded REALLY similar, but I can't remember.

Tell us more. I think I may buy this. Is there missions? how are the graphics? Ball physics? Does the rumble work well with the game?
 
Leatherface said:
Tell us more. I think I may buy this. Is there missions? how are the graphics? Ball physics? Does the rumble work well with the game?


Not sure what you mean by missions.. but each level mirrors Metroid Prime's areas: Tallon Overworld, Chozo Ruins, Phazon Mines, Phendrana Drifts, etc..

The graphics are nice, but prerendered. I'm not really impressed with prerendered stuff personally.. but it looked good.

The control seemed tight, but the ball movement seemed a bit slower than normal pinball.

The best quality of the game is how each level thematically mirrors MP in both graphics, music, and even in gameplay (sort of). Both the lower and upper screens have an area where enemies sometimes appear. For instance, in the Phazon Mines level you will see space pirates come out, and if you hit the right target you can briefly unmorph and aim at them with an automatic laser weapon. And remember those little beetle things from the Magmoor Caves that would try and grab Samus in ball form? They do the same in this game with your ball. Metroids also make an appearance, obviously, and they drain life out of the ball (I refuse to it Samus, sorry)

I didnt use the rumble pack so I don't know how it works. Maybe someone who went to E3 can give some more impressions of it?
 
Tellaerin said:
Have you played much pinball IRL? (Not a diss, an honest question.) There's the thump of the bumpers, the flat crack of impact when the flippers connect with a fast-moving ball... lots of stuff you can feel through the body of the machine when you play. While I don't need that kind of feedback to enjoy a video pinball game (Devil's Crush for the TG-16 is probably my all-time fave, and it has no force-feedback whatsoever), it definitely adds to the experience when done right.

Definitely played pinball IRL. I know what you're saying but that kind of rumble is meaningless to me. I'd rather have something that effects gameplay personally. Like I said, this will be very cool with the right application. :)
 
Didn't ANYONE try this at E3 besides me?

The rumble was strong and consistant; it didn't feel like it was a small rumble coming from the top of the system. I also mentioned about 50 times that it didn't stick out but everyone just read this as a shock and awe moment now. As for it being loud, I couldn't hear anything, too many people screaming and whatnot. It felt like a regular rumble that you'd expect from a controller.
 
IGN has a habit of overblowing things, but in this case I think their other suggestion was the right one. It sounds to me like they got a broken rumble pack.
 
koam said:
Didn't ANYONE try this at E3 besides me?

The rumble was strong and consistant; it didn't feel like it was a small rumble coming from the top of the system. I also mentioned about 50 times that it didn't stick out but everyone just read this as a shock and awe moment now. As for it being loud, I couldn't hear anything, too many people screaming and whatnot. It felt like a regular rumble that you'd expect from a controller.

Well, I tried it at e3 -- and I wasn't overly impressed with the rumble. I was expecting more of a "kick" than the Rumble "Pak" gave. I'll try it again when I purchase my copy, of course.
 
eh. it's cool i guess. i stopped noticing rumble in games some time ago. although i still notice it in cinemas.

in any case, i'm more interested in seeing how much it drains the battery than anything else.
 
Koomaster said:
I agree with the statement; "good thing it's free"

How very odd. Would this thing work in the SP or Micro? :P

Edit: On second thought, how would you fit both a game and this inside of the GBA. Whoops!
Not that it would get wide use, but for multiboot games, or other games where you can remove the cartridge and keep playing (like NES emulation through eReader), perhaps it could be used.
 
If anyone's in possession of a review copy: does Wario Ware Twisted still function as a rumble pack? How does it compare to the "official" one?
 
phantomile co. said:
eh. it's cool i guess. i stopped noticing rumble in games some time ago. although i still notice it in cinemas.

in any case, i'm more interested in seeing how much it drains the battery than anything else.


yeah, any word on battery drainage?
 
I just read on Nintendojo that the Mario and Luigi DS game will support the rumble pack as well:

Nintendo confirmed today that Mario and Luigi: Partners In Crime will be the second game to utilize the Nintendo DS Rumble Pak. This is the first game Nintendo has confirmed Rumble Pak support for outside of Metroid Prime Pinball.

Mario and Luigi: Partners In Crime will be available on November 28th, but you can pick up Metroid Prime Pinball packaged with the DS Rumble Pak on October 24th. Nintendo has yet to announce any plans to sell the DS Rumble Pak Separately.
 
Or maybe not:

Tycho @ PA said:
I'm told that Metroid: Hunters and the upcoming Mario & Luigi RPG will also take advantage of it. Our foes at IGN have an article about the Pak you might be interested to read - I thought mine might have been defective as well, because the rumble (which they accurately call a "chirp") is audible over the sound of the game.
 
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