KyoZz
Tag, you're it.
Microsoft Flight Simulator is one of the most demanding PC games to date. And from the looks of it, its next major update will significantly improve performance on all PC systems.
Today, Microsoft hosted a Q&A livestream with the developers of Microsoft Flight Simulator providing new information about the Xbox Series X|S version and the improvements to the PC version coming with it.
They explained that part of the architecture of the engine has been rewritten to improve performance. We get to see a video recorded from Wloch’s own PC, showcasing the difference in frame rate between the current Sim Update 4 and the new Sim Update 5.
With Update 4, Microsoft Flight Simulator was running with 32-40fps and had major stuttering issues. Moreover, all of the CPU cores of the i7 9700K were maxed out.
With Update 5, however, the exact same system was able to run the game with 53-60fps. Additionally, the CPU usage was lowered and all of the stuttering issues were fixed.
The upgrade is certainly massive and Wloch also mentioned that the team expects an improvement for VR as well, but they don’t know the extent yet.
Incidentally, all these improvements were done on PC without the implementation of DirectX 12, which is still in the works.
About Series X/S:
Framerate for the Xbox Series X|S version will be locked at 30 FPS on regular TVs, while monitors with variable frame rates will support that.
FPS are about the same on the two consoles and depends on where you’re flying and what you’re doing. Flying over Paris on the Airbus A320 Wloch sees about 35-40 FPS (which is the low-end), while when flying over Bordeaux the framerate can go as high as 60.
The Xbox Series X will render the simulator in 4K resolution, while the Xbox Series S will render it in 1080p.
Microsoft Flight Simulator Update 5 will release on July 27th!
More here
Today, Microsoft hosted a Q&A livestream with the developers of Microsoft Flight Simulator providing new information about the Xbox Series X|S version and the improvements to the PC version coming with it.
They explained that part of the architecture of the engine has been rewritten to improve performance. We get to see a video recorded from Wloch’s own PC, showcasing the difference in frame rate between the current Sim Update 4 and the new Sim Update 5.
With Update 4, Microsoft Flight Simulator was running with 32-40fps and had major stuttering issues. Moreover, all of the CPU cores of the i7 9700K were maxed out.
With Update 5, however, the exact same system was able to run the game with 53-60fps. Additionally, the CPU usage was lowered and all of the stuttering issues were fixed.
The upgrade is certainly massive and Wloch also mentioned that the team expects an improvement for VR as well, but they don’t know the extent yet.
Incidentally, all these improvements were done on PC without the implementation of DirectX 12, which is still in the works.
About Series X/S:
Framerate for the Xbox Series X|S version will be locked at 30 FPS on regular TVs, while monitors with variable frame rates will support that.
FPS are about the same on the two consoles and depends on where you’re flying and what you’re doing. Flying over Paris on the Airbus A320 Wloch sees about 35-40 FPS (which is the low-end), while when flying over Bordeaux the framerate can go as high as 60.
The Xbox Series X will render the simulator in 4K resolution, while the Xbox Series S will render it in 1080p.
Microsoft Flight Simulator Update 5 will release on July 27th!
More here
Last edited: