DragoonKain
Neighbours from Hell
For me it was hard to define for a while. It wasn't the battle systems IMO, because I actually think modern FF battle systems have gotten better. VII Remake and XIII series had amazing battle systems IMO.
I think the stories were definitely better and more interesting, but even then the dialogue in a lot of the older games was really simplistic in comparison.
I don't know if just one thing stands out above the rest, I think it's a combination of things, but I do really miss the world designs and pre-rendered backgrounds, and especially the world maps. The worlds were just full of so much color and charm, and of course Uematsu's music just brought it all together, but those were worlds I just felt were a joy to explore and be a part of. And the newer games in that regard just feel so soulless. Combine that with more interesting stories, better characters, sidequests that felt more relevant, better villains, and I think that combination is what made the difference.
It's funny though how more detailed and interactive worlds in modern FFs feel less alive.
I think the stories were definitely better and more interesting, but even then the dialogue in a lot of the older games was really simplistic in comparison.
I don't know if just one thing stands out above the rest, I think it's a combination of things, but I do really miss the world designs and pre-rendered backgrounds, and especially the world maps. The worlds were just full of so much color and charm, and of course Uematsu's music just brought it all together, but those were worlds I just felt were a joy to explore and be a part of. And the newer games in that regard just feel so soulless. Combine that with more interesting stories, better characters, sidequests that felt more relevant, better villains, and I think that combination is what made the difference.
It's funny though how more detailed and interactive worlds in modern FFs feel less alive.