Kumomeme
Member
i used to think that final fantasy arent good as it used to be,
but from what i see what current ff is lacking compared to older ff is :
(FF13 and 15 is the 'turning point' of the series, separate it from the days where FF in their glory days)
base on these point, lot of it 'fixed' with ff13-2. i believe reception would be different if ff13-2 is the ff13 instead. i purposely put aside ffviir as it is a multipart remake and no need to mention ff14 as it is the only modern ff that doing everything right. it is miles ahead of any square release these past decade, even on par to those old ff.
however, i believe it is not easy do develop game as how it is used to be. the game scope become bigger. graphics has more and more detail. world scale is bigger, more content, more voice, more higher level asset etc that made the development scope is way bigger, time and money consuming compared before. it is not same as develop 2D sprite game anymore. or even like developing for ps1 or ps2. that time devs can even create new engine for each title. since ps3 era where japanese devs struggle with developing 'HD games' there is more work scope added. even midgar only ffvii remake took 4 years. ff15 with incomplete content of the world also took around same time. there arent many modern game nowdays has size on par with older rpg game especially come with quality content. these game even cover whole huge continent or even a planet. even if there is any, it has lot of copypaste content. creating open world also not easy, design and technical wise(old ff basically open world. even pokemon games originaly envisioned as one). it is hard to create a ff game with same scope of old nowdays unless square has ubisoft number of staff and willingly to give atleast over 5-6 years of development like rockstar. there is also technical limitation or hurdles. square is not rockstar, ubisoft when come to creating big world. ffvii remake is good indicator. 4 years for only midgar. if want to remake whole ff6, i doubt in 4 years only they can cover half of the game. even if they handed the job to rockstar for example, i doubt it can be done in 4-5 years.
dont expect ff will be same scale and scope. but it still could be big as other big game out there. xenoblade chronicles, botw, witcher 3, and even something right in front of the face, ff14 is good example of what should be feasible. quantity vs quality wise.
but from what i see what current ff is lacking compared to older ff is :
(FF13 and 15 is the 'turning point' of the series, separate it from the days where FF in their glory days)
- Worldbuilding - ffxiii has none of it
- Big world scale - ff15 try to capture this, it is makesense why they try to do openworld but it is not easy)
- Complete world - ff13 has no town, ff15 is rushed, unfinished, lot of area cant be explored.
- Sense of journey (ff13 just linear path of endless walking. it feels more like marathon than a journey. ff15 try to capture this, but they not really well done as there lot of incomplete + rushed content (in this sense, xenoblade chronicles is the only game i can remember able to capture old ff sense of journey)
- Proper prologue - ff15 prologue not in game. ff13 personally i consider none. it is important to has prologue as it will set the game tone and introduction to the world's world building toward players. (ff7 has midgar bombing, ff6 has narshe raid, ff5 of how main character meet and gained their job crystal, ff12 with earlier section as Vaan's brother etc you can think of it all)
- Proper story structure - ff15 didnt have this. there is no proper starting prologue, middle, climax etc. it is rushed. suddenly it climax and suddenly reach end point of the game. even ff14 ARR better in this aspect. lack of this made the story feels incomplete, has plotholes, story not fleshed properly and rushing no matter how long the game it take.
- Characters development and backstory - ff15 tied to anime and dlc. ff13 well..it done poor. walk>cutscene>walk>cutscene (try to compare it with ff6 for example)
- Proper antagonist - ff13 i barely remember things about barthalendus. there is not even relation with main character at all. barthalendus probably doesnt bother if lighting is exist or not. ff15 has it tied behind dlc again and even with or without it, it is still either feels disconnected or done poor with rushed and plotholes plot.
- Progression structure - old ff is a big, open area/open world with linear progression with player still can explore area around or return. it is nice balance between exploration and story driven aspect. ff13 is completely linear on rail. ff15 try to capture this, but overall feels like the game doesnt sure about how to do it. ( again, xenoblade chronicles is good example of how to do this right)
base on these point, lot of it 'fixed' with ff13-2. i believe reception would be different if ff13-2 is the ff13 instead. i purposely put aside ffviir as it is a multipart remake and no need to mention ff14 as it is the only modern ff that doing everything right. it is miles ahead of any square release these past decade, even on par to those old ff.
however, i believe it is not easy do develop game as how it is used to be. the game scope become bigger. graphics has more and more detail. world scale is bigger, more content, more voice, more higher level asset etc that made the development scope is way bigger, time and money consuming compared before. it is not same as develop 2D sprite game anymore. or even like developing for ps1 or ps2. that time devs can even create new engine for each title. since ps3 era where japanese devs struggle with developing 'HD games' there is more work scope added. even midgar only ffvii remake took 4 years. ff15 with incomplete content of the world also took around same time. there arent many modern game nowdays has size on par with older rpg game especially come with quality content. these game even cover whole huge continent or even a planet. even if there is any, it has lot of copypaste content. creating open world also not easy, design and technical wise(old ff basically open world. even pokemon games originaly envisioned as one). it is hard to create a ff game with same scope of old nowdays unless square has ubisoft number of staff and willingly to give atleast over 5-6 years of development like rockstar. there is also technical limitation or hurdles. square is not rockstar, ubisoft when come to creating big world. ffvii remake is good indicator. 4 years for only midgar. if want to remake whole ff6, i doubt in 4 years only they can cover half of the game. even if they handed the job to rockstar for example, i doubt it can be done in 4-5 years.
dont expect ff will be same scale and scope. but it still could be big as other big game out there. xenoblade chronicles, botw, witcher 3, and even something right in front of the face, ff14 is good example of what should be feasible. quantity vs quality wise.
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