I'm still at work and my nose is bleeding
right now.
Let's have a 'lil pimpage 'fore we get down.
Ah yeah.....
Weapon mapping really depends on the game. Any game that has ten progressively more powerful weapons, as well as a simplistic control scheme to begin with (Doom3), I just map from second row-left up. Pistol=5, Shotty=6, etc. Then I notice that i use the
unbearably awesome and accurate shotgun 90% of the time so I re-map that to the center 7. It's always good to have your go to weapons on "home" keys.
Now, I used the pistol\flashlight mod, so that was one key I eliminated, and you're never going to use you're fist, so that one's out to. Shamefully, I mapped both quicksave and quickload to the thumb buttons. I ain't replayin' five minutes.
Half-Life used a weapon menu, and on games like that I simply map each menu to a top row button, because there is usually only about five. I did a really badassed config for NOLF2 that used this concept.
Keep in mind that I map jump and crouch to my side trackball buttons whereever applicable, so those never need to be fit to the N52. Reload is also on the trackball (wheel in). And of course i use the N52 thumb pad to move around.
Which thumb buttons are you referring to?
The d-pad is always arrow keys for me unless the game is mouse driven.
The bottom thumb button is a good canidate for quick load\save, and is also the go-to shift state for ulitiies where I can let of the d-pad for a moment. The big orange button is a great Escape\Menu\Inventory button, if it's not quicking.
I'll post what configs I have left when I get home, if you like. Just let me know what you're interested in. I can spend upwards of two hours configuring controls for a game, if they are complex enough. Anybody with a N52 and interested in Silent Storm really ought to see me first.