Former Devil May Cry director Hideaki Itsuno isn’t making his dream games because “they wouldn’t sell”

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Talking to Famitsu following the opening of LightSpeed Japan's new offices in Osaka, Itsuno confirmed that the new project he's directing was pitched by him personally and accepted without any major revisions by the company. However, when asked whether this means he's making the game he's always wanted to make, Itsuno says that's not really the case either.

"Strictly speaking, no. I think the kind of games I'd most like to make probably wouldn't sell. They'd be too out there to be judged as commercially viable. I am well aware of this myself, so instead, I extract specific elements from those game ideas and combine them with elements I know from experience will work. That's how I'm building our new title."

Moreover, Itsuno adds that "Whenever I'm asked to propose new projects, I usually submit five or six ideas and mix in about two that I really want to do, but they never get chosen." Based on his experience so far, he considers it unlikely that he'll attempt to develop these niche ideas into products later in his career.

More at the link:

 
Capcom is making a damn third person shooter where you have to solve a puzzle before shooting...


I doubt this dude ideas were more risky than that unless he wanted to make some dumb shit like kojima that can only do that because his name is kojima.

Dude still salty that dogma2 turned into a wet fart.
 
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Is there a reason why every famous japan dev look like they also moonlight at a host bar ?
Except Kamyia of course.

Anyway his words sounds a bit like a cope. Lots of weird concepts are huge success in the indie world, so much so that big companies are chasing those indie trends for years now. If his concepts aren't chosen maybe he should work on them a bit more.
I know Capcom suits are greedy sobs like every other suits, but it's like he doesn't even try to really sell his dream games concepts.
 
Capcom is making a damn third person shooter where you have to solve a puzzle before shooting...


I doubt this dude ideas were more risky than that unless he wanted to make some dumb shit like kojima that can only do that because his name is kojima.

Dude still salty that dogma2 turned into a wet fart.

He didn't learn anything from Dragon's Dogma 1.
 
Capcom is making a damn third person shooter where you have to solve a puzzle before shooting...


I doubt this dude ideas were more risky than that unless he wanted to make some dumb shit like kojima that can only do that because his name is kojima.

Dude still salty that dogma2 turned into a wet fart.

I don't know man. This is the guy who put this in DMC5. They're probably pretty out there. lol

Dance Off Video Game GIF by CAPCOM
 
Itsuno's last great game is probably DMC5 if we are being honest. It really is a night and day difference between DMC5 and DD2. Given how much DNA both DD and DMC tended to share. Dogma to me was always a compilation of multiple systems spread across all of Capcom's IPs.

Still think if they built off of DDDA and DDON it would have been perfect.

If Itsuno does anything at this new company I wouldn't expect anything for at least 5 years.
 
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I mean, unique and different ideas can be risky, especially for anything close to a big budget studio. It really sucks, but we've seen plenty of examples of big studios releasing something, it bombs, and they shutdown.

I hope that he's able to make his dream games someday though. To say you can't because they/it wouldn't sell is pretty depressing. Especially when you have to wonder about what he WILL be making. I guess experiences that he's not fully passionate about.
 
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